Author Topic: New Item Balance  (Read 857 times)

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Offline Corsair831

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New Item Balance
« on: March 13, 2013, 10:58:37 am »
+7
Hey guys, i'm part of the item balancing team, what i'm going to do is add loads of new items and give them all insanely overpowered stats


(OLOLOLOLOLOLOLOLOLO)
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Offline Rhygar666

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Re: New Item Balance
« Reply #1 on: March 13, 2013, 11:00:38 am »
+8
can i lick your ass so you change a few of my items as well?
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Offline Corsair831

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Re: New Item Balance
« Reply #2 on: March 13, 2013, 11:17:16 am »
0
can i lick your ass so you change a few of my items as well?

yes, we do that, just kiss up to me as much as you can, which item do you want buffing ??

btw, we're nerfing all of kinnigrims equipment again next patch

(olololo)
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Offline Moncho

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Re: New Item Balance
« Reply #3 on: March 13, 2013, 11:23:18 am »
+3
Can I have a buff to the brains of the people who play siege? You know, so that they actually get to the freaking flag once and for all instead of fighting on the wall like retards...

Or a buff to the brains of the people who play battle? You know, so that they use some teamwork, instead of just auto WWWWWWWWWWW.

Or maybe a nerf to QQing, so that it does not get taken that much into account and does not bring some classes to a point where they are like "chadz fucks me every single patch, yay!"

Or maybe just smile and nod at the changes, hope for a decent new balancing team, and keep playing as always... Keep calm and QQ moar.

Offline MlotekPL

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Re: New Item Balance
« Reply #4 on: March 13, 2013, 11:51:27 am »
+2
Buff backpedalling for 2handers

Offline Joker86

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Re: New Item Balance
« Reply #5 on: March 13, 2013, 12:02:26 pm »
+2
The most important part is that you try to fix mechanical issues, e.g. the different flexibility of the classes regarding their choice of targets and the connected activity/passivity by tweaking the item balance. Because those things are directly connected to each other. Archer shot speed, accuracy and damage have influence on the fact that archers can choose targets most of the time, infantry can't. Or horse hit points have direct influence on the fact that most infantry players are autowalker-lemming-Rambos who scatter all over the map and then get picked by cavalry. Because cavalry horse HP is too high. 

And yet another important aspect is to tweak the popularity of classes by making them (most often) crappier or (almost never) better, which means that the players who play a class because of personal preference and not because of minmaxing have a shitload of fun with it. So if there is too much cavalry or there are too many archers, make the class crappy, so actually no one wants to play it any more except of a few enthusiasts, who will still have their fun with their class, because they are enthusiasts... eventually...

And don't ever come to the idea to reallocate loom points after item balance patches. Otherwise you could see much faster which items people tend to loom and you could see much faster which items are OP. And there would be the danger of actually being fair and not destroying the work of three generations by completely screwing up an item.
« Last Edit: March 13, 2013, 01:41:14 pm by Joker86 »
Joker makes a very good point.
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Offline Gurnisson

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Re: New Item Balance
« Reply #6 on: March 13, 2013, 12:03:53 pm »
+1
Hey guys, i'm part of the item balancing team, what i'm going to do is add loads of new items and give them all insanely overpowered stats


(OLOLOLOLOLOLOLOLOLO)

Haha, you don't like the new (unbalanced) items? :lol:
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Offline Ronin

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Re: New Item Balance
« Reply #7 on: March 13, 2013, 01:39:22 pm »
0
congratz! Hope you can be good with it.
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Offline no_rules_just_play

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Re: New Item Balance
« Reply #8 on: March 13, 2013, 02:38:22 pm »
0

Offline karasu

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Re: New Item Balance
« Reply #9 on: March 13, 2013, 02:40:14 pm »
+4
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Offline no_rules_just_play

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Re: New Item Balance
« Reply #10 on: March 13, 2013, 02:40:50 pm »
0
oh :oops:

Offline donib

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Re: New Item Balance
« Reply #11 on: March 13, 2013, 02:44:44 pm »
+1
add crushrough on rondel dagger please kthxbye

Offline dreadnok

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Re: New Item Balance
« Reply #12 on: March 13, 2013, 02:53:24 pm »
0
Please get rid of the flanged or sparklelion mace. Its the same dopey mace
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Offline Corsair831

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Re: New Item Balance
« Reply #13 on: March 13, 2013, 05:10:39 pm »
0
oh gods, i can't believe people actually thought i was part of the balancing team.

i wonder what else i can get away with ...  :twisted:
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Offline Tydeus

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Re: New Item Balance
« Reply #14 on: March 13, 2013, 05:44:37 pm »
0
I don't believe a decision has been made about any new staff members, Item Balance or otherwise (I got lucky and was made unbalance guy just before this hierarchy change).
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