I came up, jokingly, with a suggestion in that topic (
http://forum.c-rpg.net/index.php/topic,4191.msg82844.html ).
Having slept only a few hours, I am retarded enough to actually think it further.
I'll keep it short and simple, what about:
- A new gamemode, cRPGplus,
- it's only hosted on my own servers,
- the first 30 player slots or so of the server are open to everyone,
- after that (30/100) it locks for donators (5 per month),
- there is no upkeep,
- money gain is slow,
- it features a separated database, new chars,
- slightly different WPF calculation,
- no level cap,
- chars and shop ingame,
- you gain money and xp 50% by killing yourself, 50% by area of XP,
- no retirement,
- no heirlooms (or maybe upgrading your weapons),
- no drastical changes to weapons or item stats
It really wouldn't be that hard to code, so the question is, what is your opinion about it?