Author Topic: so....?  (Read 2664 times)

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Offline Rhekimos

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Re: so....?
« Reply #15 on: March 09, 2013, 01:37:43 am »
+2
To answer to your edit it was a crusader ladder. And this ladder was used to destroy our ladders

I see. Thanks for clarifying.

Edit: Just saw your edit.

So we could say it was a crucial ladder in levitation which gave us a handicap

I can't agree that it could be called a floating ladder. It is touching ground from where it was thrown. The angle does look silly though.
« Last Edit: March 09, 2013, 01:41:50 am by Rhekimos »

Offline Jacu

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Re: so....?
« Reply #16 on: March 09, 2013, 01:39:10 am »
+2
so maybe let only attacker use ladders but for defenders add new things like barricade

Offline no_rules_just_play

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Re: so....?
« Reply #17 on: March 09, 2013, 01:40:15 am »
+1
but we can agree that it is lame as hell. the common sens rule doesnt really apply
i totally agree, but im afraid that it will never stop. its like the hitting through doors, admins never were told to ban for it and people kept doing it.

its like this:

it seems like there is an error, anyway i tried to start the video at 3m48

Offline Le_Mikz

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Re: so....?
« Reply #18 on: March 09, 2013, 01:40:43 am »
+1
Yes ladders are useful for city and castle sieges, offensively and for defensive patchworks in getting around the map.  But there is SO much bullshit involved with ladders, and people are just abusing them more and more worse every battle.  I think the cons outweigh the pros now. 

If the game had functional battering rams and a reworked ladder system (for logical wall placement to scale up castle walls ONLY) I'd much rather see the current ladders completely removed.  Caltrops, stakes, and ditches should be added as fortification options for open maps.

 Removing ladders totally from battles and sieges would be other kind of abuse.

 We just need clear rules here so that everyone knows what is allowed and what is forbidden. Its easy also to punish then if needed.
 
 So please admins make clear rules here. :)

Offline Zox_Fury

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Re: so....?
« Reply #19 on: March 09, 2013, 01:45:02 am »
+1
Rules are clear but in the fever of the battle brains think only efficiency.  :mrgreen:

Each camp has ppl who used sometimes exploit//bug to help their team.And to be honnest our chain of command asked us to destroy systematically sky ladder this night
Subhan'LLAH wa bihamdih

Offline Smoothrich

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Re: so....?
« Reply #20 on: March 09, 2013, 01:47:34 am »
0
Ladders in their current state are impossible to manage or administrate, and people will exploit the fuck out of the rules forever because ladders are so abusable.  They need to be redesigned or removed. 
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Offline Casimir

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Re: so....?
« Reply #21 on: March 09, 2013, 02:05:26 am »
-1
Yeah ladders are bugged to such an extent that it takes the piss.

Some of those look a little dodgy so i will ask the guys who are commanding on our side to keep an eye out for it.

I commend your leadership for ensuring you do not use sky ladders, especially after the first siege where they were so prolific.
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Offline Harpag

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Re: so....?
« Reply #22 on: March 09, 2013, 02:58:08 am »
+2
Haboe put a lot of effort in preparing these rules. That's right, it's not perfect, but why rules must be done by a volunteer when we have badmins and devs with tools like damn patch? All this situation has much in common with hitting through closed doors. An incredible phenomenon who accompanied us since version 1.0 lol Is it really not possible to improve some things through code fixes?

Players are just players from this or from other side - no matter - simply want to win. In my opinion badmins should make these rules, and devs to implement. Our quarrel is a result of their negligence or laziness more than effect of our retardation, but still they are able only to bans...
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Offline Butan

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Re: so....?
« Reply #23 on: March 09, 2013, 03:33:50 am »
0
Only bannable ladders are ladders which are thrown from another ladders AFAIK.

I've been on fights where we (and I) abused the fuck out of ladders on defense (while they still had their base on solid ground), so shall they...

