I'll start with the reason why I should be added to balancing team:
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which basically means a lot. I've stopped playing seriously in November and I play all the different classes now just to see how things are balanced. I don't have my own class now so I can't be biased as others may be.
And now a little story about me and cRPG:
I've played cRPG since its very beginning, played each class enough to know all of its details. I'm playing Mount & Blade since 2009, bought Warband when it got released in 2010. From the first days in this phenomenal mod I'm trying to contribute as I consider it a payment for my good hours in it. I applied and got picked by cmp as one of the WSE2 client beta-testers and I reported a lot of bugs/suggestions, so for what you see in client you could not only thank cmp (which did an enormous and awesome job!) but also us, beta-testers, a little for helping cmp.
Some players may know me as the author of the guide http://forum.meleegaming.com/guides/crossbowery-basics-and-tricks/
I was trying to organize more contribution from players with this thread: http://forum.meleegaming.com/general-discussion/motivating-people-to-make-mod-a-better-thing/ but in the end I got stopped by a huge wall between players and devs which simply didn't let me use your money on something that wouldn't be added for 100% sure.
I worked on hitboxes which you can see in cRPG now. http://forum.meleegaming.com/suggestions-corner/player-hitboxes/ The work is not over yet, but there are less ghost hits/shots now (hand hitboxes got added at least).
I fixed some models like this i.e. http://forum.meleegaming.com/suggestions-corner/fixed-models/
I fixed collision meshes for a huge amount of items (unluckily a lot of them were not added, but it's a matter of time) http://forum.meleegaming.com/suggestions-corner/fixed-pine-collision-mesh/
I also tried to find and discuss any of those strange items, but mostly kept talking about it in IRC http://forum.meleegaming.com/suggestions-corner/my-item-balancing-thread/
I've suggested so many things (most of them were suggested in IRC, and a lot of that got added in the direct or indirect way since 2010)
I'm not keen on masterworks (I have a lot of them now again though, but I never took part in marketplace operations to gain money). I gave the whole masterwork set of my crossbowman to random people for free (2 of items went to devs/admins to serve the community needs) http://forum.meleegaming.com/general-discussion/auction-23817
Hereby I promise not to stop working on the mod and move on to the balancing team. I promise to use all of my experience and do my best to make this mod a better thing to play!
Unfortunately I have to retract my application because I can't guarantee I will have time for this in future. And I wouldn't like to take responsibility for something I'm not sure as it would be a betrayal of all those who supported me and motivated to do stuff. I told this to chadz like 2 months ago in IRC but I feel that I have to announce it to everyone because people sometimes wonder why I stopped doing things. It's a pity but none of my works during 2013 and last quarter of 2012 were added. The last were fixed player hitboxes and some model fixes in August of 2012. I did a lot of fixes/additions during that period of time, spent hours and days working for community but none of that got added. I can't even make a full list of what I've done because it's 2nd time I completely lose all the information of the stuff I've done, but most of what I did (which was ready to be implemented) was immediately sent to developers so they must have it on their PCs if they didn't remove it.
A small list of what I've done and it was ready to implement but didn't get in cRPG:
- Fixed collision meshes for more than 50 objects (can't even say the exact amount). The last version (didn't make new screenshots due to the amount of fixed objects) contained fixes for
all main environment objects: all trees, all rocks and other natural objects. It also had some fixes of constructions (arabian houses, portcullis, some siege equipment)
http://forum.meleegaming.com/suggestions-corner/fixed-pine-collision-mesh/msg572906/#msg572906- Brand new balance system of items with levels of balance (so there are basically no ultimate weapons and no completely useless weapons). New item stats/classes were ready, almost everything was done (besides foot/hand armour, helmets and throwing weapons).
http://forum.meleegaming.com/game-balance-discussion/weapon-subclasses-or-how-to-reach-balanced-diversity/msg751082/#msg751082- New horses with models/stats to fill breaches in diversity. The last version contained fixed models/textures and it looked much better than on screenshots (some parts got completely retextured by the demand of devteam). Also IIRC I've added 1 extra horse there.
http://forum.meleegaming.com/suggestions-corner/more-horses-%28models-and-stats-are-included%29/- New shields with models/stats. The last version had minor fixes in textures. I was also working on shields with spikes for future shield bashes.
http://forum.meleegaming.com/suggestions-corner/new-shields-%28models-and-stats-included%29/msg790496/#msg790496- New system for bows. The one which was suggested by me and implemented by cmp was done in the very simple way. All bows have the same length stat (300) so all of them slow you down with the same multiplier when you have them in your hands. Shortly after this suggestion I made calculations which would give each bow a unique length => short bows would gain advantage of being more mobile than long bows.
- Fixed Strategus demolitions. I was working on models with better and realistic destruction stages plus additional destructions so there are no significant constructions which can't be damaged by catapults. Also destructions for wooden castle/towns. I completed like only 20-25% of what I wanted to because there was a really huge amount of work but still some fixes were ready to be implemented.
- Fixed maps. I've started a campaign on fixing glitches on the maps and balancing them. Year 2011, a lot of maps were fixed, nothing got implemented.
http://forum.meleegaming.com/scene-editing/collection-of-bugged-battle-maps/msg75341/#msg75341This is what I've done and I remember. There were a lot of other minor fixes and things that I will never recall again. I simply lost the entire motivation on working on this mod because working hard on fixes/additions/whatever else that will never have the use is just too much for me. I just want to say sorry to everyone for giving up.
P.S. Kulin and Tony, I won the bet