All in all I think we need some changes regarding archery that make the class more fun again without making it unfair.
Fun derives from success. Success derives from effectivity. So raising fun means raising effectivity. Which is... well, not acceptable. Not with the current conditions, and under the current circumstances.
I agree that a single archer is seriously UP. Okay, some AGI-HAs shooting enemies a dozen times before dropping them is a little bit exaggerated and definitely not the norm, but still I can see how one archer can have a hard time against heavy infantry.
But I say again, that any stat buff or nerf won't basically change anything on the problem. Buffing archery in ANY way you are going to suggest will only cause more complaints. The problems come from a few very basic directions:
- Infantry and basically all other players too are completely unwilling to use any kind of teamplay, outside of clans
- Battle mode which is simply no game mode for infantry, the same way siege is not a game mode for cavalry
- Upkeep system, which does incredibly bad in restricting equipment in a fair and balanced way, reduced the range of actually "viable" items and made some classes basically disappear (e.g. heavy cavalry, which would be a factor for balancing archers). It is slightly connected to the slot system, which also has a few flaws, next to the bunch of advantages it undeniably brings.
- The limited variability of viable builds for a lot of classes, not only skill wise (there were times where literally 90% of all archers had 18 STR and 6 PD), but also equipment wise (see above).
I can again write a wall of text about the different levels of flexibility for infantry on one, and archers and cavalry on the other hand, about choice of targets, acting and reacting gameplay, about how the nerfed classes lower the effects of the rock-paper-siccors-elements and how this further discourages teamplay, the limited choice of viable builds for certain classes and what not. It's like a huge gordian knot where everything is connected with everything, and thus everything would need and overhaul. But explaining all that would help nothing.
It's much more important to get the playerbase organized. Smoothrich made a topic about conquest mode. I think it reached 2 pages. I made my own topic a few months later, I think it didn't even exceed one page. As long as people do not get where the actual problem is, nothing will change at all.
In this community
egoismegocentrism is really strong. You don't care about the problems of the others, you only care about your problems. In fact you want to PREVENT the others from solving THEIR problems, because you automatically assume that it will become YOUR problem instead. Archery is killing you and ruining your gameplay? Get it nerfed! Don't care about the fun of the archers! You are an archer and your class has been nerfed? Lobby for some buffs, and don't care about the gameplay of the others you are ruining.
Until all that lobbying shit does not stop, the game will not make any real progress (apart from the fact that it's dying, see my signature. The last patches are only the beginning of a long, painfull chemo therapy which will ultimatively end in exitus). The lobbies keep boxing from the left to the right and back again, and the devs are - more or less consciously - following this struggle in the desperate attempt to "fix" the game, but only few people see that the truly needed movement is lying on a completely different axis, e.g. up and down or forth and back.
We have to face it: cRPG is for medieval battle games what CoD or BF are for shooters (Medieval II or something like that would be the pendant to Deus Ex in my example). And the average community member fits to this. I don't say they really ARE the average CoD-kiddie, but they do behave like this concerning cRPG, be it on the forum or ingame. You want to connect to the server, you want to kill shit, you want to have quick, immediately rewarding fun without great intellectual effort, and you react stroppy if you don't get it.
Unless the community matures, steps back a bit and looks at the whole matter from a totally distant point of view, all this "nerf this, buff that, make the game fun again"-talk is nothing but waisted air/ink/whatever you waste when you write on the internet.
Phheeeewwww, I guess I got carried away a little bit while writing this