Author Topic: Eu 2 / NA 2 Conquest gamemode  (Read 5972 times)

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Offline Everkistus

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Eu 2 / NA 2 Conquest gamemode
« on: March 19, 2013, 09:45:17 am »
+14
Thanks for adding this, by first glance it looks awesome! Good work Ozin!

Offline Teeth

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #1 on: March 19, 2013, 11:24:10 am »
+2
Properly impressed, as soon as the bugs are worked out and some more maps get created this will actually be awesome. First Rageball, now this.

PRAS OZIN!

Offline KingBread

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #2 on: March 19, 2013, 11:25:58 am »
+3
Its not conquest Everkistus. Cos defenders can't recapture spawn points. Its like staged siege and i faking love it so i cried whole morning today.
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Offline Miralay

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #3 on: March 19, 2013, 11:42:40 am »
0
Yeah and I'm pretty sure it'll be more fun as soon as those pesky bugs are gone! :D

Offline no_rules_just_play

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #4 on: March 19, 2013, 12:24:56 pm »
+5
because everybody respawns in a few seconds anyway, this new siege has become a huge spamfest. its not even fun. people just running around swinging randomly

i suggest adding the same as in strat: timer becomes longer each time you die

Offline Knitler

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #5 on: March 19, 2013, 12:42:45 pm »
+1
because everybody respawns in a few seconds anyway, this new siege has become a huge spamfest. its not even fun. people just running around swinging randomly

i suggest adding the same as in strat: timer becomes longer each time you die

Nope, in Strat its one big round, you cant do it like that on EU2/NA2.
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Offline KingBread

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #6 on: March 19, 2013, 12:46:39 pm »
+1
I kind a like it cos it feels more intense this way :)
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Offline Smoothrich

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #7 on: March 19, 2013, 12:47:05 pm »
0
What are the bugs?  Is it worth playing?  Turning on cRPG and joining a non strat server fills me with trepidition, but it actually sounds decent.
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Offline Lennu

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #8 on: March 19, 2013, 12:54:39 pm »
+5
Quote
[13:50] <Lennu_> Heh, Eu_2 is bugged.
[13:50] <Lennu_> Flag isn't coming down, and the timer isn't working :D
[13:50] <Lennu_> Endless round of team death match
[13:50] <Lennu_> Funny thing is, you can't qml people to get higher multi either. It just doesn't work!
[13:51] <Lennu_> Don't worry, we already tried :P

I hope I won't get banned for leaking these logs...

Offline Knitler

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #9 on: March 19, 2013, 12:56:19 pm »
0
What are the bugs?  Is it worth playing?  Turning on cRPG and joining a non strat server fills me with trepidition, but it actually sounds decent.

I think they´re already fixed, like on some maps when you press ALT , is crashes.
Or one time when i played the round was over and in the next round the "attackers" flag was already up the flagpole, and the attackers had no chance to win.
And if you press alt all the time it will not refresh over the next round so it will show you the last one before.
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Offline no_rules_just_play

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #10 on: March 19, 2013, 12:57:07 pm »
0
fixed? a map where the timer gets stuck at 0.00 without the round ending  AND where the flag goes down doesnt really seem fixed

Offline Knitler

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #11 on: March 19, 2013, 01:02:13 pm »
0
fixed? a map where the timer gets stuck at 0.00 without the round ending  AND where the flag goes down doesnt really seem fixed

Well, they have to edit the map then, cause as a map maker you can now set the time of the rounjds on the map :D
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Offline no_rules_just_play

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #12 on: March 19, 2013, 01:03:16 pm »
0
its on all maps, its just a bug

Offline Fips

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #13 on: March 19, 2013, 01:06:01 pm »
+2
Meh, first day of patch, show some patience.

Offline Lennu

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #14 on: March 19, 2013, 01:07:38 pm »
0
We're just reporting all the bugs that need to be fixed.  :lol: