A while ago armors and weapons were all rebalanced which did nothing but slow down gameplay, imbalance all weapons, and just screw things up in general. On top of character movement restrictions I think it has turned the game for the worse, and should be reverted.
The idea would be to make lower end cut damage more effective, and slightly reduce pierce/blunt damage, make lighter armor more desirable and heavy armor more "tankish" instead of purely HP padding.
What it could accomplish:
Nerf:
2hand stab
Xbows
Heavy throwing axes (currently being calced as Pierce damage)
Bodkin-agility archers
Lancers
Hoplites
Pikers
Steel picks
All gay knockdown weapons
Loomed high-end medium armor with +3 gauntlets (yawn)
Buff:
All 1handed swords
Unpopular weapons of all varieties
Faster weapons with lower damage
Lower end bows
Cheaper arrows
Light AND high-end plate armor to make medium-high less desirable
Footwork
Plate armor should probably trigger more glances as well against cut weapons, but take much more damage from accurate well placed hits.
This would increase lethality of combat for almost all classes and higher glance chance/higher damage delivered rewards skill and makes sense design wise.
Possibly increase WPF penalties for high end armors. Make people want WM more, and glancing is more tactically useful then just HP sponge that armor is now.
Basically don't fuck with items so much but rethink armor a bit, the game played a lot better before all this stuff got fucked with too much and now everyone is in god tier medium-heavy loomed armor and take a million hits and half the weapons are worthless and some just stupid OP in general.