Author Topic: Flamberge nerf unnecessary  (Read 3724 times)

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Offline Magikarp

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Flamberge nerf unnecessary
« on: May 01, 2011, 12:18:07 pm »
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Alright, lots of people have missed this, because not a lot of people use this weapon these days.

Flamberge got nerfed from 48 damage to 46, but why?

Nothing was wrong with the flamberge last patch, now with the heirloom nerf, it gets a double nerf for no reason.

Edit: make that a quadruple one with the not sheatable and unbalanced tags.
« Last Edit: May 01, 2011, 12:22:46 pm by Magikarp »
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Offline Kafein

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Re: Flamberge nerf unnecessary
« Reply #1 on: May 01, 2011, 12:26:08 pm »
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I don't really now. 48 to 46 is still manageable anyway I think. My MW KAS lost the same, but it was 36 cut before, so I lost a greater part of my total damage with 34 now.

I don't really understand why some items are changed without any player input. Flamberge is a formidable weapon in the hands of the good person, but it's not used much to justify this.

Offline Belmont

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Re: Flamberge nerf unnecessary
« Reply #2 on: May 01, 2011, 12:55:10 pm »
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Agreed, buff back to 48c. GLB has 46c and 88 speed.

Offline Captain_Georges

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Re: Flamberge nerf unnecessary
« Reply #3 on: May 01, 2011, 01:23:05 pm »
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I agree, it kinda looses the point if you compare it to the highland claymore and great long bardiche, the damage nerf is a bit too much
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Offline MadJackMcMad

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Re: Flamberge nerf unnecessary
« Reply #4 on: May 01, 2011, 06:58:48 pm »
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Now does as much as a great long axe which is ... decidedly odd.  I hear tell in ancient times, the flamberge was used to fell trees.
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Offline Tzar

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Re: Flamberge nerf unnecessary
« Reply #5 on: May 01, 2011, 07:20:42 pm »
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Now its even more useless than ever also nice price tag for such failure
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Magikarp

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Re: Flamberge nerf unnecessary
« Reply #6 on: May 01, 2011, 07:49:36 pm »
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Less damage than the great long axe, good thinking cmpx! You've really nailed it this time!
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Offline MouthnHoof

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Re: Flamberge nerf unnecessary
« Reply #7 on: May 01, 2011, 10:59:08 pm »
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Less damage than the great long axe, good thinking cmpx! You've really nailed it this time!
What is wrong with that? Sounds perfectly fine to me.
The real flamberg was an overly expensive polearm made in the shape of a sword. Chopping was a secondary mode for its use.

Offline Magikarp

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Re: Flamberge nerf unnecessary
« Reply #8 on: May 01, 2011, 11:00:12 pm »
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What is wrong with that? Sounds perfectly fine to me.
The real flamberg was an overly expensive polearm made in the shape of a sword. Chopping was a secondary mode for its use.
What's wrong with that? What's wrong with THAT? Are you kidding me?
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Offline Ujin

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Re: Flamberge nerf unnecessary
« Reply #9 on: May 01, 2011, 11:09:23 pm »
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What's wrong with that? What's wrong with THAT? Are you kidding me?
Ironically you remind me of myself in the nodachi overnerf thread.

However,agree that flamberge (nevermind i said "nodachi" before lol) should probably get some damage back.
« Last Edit: May 01, 2011, 11:33:50 pm by Shogunate_Ujin »

Offline MadJackMcMad

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Re: Flamberge nerf unnecessary
« Reply #10 on: May 02, 2011, 12:16:43 am »
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What's wrong with that? What's wrong with THAT? Are you kidding me?

Well ... adherence to physics for one.  The weight of a sword is balanced along the blade, the weight of an axe is all on the head.  The most deadly point of a weapon is it's head, it is the point travelling the fastest during a swing.  So, when a weapon is also heaviest at the head, the impact force is multiplied substantially.  That is why a great long axe could hack down an Oak, when a flamberge could not.
« Last Edit: May 02, 2011, 12:21:42 am by MadJackMcMad »
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Offline Gorath

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Re: Flamberge nerf unnecessary
« Reply #11 on: May 02, 2011, 12:31:32 am »
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Well ... adherence to physics for one.  The weight of a sword is balanced along the blade, the weight of an axe is all on the head.  The most deadly point of a weapon is it's head, it is the point travelling the fastest during a swing.  So, when a weapon is also heaviest at the head, the impact force is multiplied substantially.  That is why a great long axe could hack down an Oak, when a flamberge could not.

Nuff said.

/thread
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Offline Magikarp

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Re: Flamberge nerf unnecessary
« Reply #12 on: May 02, 2011, 11:57:21 am »
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*Sigh* When will people learn that realism has nothing to do with balance?
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Offline Cyclopsided

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Re: Flamberge nerf unnecessary
« Reply #13 on: May 02, 2011, 12:08:40 pm »
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*Sigh* When will people learn that realism has nothing to do with balance?
"Oh no my weapon is not better than this other weapon, please make it better than this other weapon. Don't balance it."

With that being said, lets compare the weapons in question. Brown = same. Green = better. Red = Worse, Blue = Side notes.


Flamberge
difficulty: 18                Note: All builds min/max on multiples of three.
speed rating: 86
thrust damage: 24 pierce
swing damage: 46 cut
weapon length: 152                          Length is a huge advantage
Can't use on horseback
Can not be sheathed
?unbalanced? (Not listed but is said to be)

Great Long Axe
difficulty: 16                    Note: All builds min/max on multiples of three, so users get 18 strength anyways
speed rating: 92
thrust damage: 16 blunt
swing damage: 46 cut
weapon length: 125
Can't use on horseback
Bonus against Shield
?Unbalanced? (Not listed but is said to be)



Hey, look at that they both have pros and cons that even out into a pretty sweet balance.
« Last Edit: May 02, 2011, 12:12:18 pm by Marathon »
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Offline Spawny

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Re: Flamberge nerf unnecessary
« Reply #14 on: May 02, 2011, 12:35:59 pm »
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My MW KAS lost the same, but it was 36 cut before, so I lost a greater part of my total damage with 34 now.

Your Knightly Arming Sword didn't lose any damage. Heirlooming itself got nerfed. Instead of +5 damage and MW you now get +3. That's the same for all heirlooms for swords and stuff.

My MW sidesword went from 36 cut to 30 cut. My heavy steel pick from 36 pierce to 34 pierce.
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