Author Topic: How to make crpg more enjoyable  (Read 2488 times)

0 Members and 1 Guest are viewing this topic.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: How to make crpg more enjoyable
« Reply #30 on: February 28, 2013, 11:18:02 pm »
+1
Rufio man just fucking play properly.


The only thing archery needs is better equality between loomed and unloomed damage (not accuracy imo). Archery needs a Buff. I play light armoured polearm and find archery a laughing stock. On my archer alt the only kills i get are against other ranged! Arrow speed and accuracy are poor in comparison to infantry movement speed and arrows are extremely easy to dodge. Thus I go for those who cannot dodge the loading crossbowman or archer.

If archery if nerfed again cRPG will have no archers at all.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: How to make crpg more enjoyable
« Reply #31 on: February 28, 2013, 11:25:12 pm »
0
i never ever mentioned removing ranged stun i only implyed it shouldnt have the polestagger stun, and that as compensation to making the stun like enyother melee stun, the accuracy or movement of archers should be increased, or both ( and i dont see how changing the stun will remove archerys/ ranged usefullness to team they will still stun and still aid team, just not such a bs stun, its a double edged sword it also hits friendlys and immobelizes them). and yes tuetten knockdown is very broken and needs tweaking badly, i can say this as somone whos used 2handed blunts and 1handed blunts alot.

Okay, you want ranged to stun you like a melee weapon as in cancels block/attack but no movement. Again, why should it get removed ?

When everyone cries that archery should get nerfed to hell because its a so called "support class" and is not allow to go full rambo like melees can, you now propose their support ability to stun opponents shall be removed just because it pisses you off ?

Hell, do you know how fucking much it pisses me off that every newmy old friend who clicked "buy danish my old friendsword" and "buy gothic trollsuit" can own my ass without any skill just because the game simply makes him oneshot-outspam-outrun me by default ? Making the game even easier for 2h ( 2h in particular due to the lack of shield ) so they then can hold down W the whole time, as even getting hit is no delay anymore to get that oneshot on that archer/xbower while he cant do anything about it ?

This suggestion is in fact so bad that I would not at all be surprised if some devs comes to the conclusion it would be wise to implement this.
visitors can't see pics , please register or login

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: How to make crpg more enjoyable
« Reply #32 on: February 28, 2013, 11:35:55 pm »
+4
Quote
How to make crpg more enjoyable for me

ftfy

Offline Sable Keech

  • Earl
  • ******
  • Renown: 300
  • Infamy: 21
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • I know a good rye when I see one
    • View Profile
  • Game nicks: Keech
Re: How to make crpg more enjoyable
« Reply #33 on: February 28, 2013, 11:42:50 pm »
+11
Add guns, motorbikes and naked women and give it a heavy metal soundtrack.
(click to show/hide)

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: How to make crpg more enjoyable
« Reply #34 on: February 28, 2013, 11:56:51 pm »
+2
ftfy

u dont play cmp stay out of this :)
visitors can't see pics , please register or login

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: How to make crpg more enjoyable
« Reply #35 on: March 01, 2013, 12:01:30 am »
0
Okay, you want ranged to stun you like a melee weapon as in cancels block/attack but no movement. Again, why should it get removed ?

When everyone cries that archery should get nerfed to hell because its a so called "support class" and is not allow to go full rambo like melees can, you now propose their support ability to stun opponents shall be removed just because it pisses you off ?

Hell, do you know how fucking much it pisses me off that every newmy old friend who clicked "buy danish my old friendsword" and "buy gothic trollsuit" can own my ass without any skill just because the game simply makes him oneshot-outspam-outrun me by default ? Making the game even easier for 2h ( 2h in particular due to the lack of shield ) so they then can hold down W the whole time, as even getting hit is no delay anymore to get that oneshot on that archer/xbower while he cant do anything about it ?

This suggestion is in fact so bad that I would not at all be surprised if some devs comes to the conclusion it would be wise to implement this.

yes it pisses me off that the ranged stun fully immobelizes you , yes it dous. but it dous so on eny class i play , not my main 2handed so op hero no skill required class, as you call it. and eny newmy old friend picking up a 2hander will get owned harder than if he picked shielder or even eny other ranged class.  and here you are crying that it would be a NERF to archery if they BUFFED accuracy and move speed, to remove the A.I ballancing stun, wich is totally anti multiplayer.

* edit: sofar it seems archers are clinging to the stun as their last usefullness, wich is sad on itself imo. meaning a buff to movement and accuracy as counter  could arguably make the game more fun for them. and sofar no real opposition to the statement that knockdown in its current state is bs.
« Last Edit: March 01, 2013, 12:19:10 am by rufio »
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: How to make crpg more enjoyable
« Reply #36 on: March 01, 2013, 12:02:43 am »
0
Removing polestagger but keeping a worse version for projectiles doesn't seem right.

The only reason I can find that it should stay like it is now is that the stun caused by ranged weapons cannot be used by the same player to get a free follow up hit, unlike uristun.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: How to make crpg more enjoyable
« Reply #37 on: March 01, 2013, 02:09:52 am »
0
and here you are crying that it would be a NERF to archery if they BUFFED accuracy and move speed, to remove the A.I ballancing stun, wich is totally anti multiplayer.

IF there would be a serious buff to compensate for the loss of rangedstun it would be a whole different story. But look around, look where we are. Thats right, its cRPG. Archery DOES NOT get buffed. Imagine what would happen if 2h players find out that archery got buffed.

