Author Topic: [Applications] Item balancers  (Read 19055 times)

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Offline GOBBLINKINGREATLEADER

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Re: [Applications] Item balancers
« Reply #180 on: August 22, 2014, 08:26:21 pm »
+1
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Offline Dekkers

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Re: [Applications] Item balancers
« Reply #181 on: August 23, 2014, 02:05:28 pm »
+6
Just saying.

Isn't 94 speed a bit much for an elegant poleaxe, concidering it also has 132 range and it does 39 damage aswell? Don't take this as crying, but I want to know if it makes sence or that I am missing out on something, because if we take the German Greatsword you get less length, less speed and the same damage, but you pay almost the same price? Besides that, wouldn't you say that a greatsword is easier to wield than a huge polearm?

I am not an expert on this matter so feel free to clarify it, if possible, without childish insults.

Offline Grumbs

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Re: [Applications] Item balancers
« Reply #182 on: August 23, 2014, 02:15:41 pm »
0
132 length polearm is quite a bit shorter than ~120 2 hander. The length doesn't take into account the animation reaches, so the 2 hander will have a bigger effective reach on all swings and stabs. 2 hand animations are easier to blend together so its easier to make people mess up their blocks. Personally I find speed a pretty crappy stat until you get it very high, especially on polearms. It just doesn't seem to matter much imo

The good thing about the elegant poleaxe is really that it does extra damage against shields. Besides that 2 handers are better imo
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Re: [Applications] Item balancers
« Reply #183 on: August 23, 2014, 05:42:19 pm »
0
And if you want a damage against shield polearms there's no reason to take a poleaxe over the long bardiche. That thing is stupidly strong.
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Offline San

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Re: [Applications] Item balancers
« Reply #184 on: August 23, 2014, 06:10:15 pm »
+2
132 length polearm is quite a bit shorter than ~120 2 hander. The length doesn't take into account the animation reaches, so the 2 hander will have a bigger effective reach on all swings and stabs. 2 hand animations are easier to blend together so its easier to make people mess up their blocks. Personally I find speed a pretty crappy stat until you get it very high, especially on polearms. It just doesn't seem to matter much imo

The good thing about the elegant poleaxe is really that it does extra damage against shields. Besides that 2 handers are better imo

Not for right swing it seems when I tested on horses just now. 2h left/right swing only gains ~6-7 length compared to polearm right swing. Everything else is like 15+, though. I used the voulge (124 length)  and its right swing was slightly greater to around the same vs a practice longsword (117 length) and was slightly longer than arabian cav sword's right swing as well (105 length).

Pretty consistent with this:

Offline Grumbs

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Re: [Applications] Item balancers
« Reply #185 on: August 23, 2014, 06:22:46 pm »
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Another thing is the way the polearms interact with things around you. Poles of comparable reach to 2 handers don't necessarily get to use the reach in the same circumstances that a 2 hander could because they will glance on team mates or walls. A 2 hander with similar reach to a polearm gains more usability and are better for feinting imo. 2 hander stabs seems to work better up close too and have a large reach bonus. Its similar with 1 handers - great reach and easy to use
« Last Edit: August 23, 2014, 06:25:54 pm by Grumbs »
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Re: [Applications] Item balancers
« Reply #186 on: August 23, 2014, 06:48:23 pm »
0
Another thing is the way the polearms interact with things around you. Poles of comparable reach to 2 handers don't necessarily get to use the reach in the same circumstances that a 2 hander could because they will glance on team mates or walls. A 2 hander with similar reach to a polearm gains more usability and are better for feinting imo. 2 hander stabs seems to work better up close too and have a large reach bonus. Its similar with 1 handers - great reach and easy to use

I will agree that poles do stick on walls and teammates more so than 2h and 1h. However, there are some poles that work well in tight spaces such as Bec De Facerape. Which can outreach 2h with the right swing.

Offline imisshotmail

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Re: [Applications] Item balancers
« Reply #187 on: August 24, 2014, 12:30:41 am »
+1
I would like to apply as Item Balancer.

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Offline GOBBLINKINGREATLEADER

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Re: [Applications] Item balancers
« Reply #188 on: August 24, 2014, 12:52:01 am »
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And if you want a damage against shield polearms there's no reason to take a poleaxe over the long bardiche. That thing is stupidly strong.