Offline Le_Mikz

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Re: so....?
« Reply #24 on: March 09, 2013, 04:52:55 pm »
0
Only bannable ladders are ladders which are thrown from another ladders AFAIK.

I've been on fights where we (and I) abused the fuck out of ladders on defense (while they still had their base on solid ground), so shall they...

 Ok so lets spam ladders!!! ::D Good we have results here... Everybody uses ladders the way they can ever imagine!! *ironic
Until this is fixed...
 
 So stop saying "sky ladders" etc in battles..

Offline kinngrimm

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Re: so....?
« Reply #25 on: March 09, 2013, 05:40:45 pm »
0
as already mentioned by me in the rules thread of Haboe.
Through the attacks on Slezkh Castle and Chalbek Castle, i learned the hard way what is used, not punished and therefor ok to use. Those ladders in those sieges of UIF haven't been skyladders but highly arguably if allowed to be used that way as long there is no implementation of better code for the workings of ladders.
Therefor my way to push the issue is and was like in Hrus Castle Defense to use it as well constantly.

The types of ladders i am speaking about are those f.e. put towards a wall section while still on ground and also would touch on a second part ground(like the wall sections). Physicly they are impossible, but hell it is not punishable when you do it, which made me as least as furrious as you seem to be here.
Those types of ladders lead then to
a) defenders get superrior shooting angles/positions
b) disallow/neglect enemies to put ladders at those positions(especially on narrow maps or keeps this can be a bitch)

I know that Erasmus agrees on this aproach to use things which may be debatable to get awarness for it and as Harpag said it is a game mechanic issue afterall aslong there are no clear rules to follow.

Overall all, i myself will be for our sides kind of a ladder patrol as i also put them often. When i get aware of a ladder not conform with the current ruleset, i will destroy it. Still mistakes still can happen and some dudes never cared to read the new rules. Therefor i would suggest to the admins that they first call out any ladders which needs to be destroyed and only if they make out a repeated offender would make him aware of it and when then still not followed also consider kick/ban.
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Offline Rogue

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Re: so....?
« Reply #26 on: March 09, 2013, 08:15:44 pm »
+4
How about this: a ladder automatically disintegrates if the first ~120cm of both ends do not rest on a scene prop once its deployment animation is over. No idea how hard this would be to implement or if it would be possible at all.

Would solve the problem once and for all without the need for complicated rules and an end to the endless bickering from both sides, about who did what first and who is a worse exploiter etc.
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Offline Zox_Fury

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Re: so....?
« Reply #27 on: March 10, 2013, 03:18:40 pm »
0
Hey ,

I took some screenshots(cause Go are always accused) yesterday to show how Go are evil cheaters and how the holy Alliance respect every rules :-p(joke inside ladders are totally bugged sometimes and i blame noone but don t blame UIF exclusively please)

Btw you could see that skyladders are really numerous but noone cried yesterday about that in our side(except me at the end).


and the best one for the end
Subhan'LLAH wa bihamdih

Offline Osiris

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Re: so....?
« Reply #28 on: March 10, 2013, 03:27:51 pm »
+1
yes the ladders near that double roof went kind of buggy.

but once again those are not sky ladders.

Ladders are currently allowed if one end is touching the ground/castle

From Haboes post

Use of siege equipment:
(click to show/hide)

A skyladder is a ladder touching nothing. so these are not sky ladders
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Offline Haboe

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Re: so....?
« Reply #29 on: March 10, 2013, 04:46:29 pm »
0

To answer to your edit it was a crusader ladder. And this ladder was used to destroy our ladders and our forward base. So we could say it was a crucial ladder in levitation which gave us a handicap

So they trew a ladder down from their wall... That makes it a legit ladder by the rules...


so maybe let only attacker use ladders but for defenders add new things like barricade

There are far too many unreachable places in the castles and towns for that to happen. It will basically turn out in attackers laddering to unreachable roofs and keeps and shoot down from them...
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