Author Topic: New Heirloom Models (and web GUI)  (Read 225444 times)

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Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #360 on: November 19, 2011, 07:08:20 am »
0
i aint readin 25 pages to find out if anyone figured it out. i dont see it mentioned in 1st post so i posted about it.
It's not like it's the Chaos thread!
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Offline Final_Boss

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #361 on: November 19, 2011, 09:49:11 am »
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UPDATE!
http://joeflashedme.com/crpg/finalboss_1h_heirlooms_c.zip

There are two brf files now, make sure to change them in the module.ini file!

11/19/11 --- Fixes:
- I generated some quick LODs in this version to hopefully fix some crashing issues. Let me know if this works/craps out for you
- Fixed the iron_battle_axe model using the 2h version
- made higher quality scabbards for both western / arabrus textures
- Fixed grosse messer / espada / long espada not being able to stab

---- How to Install ------
-STEP 1- put each file in the resource folder in your "modules/crpg/resource" folder

-STEP 2- put the textures in "crpg/textures"

-STEP 3- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip (incase something broke out and that something was hell)

-STEP 4- edit "crpg/module.ini" and add the follwing two lines below the line "load_mod_resource = kazakh_armor"
"load_mod_resource = finalboss_1h_a"
"load_mod_resource = finalboss_1h_b"

Post here if you run into anything else!
« Last Edit: November 19, 2011, 09:53:46 am by Final_Boss »

Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #362 on: November 19, 2011, 10:02:02 am »
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« Last Edit: November 19, 2011, 10:34:43 am by Earthdforce »
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Offline CoWorm

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #363 on: November 19, 2011, 11:00:44 am »
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That new update seems to have made it slightly worse with the crashing problems. Now I can't even join spectator anymore, just instantly crash as I join a server.

I do own a MW one handed, not sure if that can be part of the problem. Taking it off my equipment screen on the site to try and spawn with something else does not solve the problem though.

Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #364 on: November 19, 2011, 11:46:10 am »
+1
Oh my..I just watched Gorath (he's sword and board) use 2h mode on his sword, and the shield stayed on his wrist..it looked so boss. Is that part of this pack? If so, please keep it.


EDIT: Figured it out. It's only with the Langes's model in 2h mode (even without looms)

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« Last Edit: November 19, 2011, 12:53:37 pm by Earthdforce »
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Offline Gristle

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #365 on: November 19, 2011, 02:22:36 pm »
+1
So I saw that the Masterwork Military Cleaver is one of the few weapons that doesn't have gold on it. Well I actually want my weapon to be gold! Very few people use the cleaver, and I've probably been using it the longest, and I want me gold!

Also, the scabbard is very silly. It's huge!

Offline B3RS3RK

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #366 on: November 19, 2011, 02:41:51 pm »
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The M Cleaver Scabbard really looks like some japanese anime crapo :D Rest is wonderful, though.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Jarlek

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #367 on: November 19, 2011, 02:52:55 pm »
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The M Cleaver Scabbard really looks like some japanese anime crapo :D Rest is wonderful, though.
Cleavers were actual western weapons. They aren't from any japanese anime crapo, they are from western history :P
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline B3RS3RK

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #368 on: November 19, 2011, 03:00:26 pm »
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I said the Scabbard looks like one.You know, the Big Blades with the tiny grips nobody could use in RL but Musclefree anime figures swing around like it was a wooden stick and rest it on their shoulders?Thats how this scabbard looks like.

The Cleaver itself is awesome.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Jarlek

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #369 on: November 19, 2011, 03:05:18 pm »
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I said the Scabbard looks like one.You know, the Big Blades with the tiny grips nobody could use in RL but Musclefree anime figures swing around like it was a wooden stick and rest it on their shoulders?Thats how this scabbard looks like.

The Cleaver itself is awesome.
Oh yeah, sorry. And you're right. The scabbard does look a bit silly. I actually haven't seen a depiction of a scabbard for a cleaver. Anyone got anything there?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #370 on: November 19, 2011, 03:36:37 pm »
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Oh yeah, sorry. And you're right. The scabbard does look a bit silly. I actually haven't seen a depiction of a scabbard for a cleaver. Anyone got anything there?

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Offline Jarlek

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #371 on: November 19, 2011, 04:49:07 pm »
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I was talking about a REAL scabbard... so that we knew how it should look like.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline justjr

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #372 on: November 19, 2011, 05:18:47 pm »
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-STEP 4- edit "crpg/module.ini" and add the follwing two lines below the line "load_mod_resource = kazakh_armor"
"load_mod_resource = finalboss_1h_a"
"load_mod_resource = finalboss_1h_b"

Post here if you run into anything else!
Should I delete the entry:
"load_mod_resource = finalboss_1h"
From the last patch?

With the b patch was all right.
With the new, c  patch, i'm getting "Error on Creating shaders: Video Out of Memory"
I use the realistic colors and more sounds mods.
« Last Edit: November 19, 2011, 06:00:18 pm by justjr »

Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #373 on: November 19, 2011, 08:28:46 pm »
+1

I was talking about a REAL scabbard... so that we knew how it should look like.

Hehe, derrrp

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Offline gazda

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #374 on: November 19, 2011, 10:12:15 pm »
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amazing work on loomed item textures  :shock: AWESOME


but to be honest i dont like the web GUI. It is a extremly well done, but i dont like the concept of it. Its all a bit too clusterd, Id preffer a more mimialistic aproach, but thats just me :D
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