Taking this moment to point out that I also said this in my post.

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Re: [Applications] Item balancers
« Reply #189 on: August 24, 2014, 01:16:43 am »
+2
I think there should be a decent amount of advisors from experienced or knowledgeable players as well as a few more balancers with voting power. At this point, I think there are many powerful weapons out there, but I would like to give as many weapons as possible reasons to be used in certain scenarios. There are many polearms/2h I don't use and therefore can't really provide much insight on them outside of glaring stats imbalances.

A large problem with being an item balancer is that the information gained from knowing how much damage you deal is substantial, but you need to be an admin. I tried to get the calc at http://tinyurl.com/cprgcalc to simulate the current observed damage as close as I can, but it doesn't account for speed and hold bonuses which both greatly affect it.

Offline Jona

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Re: [Applications] Item balancers
« Reply #190 on: August 24, 2014, 01:52:05 am »
0
I think there should be a decent amount of advisors from experienced or knowledgeable players as well as a few more balancers with voting power. At this point, I think there are many powerful weapons out there, but I would like to give as many weapons as possible reasons to be used in certain scenarios. There are many polearms/2h I don't use and therefore can't really provide much insight on them outside of glaring stats imbalances.

A large problem with being an item balancer is that the information gained from knowing how much damage you deal is substantial, but you need to be an admin. I tried to get the calc at http://tinyurl.com/cprgcalc to simulate the current observed damage as close as I can, but it doesn't account for speed and hold bonuses which both greatly affect it.

I feel like the admin requirement for the damage calculation 'cheat' is definitely holding back most of the community. I would trust a surprisingly large number of us with balancing weapon stats, but at the same time, I would hold off on giving the same people admin rights since people get drunk/rage/etc. whilst playing.

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Re: [Applications] Item balancers
« Reply #191 on: August 24, 2014, 01:56:10 am »
+3
A large problem with being an item balancer is that the information gained from knowing how much damage you deal is substantial, but you need to be an admin. I tried to get the calc at http://tinyurl.com/cprgcalc to simulate the current observed damage as close as I can, but it doesn't account for speed and hold bonuses which both greatly affect it.
I never understood why they made that only accessible by admins. There are a lot of people who would love having such a tool available, and it would make it a lot easier for community members to provide better balance suggestion.

Offline Sniger

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Re: [Applications] Item balancers
« Reply #192 on: August 24, 2014, 12:27:39 pm »
+2
I never understood why they made that only accessible by admins. There are a lot of people who would love having such a tool available, and it would make it a lot easier for community members to provide better balance suggestion.

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Offline Jack1

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Re: [Applications] Item balancers
« Reply #193 on: August 24, 2014, 05:26:17 pm »
+2
if I'm needed I can provide input on balancing items. I've done a lot of different classes on alts for a little while including str crutch polearm, balanced 1h, 1h cav, agi archer, crossbow, and my main 2h. I've used an array of items between 2h and 1h with plenty of different armors but not that many polearms.

edit: Also, couldn't you just make a separate ladder again for balancers just like tydeus did with admins on the event servers? It would just be a ladder were either you are or are not an admin. Not really any ranks.
« Last Edit: August 24, 2014, 05:32:12 pm by Jack1 »
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Re: [Applications] Item balancers
« Reply #194 on: August 26, 2014, 01:43:20 am »
+1
I have lots of dumb opinions and the community already gets mad at me. I think I've got what it takes!

Jokes aside, considering the way the balance discussion and voting works, I have a very diversified perspective on how things go down in the game, having switched my main over to a character that I retire every time I get to 31 at the beginning of this strat; I try a different spec each gen and I'm about to hit gen 25.

I often take a contrary stance to popular opinion: I did over 7 gens of strength melee only after the so-called "strength nerf"(wpf reworking) went into place, because I wanted to find out for myself. There isn't doom and gloom and gamebreaking class ruination in balance, and overdramatizing has no place in a real discussion about game mechanics, let alone individual item balance, particularly when that tends to work out to mostly single plus ones and minus ones these days.

Even my own most vehement complaints are mostly half-hearted. It's easier to complain about something than it is to push yourself to get better. I know better, but I'm addicted to the whine.

I also have access to the damage viewer already...!