* edit: sofar it seems archers are clinging to the stun as their last usefullness, wich is sad on itself imo.

Guess what happened to everything else regarding archery. It got removed or nerfed WITHOUT much compensation. It really IS sad.
visitors can't see pics , please register or login

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: How to make crpg more enjoyable
« Reply #38 on: March 01, 2013, 02:33:59 am »
0
and i fully agree that archery needs a buff. my points are basicly the ranged stun so that goes for throwing and xbow to. what it would mean for archery imo is that they could increas accuracy again, and make them 2/3 - 1/2 more manouverable, since kiting was the big issue, and removing the hardstun is a direct counter to the kite.
« Last Edit: March 01, 2013, 02:37:14 am by rufio »
visitors can't see pics , please register or login

Offline BlueKnight

  • Marshall
  • ********
  • Renown: 983
  • Infamy: 200
  • cRPG Player A Gentleman and a Scholar
  • If you run, you will only die tired...
    • View Profile
  • Faction: Nordmen
Re: How to make crpg more enjoyable
« Reply #39 on: March 01, 2013, 02:36:34 am »
0
Removing polestagger but keeping a worse version for projectiles doesn't seem right.

The only reason I can find that it should stay like it is now is that the stun caused by ranged weapons cannot be used by the same player to get a free follow up hit, unlike uristun.
Projectiles should interrupt like any other weapon does. We got rid of polearm stun because character stun was pretty much annoying and lame mechanic and so is the projectile stun.

When it comes to knockdown, I find it funny how my archer was knocking down enemies with 3 PS and elder's hammer with 24 blunt dmg. I can't explain how something that has the length of a dick and weight of 1,5kg can knock enemies down...
There are shitloads of such examples like streaks of 1st hit knockdowns. Poleaxe, warhammer, barmace, winged mace, 2h mace, goedendag, long hafted spiked mace or else, they all knock down like crazy. I understand that barmace should have high knockdown chance but It feels like 70% seriously. I remember when I was playing with Bobby for a few hours we were sometimes in same team and sometimes in opposite teams. He had +3 Barmace. Server was low populated so I was fighting Bobby quite often .Out of like 20 1st hits he didn't knock me down 4 times if I remember properly. I was counting them as I couldn't believe it. Also knockdowns with my 1h alt and his warhammer are crazy. I remember knocking down idzo 3 times in a row during duel, I let him stand up after each hit.

Also when I change my poleaxe into blunt mode and I do the 1st hit knockdown I am always amazed how crazy this thing is, not to mention when I continue and knock another guy with 1st hit and then another. The 4th guy wasn't knocked down.

There is something wrong with knockdown. there fucking must be. I don't trust the values given by devs that max kd chance is  30-40%
visitors can't see pics , please register or login

Skyrim UI

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: How to make crpg more enjoyable
« Reply #40 on: March 01, 2013, 03:10:05 am »
0
Polestun and ranged stun aren't the same because polestun was chance based, ranged stuns every hit (afaik).

That said please remove the ranged stun from teamhits.

Since the archers won't stop shooting into melee, I think it would be nice to do something to lessen the infuriating experience that is ranged th's.
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: How to make crpg more enjoyable
« Reply #41 on: March 01, 2013, 06:43:26 am »
+1
You're the same guy who complained in a previous thread that a MW STR-build Longbow blew your 50-56HP 40 armor character away with one or two shots from an elevated position, right, and wanted to post a nerf damage thread based on that incident?


I can't really see you sticking to your "increase the awful accuracy to  less-awful accuracy and make them kite again" claim for long...


Good god, I respecced my level 34 archer main and don't have to deal or particularly care about this crap anymore... People need to find a baseline concept for archery and stick with it, not change their mind every few months and thus fuck with the builds of every single archer every patch or two.
« Last Edit: March 01, 2013, 06:54:18 am by Tears of Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: How to make crpg more enjoyable
« Reply #42 on: March 01, 2013, 08:07:25 am »
0
You're the same guy who complained in a previous thread that a MW STR-build Longbow blew your 50-56HP 40 armor character away with one or two shots from an elevated position, right, and wanted to post a nerf damage thread based on that incident?


I can't really see you sticking to your "increase the awful accuracy to  less-awful accuracy and make them kite again" claim for long...


Good god, I respecced my level 34 archer main and don't have to deal or particularly care about this crap anymore... People need to find a baseline concept for archery and stick with it, not change their mind every few months and thus fuck with the builds of every single archer every patch or two.

if youre talking about me? could be i posted in some other thread that archery was bs a while back, although i dont see how this tweak would affect builds that much, slightly more accuracy and less movement impairing, affects across the board. and as far as i know there are no dedicated archers who make builds pure to exploit the ''support role'' of  the stun with 4 pd and the rest in wpf with an little bow. maybe im wrong.

*and on a less serieus side note, since you desided to post this weird post based off of strange assumptions and conclusions, id like to quote panos, ( i didnt think the day would ever come) but this is really fitting,
(click to show/hide)
« Last Edit: March 01, 2013, 08:22:21 am by rufio »
visitors can't see pics , please register or login

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: How to make crpg more enjoyable
« Reply #43 on: March 01, 2013, 08:26:12 am »
+2
Not reading this thread until the correct terms are used.

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: How to make crpg more enjoyable
« Reply #44 on: March 01, 2013, 08:30:49 am »
0
ranged stagger??
visitors can't see pics , please register or login