ya, the title is a bit attention whoring...i admit.
But I think you got wrong what I mean. For me spam is the following. My enemy tries a hit. I block it. He immediately tries a second. So back in the days it used to be in a way, that my hit ( after I blocked his first) would land earlier than his second...except if his movement was better than mine during the second cycle.
Now, speed gain through wpf and agi seems to be that high, that the melee is not in "hit-turns" or "-cycles" anymore in some cases, because when I fight someone with a miadao, his second hit lands before my counter attack when I am not feinting of course.
As far as I know, stun is only possible with poles, or am I wrong here? Abnyway, what I am talking about has nothing to do with stun or chambering...read again:-)
the upper is the first point where the game allows spamming in my opinion.The second is the glancing on heavier armor. I am not saying that an archer should stand equal chance in a fight with an armored Knight, but that my weapon does a minimum of the damage he can deal while he can take alot more of that plus his weapon having double the lenghth of mine should be enough. in my opinion...I would love to see if the chance of glancing would be a bit reduced;-)