Excel-min-maxing IS the nature of roleplaying games. Pretty much all of them that have stats and math period. RPG's were created by geeks, for geeks and mathematical min-maxing/number crunching has always been at the heart and soul of them.
Only crappy ones are dominated by it. Better ones are dominated by creativity, logic and ability to connect things and see everything as possibility. Oh and ones not giving freedom are not Rpg's, they are just some other games using some "excel-min-maxy" statsystems and trying to yell how they are all about playing role even when they are not... for example (approximately 100 percently) every single computer 'rpg'...
Not to say that proper roleplaying games could not or should not potentially have nice extra spice or flavour of being able to minmax something or that potentially breakable system that could allow completely irrationally broken and absolutely hillarious minmaxings in its simulation of world cant be amusing or even working and balanced as long as people keep sanity in and prefer theoretical knowlenge of all possible gamebreaking as art instead of something they have to use.
</derail>
Oh gotten that message atleast once. And to those who keep wondering, char generation k/d is still <1, back then if i remember right i was having quite nice rounds. Also i do change my equipment quite often between couple of sets i find nice feeling (wizard and couple of other sets based on 'stats may be terrible, but with this i every now and then just utterly rule in combat' and couple of haha heavy armor to scare all those agibuilds, maybe long maul to scare all those shieldusers).
So im guessing quite high random element. Possible changes that are not directly visible to user (might even be stat changes, who knows if game wont display it to us and getting has random element, where would we know if something would even get some stat changed + considering that heirloom statchanges are quite small these days, even if it would be direct hidden statchange it would most likely be quite small, small enough not to be spotted in normal play without knowing, its not like we could say definitive difference between level of heirlooming without seeing item name.)
What comes to C-mans comment about using same gears, most likely stacking or once per item (but have all items of your used 100% of time set to have this) kind of thing, most likely. Meaning that using same items will have bigger change of landing that on items person ends up using at same time (if for example system goes with event triggering and after that game choosing randomly one of equipped items as target).
Whatever it is, it does not seem to be something meant to be mechanically used in planned way by players, just some nice bonus or so. Meaning that atleast im not planning on loosing my nightsleep just wondering how is precious power of powergaming going to change or so, I have found that set of items that feels cool works better in crpg that items that have powergamed stats anyways.
Only thing i would be interrested, if given answer to small question about matter, would be: When hinted that it can target ranged or horse also and that one could benefit from using same items to possibly collect these to them, it hints that this possibly targets pieces of gear & when said its permanent and will carry over retiring...
question would be: is it permanent to item type or single piece of item, aka if it targets single item (kind of like heirloom) is it possible to loose this 'permanent' thing by accidentally selling said item or will it for example be back if player buys new one of same item.
C-man nice playing with playerbase
I still like theory that its just there to give permanent boost of morale to player from belief "It told me that im better and i have bonus, so i must have bonus, see i can allready feel how my gaming has improved"
<oh and tinfoilhat people feeding>
Well lately my felt hat multiplied in my inventory, on website i have one of those, in game menu i had 2 of those... but really im guessing completely nonconnected databasefail or so.. sold felt hat and both are gone from lists... going to buy new one to have hat for my lovely wizard suit without it taking 2 boxes from ingame inventory.