Author Topic: Finished Maps  (Read 34091 times)

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Offline Riddaren

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Re: Finished Maps
« Reply #45 on: February 21, 2011, 10:56:50 am »
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Chagan_Arslan

I really like your maps. They all look good and I bet they are alot of fun.
Bazaar looks awesome. Sure there will be alot of archers on the roofs but until they get up they will be vulnerable to cavalry charging the streets. Being a cavalry player I really like those streets :)

Offline Chagan_Arslan

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Re: Finished Maps
« Reply #46 on: February 21, 2011, 11:02:33 am »
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Chagan_Arslan

I really like your maps. They all look good and I bet they are alot of fun.
Bazaar looks awesome. Sure there will be alot of archers on the roofs but until they get up they will be vulnerable to cavalry charging the streets. Being a cavalry player I really like those streets :)

this maps got barriers on each and every roof, all fights will take place on ground level :]  why?
i hate roof camping,
there are many places where people would fall into and couldnt get out
it was intended to fight on main streets and back alleys with minaret being a center point so people wouldnt get lost on this map

here's a screen with barriers
(click to show/hide)
« Last Edit: February 21, 2011, 03:47:02 pm by Chagan_Arslan »

Offline Riddaren

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Re: Finished Maps
« Reply #47 on: February 21, 2011, 12:10:45 pm »
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Chagan_Arslan: Ah nice... didn't know you could do that (I know nothing about map making btw).
Now I really look forward to play this map :) Teamplay and tactics will matter alot on that map I think.

Offline monsterbrum

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Re: Finished Maps
« Reply #48 on: February 21, 2011, 03:08:48 pm »
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I'm making an sort of ambush map with an forest, i'll post some sreens later.
but i've 2 questions: the first couple of props when you add an object are inviseble barriers
and anyone have tips to make a forest goodlooking..?

Offline BlackMilk

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Re: Finished Maps
« Reply #49 on: February 21, 2011, 03:39:47 pm »
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and anyone have tips to make a forest goodlooking..?
add some trees

Offline monsterbrum

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Re: Finished Maps
« Reply #50 on: February 21, 2011, 03:56:24 pm »
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add some trees
:rolleyes:

do i need to add a lot of bushes and stuff change the ground texture from a bit fortest ground and terp to full forest ground or is the the best thing to add too much trees so there will be more TK's the normal kills?

Offline Kong Ming

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Re: Finished Maps
« Reply #51 on: February 21, 2011, 06:21:04 pm »
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Please do not discuss map making in this thread as it is for posting completed maps only.  We'll be happy to answer your questions in either a new topic or on one of the other many threads in this board (I recommend the "Maps in Development thread).  Thanks!
« Last Edit: February 21, 2011, 06:23:04 pm by Kong Ming »
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Offline Torak

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Re: Finished Maps
« Reply #52 on: February 21, 2011, 09:16:31 pm »
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ok whathappend to my map has any one tested it is it in the maprot? tell me!!
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Offline zagibu

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Re: Finished Maps
« Reply #53 on: February 22, 2011, 05:52:48 pm »
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I haven't seen it in rotation on any of the EU siege servers yet...
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Offline Torak

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Re: Finished Maps
« Reply #54 on: February 22, 2011, 07:17:38 pm »
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ooo I want to play it :D
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Offline zagibu

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Re: Finished Maps
« Reply #55 on: February 24, 2011, 10:32:21 am »
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I'm not sure if any of those maps is finished at all (Jammadi certainly isn't yet), but they are at least playable:

Khirin Castle: http://forum.c-rpg.net/index.php/topic,95.0.html
Holmet Castle: http://forum.c-rpg.net/index.php/topic,2140.0.html
Greipenfurt Castle: http://forum.c-rpg.net/index.php/topic,2422.0.html
Jammadi Castle: http://forum.c-rpg.net/index.php/topic,2448.0.html
« Last Edit: February 24, 2011, 05:09:43 pm by zagibu »
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Offline Kradus

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Re: Finished Maps
« Reply #56 on: February 25, 2011, 02:49:29 pm »
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I have made a new map for c-RPG  :D.
Here is the link:
http://www.mbrepository.com/file.php?id=2612

4 photos are on M&B Repository description of my castle.
http://www.mountblade.info/forum/index.php  Four Ways Tavern - Polish centre of Mount&Blade

Get back to health Dave! http://forum.c-rpg.net/index.php/topic,14269.0.html

Offline Professor

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Re: Finished Maps
« Reply #57 on: February 26, 2011, 11:30:27 pm »
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Here's an offbeat siege map that I made over the past 16 hours.. Attackers spawn on two smaller boats, and must fight their way down the defender's vessel. The flag is located in the sterncastle. The defender's vessel takes about 30 seconds to traverse by foot, front to back.

(click to show/hide)
« Last Edit: February 26, 2011, 11:40:35 pm by Professor »

Offline zagibu

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Re: Finished Maps
« Reply #58 on: February 27, 2011, 03:13:45 am »
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Nice action shot on the steering wheel.
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Offline Vanguard Warden

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Re: Finished Maps
« Reply #59 on: February 27, 2011, 06:17:16 am »
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Edit: Moved.
« Last Edit: March 02, 2011, 08:24:24 am by Vanguard Warden »