Author Topic: New Item Balance  (Read 854 times)

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Offline Phew

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Re: New Item Balance
« Reply #15 on: March 13, 2013, 10:04:59 pm »
+1
Anyone that has played the game for any amount of time has a pretty good idea of how to balance item stats; take a similar existing item and perturb its stats slightly using a series of tradeoffs.

For these new items, it's like they outsourced the stat balancing to some guy that's never played cRPG, then told him to take a similar item's stats and just increase EVERYTHING.

Offline Penitent

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Re: New Item Balance
« Reply #16 on: March 13, 2013, 10:39:47 pm »
0
It's really kind of wacky