Author Topic: New Heirloom Models (and web GUI)  (Read 225147 times)

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Offline Final_Boss

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #375 on: November 19, 2011, 10:49:08 pm »
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Should I delete the entry:
"load_mod_resource = finalboss_1h"
From the last patch?

Yes, make sure to delete the line "load_mod_resource = finalboss_1h" in the \module.ini file as well as the finalboss_1h.brf file in the \Resouces folder (won't need those anymore). If you still crash, I read that sound mods might be causing the issue :? I'll have to look into this more.

I do own a MW one handed, not sure if that can be part of the problem. Taking it off my equipment screen on the site to try and spawn with something else does not solve the problem though.

What MW one handed are you trying to spawn with?

Offline Leshma

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #376 on: November 19, 2011, 10:54:33 pm »
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Do you plan to make scabbards for twohanders which don't have them (greatswords and longsword)?

Offline justjr

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #377 on: November 19, 2011, 10:57:12 pm »
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Yes, make sure to delete the line "load_mod_resource = finalboss_1h" in the \module.ini file as well as the finalboss_1h.brf file in the \Resouces folder (won't need those anymore). If you still crash, I read that sound mods might be causing the issue :? I'll have to look into this more.
Yes, I still crashing, i had to remove it to be able to play again.

Please take a look kind sir. ^^

Offline Final_Boss

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #378 on: November 19, 2011, 11:00:13 pm »
+1
Do you plan to make scabbards for twohanders which don't have them (greatswords and longsword)?

Fo' shizzle. Not a full scabbard but definitely putting a holster of some sort on the back.

As for those cleaver scabbards, I'm not sure if those were actually real or not? Can anyone confirm this? Did military cleavers have scabbards or were they just tied on some how?

Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #379 on: November 19, 2011, 11:35:47 pm »
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Fo' shizzle. Not a full scabbard but definitely putting a holster of some sort on the back.

As for those cleaver scabbards, I'm not sure if those were actually real or not? Can anyone confirm this? Did military cleavers have scabbards or were they just tied on some how?
Well..machetes have scabbards, and machetes are basically bigger military cleavers, right?
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Offline Jarlek

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #380 on: November 20, 2011, 01:30:54 am »
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Hehe, derrrp

(click to show/hide)

?
Much better! Now, is there a picture where we can compare it to something so we can get it's proper length? For all I know, that could be the scabbard for the butterknife version or something.

Thanks!
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Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #381 on: November 20, 2011, 02:26:23 am »
+1
Much better! Now, is there a picture where we can compare it to something so we can get it's proper length? For all I know, that could be the scabbard for the butterknife version or something.

Thanks!
Well the website I found it at is http://www.artic.edu/aic/collections/artwork/106222 and it's listed as 36.2 cm (14.3 in)
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Offline Jarlek

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #382 on: November 20, 2011, 04:48:46 am »
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Well the website I found it at is http://www.artic.edu/aic/collections/artwork/106222 and it's listed as 36.2 cm (14.3 in)
xD that's not a military cleaver! That's a meat cleaver! It would be in the dagger/knife category, not swords xD

Although it would be an epic x3 version of this cleaver :D
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Cleaver
weapon length: 35
weight: 0.5
speed rating: 103
weapon length: 35
thrust damage: 0 pierce
swing damage: 24 cut
slots: 0

The ingame length fits perfectly :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Bobthehero

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #383 on: November 20, 2011, 06:44:21 am »
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Is there a scabbard for the long espada?
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Offline B3RS3RK

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #384 on: November 20, 2011, 07:05:18 am »
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Hehe, derrrp

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?

Looks like the MW Falchion
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Offline CoWorm

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #385 on: November 20, 2011, 01:26:27 pm »
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What MW one handed are you trying to spawn with?

MW Shashka, but as I said doesn't work any better without it =/

Also have the Realistic Colors mod installed, but should that pose a problem?

Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #386 on: November 20, 2011, 07:24:03 pm »
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xD that's not a military cleaver! That's a meat cleaver! It would be in the dagger/knife category, not swords xD

Although it would be an epic x3 version of this cleaver :D
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Cleaver
weapon length: 35
weight: 0.5
speed rating: 103
weapon length: 35
thrust damage: 0 pierce
swing damage: 24 cut
slots: 0

The ingame length fits perfectly :D
Heh, it's the only cleaver I could find in a whole 5 minutes of google searching!

So wait..length goes by centimeters? I suppose that would make sense..
« Last Edit: November 20, 2011, 07:33:47 pm by Earthdforce »
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Offline Jarlek

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #387 on: November 20, 2011, 07:51:22 pm »
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Heh, it's the only cleaver I could find in a whole 5 minutes of google searching!

So wait..length goes by centimeters? I suppose that would make sense..
Well, unless the ingame avatars have some REALLY weird height and width. Yeah, the length is in cm, although I think they don't count the hilts, only the "blades".
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Earthdforce

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #388 on: November 20, 2011, 08:27:16 pm »
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Well, unless the ingame avatars have some REALLY weird height and width. Yeah, the length is in cm, although I think they don't count the hilts, only the "blades".
So the flamberge has a 5 foot long blade? o.O


And..the long awlpike is 6 feet? How the hell would you stab with that, miss, pull it back, and stab again within a second?
« Last Edit: November 20, 2011, 08:28:24 pm by Earthdforce »
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Offline Jarlek

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Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
« Reply #389 on: November 20, 2011, 08:59:08 pm »
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So the flamberge has a 5 foot long blade? o.O


And..the long awlpike is 6 feet? How the hell would you stab with that, miss, pull it back, and stab again within a second?
Feet is a weird and silly measurement system that made me have to go look those lengths up! Rawr, me mad!

But really. a 185cm long (actually longer since the extra length behind the lowest hand) stick isn't that hard to stab with. Just take a normal mop or something and try to do some stabs with it. It's really not difficult and personally I can (without armour and no metal on the stick) stab much faster than what they do ingame. Doing quick stabs isn't that hard.

Also, the flamberge, and a lot of the other weapons ingame, is actually a bit short to what they really were. A zweihander/flamberge could be up to 180cm long. Spears in special is much shorter ingame than what they were historically. Most (medieval, military, infantry) spears were 1.8-2.5m, longer than that would be considered pikes. The long spear got the long spears of the side covered (it's 2.45m), but the normal warspears are very short. The warspear, for example, is only 1.5m long ingame. Way too short. But the biggest difference between ingame and reality is the glaive I think (not that I would have a longer glaive ingame! Longer spears, hell yeah! Longer glaive? Fuuuu-!). Ingame the glaive is 1.6m ingame, while the real versions were usually a blade, around 45 cm long, on the end of a pole usually 2m long. In total  2.45m. Same as the long spear!

One of the few that are longer ingame than what they really were is the Katana, which is 95cm ingame, but which actually are only 60-75cm long. Some "long" katanas are found in the 75-90cm range, but they weren't the standard length. Actually the classification for a Nodachi is that it is longer than 90cm. Really silly that the ingame katana is then 95cm and thus technically a Nodachi xD
« Last Edit: November 20, 2011, 09:19:13 pm by Zapper »
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia