Author Topic: [Applications] Item balancers  (Read 18955 times)

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Offline DaveUKR

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Re: [Applications] Item balancers
« Reply #90 on: January 01, 2014, 08:11:48 pm »
0
Yes, but you're not interested, remember?

I'm interested, but I can't afford myself the time that it requires and I can't just become one more item balancer who does nothing.

Offline Tzar

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Re: [Applications] Item balancers
« Reply #91 on: January 01, 2014, 08:20:24 pm »
-2
I would love to. But i dont have the time either so....

Anyways, i strongly believe that a balancer should be someone who play all sorts of classes.

Also a balancer cant be biased... which makes it impossible to me to name one, you never can tell  :lol:

EDIT: If i was running for balancer, i would 1: Lower the amount of arrows per quiver. 2: Make some PD skill for Xbow if even possible :?:. 3: Buff right swing speed across the board, currently stab is just to viable. 4: Increase amount of throwing ammo 5: Revert the turnrate nerf. 6: Decrease the wpf weight penalty. 7: Increase gold income per tick. 8: Make aoe xp like in the old days, but keep multi ticks for gold income.

« Last Edit: January 01, 2014, 08:26:11 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Tydeus

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Re: [Applications] Item balancers
« Reply #92 on: January 01, 2014, 08:28:35 pm »
+3
Personally, I don't care how biased a person is. Every suggestion should be judged solely upon the merits of the individual proposal itself. Doing anything else is absolutely absurd.
chadz> i wouldnt mind seeing some penis on my character

Offline Zlisch_The_Butcher

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Re: [Applications] Item balancers
« Reply #93 on: January 01, 2014, 09:03:48 pm »
0
I'm interested, but I can't afford myself the time that it requires and I can't just become one more item balancer who does nothing.
Translated to nonbullshit: I'm interested, but I don't wanna be humiliated when I'm not picked.
Also Tydeus pick me and I'll lobby for horsethrowing nerfs with you
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline DaveUKR

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Re: [Applications] Item balancers
« Reply #94 on: January 01, 2014, 09:33:45 pm »
0
Translated to nonbullshit: I'm interested, but I don't wanna be humiliated when I'm not picked.
Also Tydeus pick me and I'll lobby for horsethrowing nerfs with you

Why? I made a post in this thread earlier retracting my application so why even making it?
Your desire to troll someone is a psychological trauma :D

Offline Jacko

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Re: [Applications] Item balancers
« Reply #95 on: January 01, 2014, 10:30:29 pm »
+4
We need more people to buff xbows.
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Offline jack786

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Re: [Applications] Item balancers
« Reply #96 on: January 01, 2014, 10:47:39 pm »
0
Hello,

I would like to apply for the job as item balancer. I am generation 21 at the moment, very active (mainly siege, but also battle) and already have played all melee classes for a longer time (about 10 generations 2h/pole, 1 or 2 cavalry/thrower and the rest shielder, including several respecs).

In my opinion the game is pretty well balanced at the moment. All melee classes are nearly equally strong. There is no need for either huge buffs or nerfs. There are just some (more or less) overpowered weapons in each category that could need an adjustment. The Glaive for example is still too fast. Same goes for several one handed weapons like Steel Pick, Elite Scimmitar or Niuweidao. Also the knockdown chance on some weapons (especially one handed maces and Bar Mace) is too high. Don't get me wrong. I don't want to nerf items to the ground, just make slight adjustments. My goal is to make more weapons viable. I would really like to see some more variety on the battlefield. Two handed weapons for example are already pretty cool. Even the cheaper ones are useful. You can pick the weapon you like without being totally gimped. This is what I want to achieve for all weapons. One handed weapons on the other hand are the exact opposite. While there is already quite a huge and interesting variety, atleast 50% of the items are still completly useless (especially the cheap ones). Each weapon should fulfill a certain role depending on it's upkeep. Cheap weapons should be weaker than their more expensive counterparts but they shouldn't be useless.

Some armors could also need a buff. There are too many of them which nobody uses because they have not enough body armor/too much leg armor compared to their weight/upkeep. While there still should be some armors with high leg armor for cavalry there are just too many other clearly superior choices for infantry. You should be able to use the armor you like without getting too many drawbacks for your playstyle. It would be really nice if we could reduce the amount of Kuyak users this way.  :P

I am not an expert for ranged but my idea would be to give archers the ability to actually fight in melee without totally gimping their ability to shoot. You could reduce the slot requirement for all bows by one for example (Short Bow - Yumi = 0 slot, Rus Bow and Long Bow = 1 slot) while making all arrows 2 slots (and increasing their amount a little bit). This way you can either choose between a good bow, one quiver of arrows and a one slot weapon (+ Round Steel Buckler which should get a price drop) or a "weaker" bow with either two quivers/a two slot weapon/one slot weapon and shield. You can still kite, but you will either have less arrows or do less damage.

Just some ideas which came to my mind while writing this.

