Author Topic: The Witcher 3: Wild Hunt  (Read 118489 times)

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Offline Siiem

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Re: The Witcher 3: Wild Hunt
« Reply #1140 on: July 09, 2015, 03:38:35 pm »
+1
I was listening through the OST and these were my favorites. <3

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Offline Austrian

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Re: The Witcher 3: Wild Hunt
« Reply #1141 on: July 09, 2015, 07:38:46 pm »
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I read the patch notes and came.
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Offline Utrakil

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Re: The Witcher 3: Wild Hunt
« Reply #1142 on: July 10, 2015, 06:46:45 pm »
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Fucking Imlerith makes me GTX. I can't even roll as fast as he teleports.
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Offline Angantyr

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Re: The Witcher 3: Wild Hunt
« Reply #1143 on: July 10, 2015, 06:54:59 pm »
+1
Keep him in the center of your camera before he teleports, then don't start rolling until he has done so or he'll hit you mid-air (time it right and there's a sweetspot where he will always miss) then only attack him when his weapon is stuck in the ground. Random or constant rolling doesn't work against him in stage two.
« Last Edit: July 10, 2015, 07:13:22 pm by Angantyr »

Offline Utrakil

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Re: The Witcher 3: Wild Hunt
« Reply #1144 on: July 10, 2015, 07:24:50 pm »
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Your tip works pretty good. I am just tired of clicking through the cutscenes everytime I die.
GTX - try again Tomorrow.
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Offline Siiem

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Re: The Witcher 3: Wild Hunt
« Reply #1145 on: July 10, 2015, 08:11:38 pm »
+2
Imlerith is the baddest guy on the planet. Quen is your friend. And the stamina potion.


EDIT oooh, extended version.
« Last Edit: July 10, 2015, 08:15:56 pm by Siiem »

Offline Angantyr

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Re: The Witcher 3: Wild Hunt
« Reply #1146 on: July 10, 2015, 09:16:18 pm »
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Your tip works pretty good. I am just tired of clicking through the cutscenes everytime I die.
GTX - try again Tomorrow.
Pretty sure the sweetspot to roll was exactly as he starts materializing behind you. A left or right roll should then make him miss. Don't start doing series of rolls after that, but center him again and wait for his next try.
« Last Edit: July 10, 2015, 09:19:21 pm by Angantyr »

Offline Kafein

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Re: The Witcher 3: Wild Hunt
« Reply #1147 on: July 11, 2015, 12:16:17 am »
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Personally I prefer the music in Skellige. Very little of those annoying female  LEL LELE LELEL ELE or AI IAIA IAIAI shit found in every fkn fantasy game or movie.

This so much. The instrumental songs are so much better.

Offline Vibe

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Re: The Witcher 3: Wild Hunt
« Reply #1148 on: July 11, 2015, 01:34:43 am »
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Skellige music is excellent




but tbh i like the DEDEDEIDEID LELELELELELEILEILEILEIEI as well

Offline Kafein

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Re: The Witcher 3: Wild Hunt
« Reply #1149 on: July 11, 2015, 02:39:50 am »
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Btw Vibe wtf is going on in that gif

Offline BASNAK

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Re: The Witcher 3: Wild Hunt
« Reply #1150 on: July 11, 2015, 03:21:06 am »
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Fucking Imlerith makes me GTX. I can't even roll as fast as he teleports.

I found the Wild Hunt bosses to be the easiest bosses in the game, and I played on second hardest difficulty. Barely used potions or healing.
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Offline Golem

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Re: The Witcher 3: Wild Hunt
« Reply #1151 on: July 11, 2015, 01:45:35 pm »
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Btw Vibe wtf is going on in that gif
Vibes man.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Utrakil

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Re: The Witcher 3: Wild Hunt
« Reply #1152 on: July 11, 2015, 03:46:27 pm »
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That Imlerith was the first boss I strugled with. but after getting into the rythem of his teleportation and my rolling it wasn't that hard anymore.
the combination of Ekhidna Decoction + Archgriffin Decoction helped a lot.
I play second hardest difficulty as well. but I rely a lot on spells. And this guy doesn't leave you a lot of time to cast them ( and they are pretty useless agains him).
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Offline Daunt_Flockula

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Re: The Witcher 3: Wild Hunt
« Reply #1153 on: July 13, 2015, 08:37:01 pm »
+3
Just completed the game on death march difficulty with all quests completed. I have three little issues with TW3 so far:

1- The scaling of enemy difficulty (mobs 6+ levels above you receiving an insane buff of attack power+hp)
2- Too little xp received from monster kills and levels depending too much on quest completion
3- The ability of mobs magically breaking free of your well timed barrage of attacks and delivering rage counters


These are still only minor issues. I guess 1 and 2 are necessary to not break the balance, but I still believe monsters should be a better source of experience. Unless the mob in question is around 5 levels higher than you, you get something like 1-5 xp, which is way too little. There are already two endlessly respawning monster spots, I know, but it feels like cheating when you abuse them. And probably number 3 is a little inevitable flaw in the otherwise great fighting system. I can live with that.

Aforementioned small issues aside, I can easily say this has been one of the most immersive rpg experiences for me so far. The game had an overall Gothic vibe, which can only be good. The atmosphere and world around you is absolutely spectacular. As it rarely goes with games nowadays, the world of TW3 has a truly alive feeling to it. The story is indeed captivating, which is thanks to the valuable work of Sapkowski being successfully reflected through the game. I never wanted to skip those lengthy dialogues. These two aspects were present in the first and second games as well, but they peak and shine here.

Yet the most notable experience is that you actually feel like the game world doesn't revolve around you. Although you are this superhuman mutant with superb fighting prowess and wits, you are just a daytrader. Not everything is about you. The world is not there to cater to your heroism. It is stunning to see how your little and cheap attempts of chivalry lead to unexpected results. And you eventually learn to make both little and big decisions as if it were your real life. Sometimes you remain indifferent. Sometimes you are humble and at other times you deliberately choose to be as arrogant as can be. Sometimes you know it is for the better to go for the seemingly harsher choice. Sometimes you just don't care and have to get yourself in obvious trouble. It is fantastic.

Also, I got the positive ending, the positivity of which was not apparent right away. It was a nice little twist. Though the very final moment was a bit dull, it was still touching nevertheless. Once everything was over and the ending sequence was left behind, you stumble upon a group of villagers with a broken cart and deliberately ask them if they needed any help not once but twice, because you know very well that you are now back to doing people's foul work for a few coins. You had your moments of glory and it is definitely over now. That also felt so real. It was a nice touch.

And Vesemir... Damn old man... Damn bastard... He broke my heart there.
« Last Edit: July 13, 2015, 09:10:09 pm by Daunt_Flockula »

Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #1154 on: July 14, 2015, 05:53:46 am »
+2
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The only right choice.

Also, the thought of replaying the game seems very unappealing to me because of one factor: leveling is too fast in the beginning and then way too slow after you hit 20ish, and the best level gear (=best looking etc) is early 30s requirement.

Ties in with my only real complaint of the game, the whole leveling thing. They really should have done it differently. No level 35 guards, no level requirements on items (what's the point of even finding a legendary sword then), quests not so strictly level-locked, etc.
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