Author Topic: The Witcher 3: Wild Hunt  (Read 118953 times)

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Offline Angantyr

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Re: The Witcher 3: Wild Hunt
« Reply #1125 on: July 04, 2015, 12:47:20 pm »
0
Still on my first playthrough (120 hours + a few days with pirate edition) and somewhere around the ending, been doing a lot of side quests alongside the main quest and the quests have fitted my level pretty well throughout. The many remaining quests will be waiting with my next campaign, where I will probably turn off the mini map (unless this will just make me have to spam 'm' anyways) and at least the question marks and just explore freely. Too bad the game was made with GPS and no dialogue directions, would've loved to explore like in Morrowind where you actually pay attention to the environment more than your mini map.

Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #1126 on: July 04, 2015, 02:54:11 pm »
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Yeah, the option to turn the minimap off is kind of a cop out. Like, they say you CAN play it without being handheld but that isn't really the case when the game was made with handholding in mind and you can almost never ask for accurate directions.
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Offline Patoson

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Re: The Witcher 3: Wild Hunt
« Reply #1127 on: July 04, 2015, 03:08:03 pm »
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Well, I think it's because you started playing the game with the minimap on and got used to it. In the game series Gothic you had to find people with very little help and it was fun.

Offline Angantyr

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Re: The Witcher 3: Wild Hunt
« Reply #1128 on: July 04, 2015, 03:09:10 pm »
+1
I really hope this trend will end soon, I know little children get scared when they are lost but I think everyone would at some point realize that it's a lot more interesting to look at the game world rather than at the interface, and that 'exploring' is not following a dot but finding things on your own.

Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #1129 on: July 04, 2015, 03:25:55 pm »
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Well, I think it's because you started playing the game with the minimap on and got used to it. In the game series Gothic you had to find people with very little help and it was fun.
No, it's because it was made with the minimap in mind. Otherwise they would've scripted asking-for-directions conversations everywhere. It makes no sense that I have to explore a massive area only to find the guy that I was asked to urgently help because the asker wouldn't tell me where to go.
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Offline Vibe

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Re: The Witcher 3: Wild Hunt
« Reply #1130 on: July 04, 2015, 04:11:44 pm »
+9
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Offline Tagora

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Re: The Witcher 3: Wild Hunt
« Reply #1131 on: July 05, 2015, 10:20:50 am »
+1
dang this game looks gr8 in 1440p.
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Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #1132 on: July 05, 2015, 07:57:00 pm »
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Wow, the new DLC quest, "where the cat and the wolf play", is really good. Proper hard decision, too, instead of the usual "one side is clearly evil, kill"
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Offline Angantyr

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Re: The Witcher 3: Wild Hunt
« Reply #1133 on: July 06, 2015, 01:31:32 am »
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Battle music in this game is just phenomenal.

Quote
What's the name of the battle music where they're all like le le le le le ? I fought the archgriffon while listening to it. It pumped me up. Every time the archgriffon attacked, I'd be all like, "le le le le le le" and then dodge successfully.


Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #1134 on: July 06, 2015, 08:12:25 am »
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I agree with the exception of exactly that fucking song. I hate it. It's gay. DE DE DE DE DEI DEIIIII DEIII DEII with a throaty voice.
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Offline Angantyr

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Re: The Witcher 3: Wild Hunt
« Reply #1135 on: July 08, 2015, 02:16:01 pm »
+2
Some of the Patch 1.07 changes:

- A new, alternative (optional) movement response mode for Geralt.

- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player’s map.

- Crafting and alchemy components no longer add to the overall inventory weight.

- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.

- A few performance enhancements, including the optimization of FX, scenes and general gameplay.

- Various improvements to horse behavior.

- Multiple sorting options are now available in the Inventory.

- Alchemy formulas and crafting diagrams can be “pinned”, meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.

- Dozens of fixes for quest related issues, both major and minor.

Offline Utrakil

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Re: The Witcher 3: Wild Hunt
« Reply #1136 on: July 08, 2015, 02:35:16 pm »
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What I am waiting for is that you can click on the crafting recipies in the merchants inventory to see what level the armour/weapon needs and how it looks like.
I simply don't buy any recipies anymore what is kind of sad.

but the patchchanges you listed are awesome.
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Offline Daunt_Flockula

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Re: The Witcher 3: Wild Hunt
« Reply #1137 on: July 08, 2015, 02:51:29 pm »
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I love this one too. For me, it covers the gap "Path of a Kingslayer" left fom W2.

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Offline Siiem

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Re: The Witcher 3: Wild Hunt
« Reply #1138 on: July 09, 2015, 12:02:00 am »
+1
Personally I prefer the music in Skellige. Very little of those annoying female  LEL LELE LELEL ELE or AI IAIA IAIAI shit found in every fkn fantasy game or movie.


Offline Angantyr

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Re: The Witcher 3: Wild Hunt
« Reply #1139 on: July 09, 2015, 02:46:44 pm »
+1
Yes, Skellige has the best music. There's a track there that reminds me a lot of something from the first Medieval Total War.