Thanks for reading. :)

What? give archers more power in melee??/ Total bullshit. These days I have seen ton of archers with scotish and italian one handed swords defeating many knights in melee after they get close. One thing that should be nerfed is archers in melee. They can stay like they are right now-very strong and with high accuracy in ranged, but they shouldn have enough points to fight good in melee. Its so annoying if you finally manage to get somehow close to archers, and then get beaten by them also in melee...
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Offline Macropus

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Re: [Applications] Item balancers
« Reply #97 on: January 01, 2014, 10:52:19 pm »
+2
Its so annoying if you finally manage to get somehow close to archers, and then get beaten by them also in melee...
So now THIS is more annoying than the kiting archers in the past? Hahahahaha.  :D
Sorry for offtopic.

Offline mrrdhardy

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Re: [Applications] Item balancers
« Reply #98 on: January 01, 2014, 11:02:39 pm »
0
Nerf range back to old patch! Range is killing CRPG! make none loomed have to work hard to be good and make loomed archers good it give reason for people to use archers as main and not alts because you have to get looms to be good just like every other class in CRPG  :D
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Offline Leshma

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Re: [Applications] Item balancers
« Reply #99 on: January 01, 2014, 11:06:04 pm »
+3
Like suble trolling of Tydeus. He's like, hey kids Santa is in town. Our donkey in the heavens (chadz) told me to give you position of cRPG balancer. (is there greater accomplishment for cRPG los.. erm I mean player?)

No sign of explanation what balancer's duty consist of. Is it just changing values, being part of the gang doing nothing but filling the number, coding?

Besides, being balancer must be a pain. Imagine if I was cRPG balancer. I'll try to nerf curved weapons because they are easy peasy and what would happen? Well since Katana is on that list, Thomek would call his buddy Florian and say: Yo Florian, that douchebag Leshma nerfed my Katana and now me and my clan have to stop playing and drinking beer with you in the pubs of Vienna. Stop that please. chadz would say, no problemo Thomek. Dude's a turd, dunno why Tydeus suggested him in the first place. Or I try to nerf spamitar, and all of a sudden Hetman calls Cooties. Kurwa mac, Nessaj! Spamitar bad, very bad. Injustice. So Cooties, being owner of cRPG and stuff kicks me hard in the butt and spamitar is again safe from any attempt to balance the damn thing.

Not to mention whole community cursing, $@#*&*$ Leshma, nerfed my ??? &#@W&#(*@!1!!! I don't know how you and Paul live with it, tbh.

Offline Kafein

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Re: [Applications] Item balancers
« Reply #100 on: January 02, 2014, 02:03:49 am »
+1
Like suble trolling of Tydeus. He's like, hey kids Santa is in town. Our donkey in the heavens (chadz) told me to give you position of cRPG balancer. (is there greater accomplishment for cRPG los.. erm I mean player?)

No sign of explanation what balancer's duty consist of. Is it just changing values, being part of the gang doing nothing but filling the number, coding?

Besides, being balancer must be a pain. Imagine if I was cRPG balancer. I'll try to nerf curved weapons because they are easy peasy and what would happen? Well since Katana is on that list, Thomek would call his buddy Florian and say: Yo Florian, that douchebag Leshma nerfed my Katana and now me and my clan have to stop playing and drinking beer with you in the pubs of Vienna. Stop that please. chadz would say, no problemo Thomek. Dude's a turd, dunno why Tydeus suggested him in the first place. Or I try to nerf spamitar, and all of a sudden Hetman calls Cooties. Kurwa mac, Nessaj! Spamitar bad, very bad. Injustice. So Cooties, being owner of cRPG and stuff kicks me hard in the butt and spamitar is again safe from any attempt to balance the damn thing.

Not to mention whole community cursing, $@#*&*$ Leshma, nerfed my ??? &#@W&#(*@!1!!! I don't know how you and Paul live with it, tbh.

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Offline Apsod

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Re: [Applications] Item balancers
« Reply #101 on: January 02, 2014, 04:38:57 am »
+8
<Tydeus> Dear chadz, please grant the cRPG community 1 additional item balancer
<chadz_> bring me one :P

To the future of crpg!
Don't really feel like promoting myself, but oh well. Recently some things have happend giving me a lot of free time and I'd love to spend some of this free time helping out with the item balance in cRPG. Here is the application I posted earlier.
(click to show/hide)
« Last Edit: January 02, 2014, 10:16:17 am by Apsod »

Offline Panos_

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Re: [Applications] Item balancers
« Reply #102 on: January 02, 2014, 09:13:35 am »
0
^ Nice application, lets say you make it to the balancing team, what do you have in mind?
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Offline Paul

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Re: [Applications] Item balancers
« Reply #103 on: January 02, 2014, 09:34:37 am »
+3
Just take Dave or xbows really gonna get nerfed.

Offline Erzengel

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Re: [Applications] Item balancers
« Reply #104 on: January 02, 2014, 11:21:51 am »
-1
What? give archers more power in melee??/ Total bullshit. These days I have seen ton of archers with scotish and italian one handed swords defeating many knights in melee after they get close. One thing that should be nerfed is archers in melee. They can stay like they are right now-very strong and with high accuracy in ranged, but they shouldn have enough points to fight good in melee. Its so annoying if you finally manage to get somehow close to archers, and then get beaten by them also in melee...

Uhm, you know how old this suggestion is?  :rolleyes: