Author Topic: What is wrong with numbers in this game (engine)  (Read 2056 times)

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Offline Osiris

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Re: What is wrong with numbers in this game (engine)
« Reply #15 on: February 04, 2013, 02:59:22 pm »
+1
thats just part of battle luck :P its a battle after all not chess a stay arrow could hit you in the face etc
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Offline Umbra

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Re: What is wrong with numbers in this game (engine)
« Reply #16 on: February 04, 2013, 03:03:19 pm »
+10
People only remember the fuckups, they dont remember the times they deal a good blow, or when they didnt get damadged a lot by an arrow, when it didnt rain etc.

Its all in your head
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Offline Butan

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Re: What is wrong with numbers in this game (engine)
« Reply #17 on: February 04, 2013, 03:13:52 pm »
+3
People only remember the fuckups, they dont remember the times they deal a good blow, or when they didnt get damadged a lot by an arrow, when it didnt rain etc.

Its all in your head


Exactly.



What makes me laugh inside is when I am on teamspeak with people that complains a lot (oldmy old friends). They cry tears each time they are hurt by anything.


Then when they ram a spear into an opponent face, or strike someone in the back, headshot a random dude, win their duel with a shameful move... You know, the kind of thing that makes the guy you just killed cry tears on his own teamspeak.

What do you hear on TS then? Complete silence  :lol: (it is only natural! I deserve it!  :mrgreen:)

Offline Grumpy_Nic

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Re: What is wrong with numbers in this game (engine)
« Reply #18 on: February 04, 2013, 03:14:58 pm »
0
Increase rain chance to 75%.

Offline Rebelyell

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Re: What is wrong with numbers in this game (engine)
« Reply #19 on: February 04, 2013, 03:39:34 pm »
0
The random range of the soak formula isn't even close to what you describe; the difference is caused by other factors that are hard to predict but definitely not random, like speed bonus and sweetspots.
Would you like us to remove those as well and make attacks deal a fixed amount of damage no matter what?

sweetspots

wow!! soo there are parts of armor that dosent protect so well like others?
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Dalhi

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Re: What is wrong with numbers in this game (engine)
« Reply #20 on: February 04, 2013, 03:43:12 pm »
0
wow!! soo there are parts of armor that dosent protect so well like others?

Yes, I always aim for armpit where armour is weakest.

Offline Tibe

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Re: What is wrong with numbers in this game (engine)
« Reply #21 on: February 04, 2013, 03:48:47 pm »
0
People only remember the fuckups, they dont remember the times they deal a good blow, or when they didnt get damadged a lot by an arrow, when it didnt rain etc.

Its all in your head

Feels like it. Personally if barely experienced rain at all in this game. Polestagger really hasnt bothered me that much and making damage completely depends on the aim of the hits I make. One thing I doo strongly agree with it is knockdown. It feels like its more like 60% chance to knock a guy down.

And speaking of sweetspots and heads. I usually aim for the face.

Offline CrazyCracka420

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Re: What is wrong with numbers in this game (engine)
« Reply #22 on: February 04, 2013, 04:55:44 pm »
+3
Reminds me of all the times my wife says "you never put the oven mitt away", even though I put it away 90% of the time when I use it, she only sees the 10% of the time I don't put it away, so to her (in her mind/perception) I never put it away.

Most things in life can be chalked up to what Umbra said "it's all in your head"
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Offline Kelugarn

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Re: What is wrong with numbers in this game (engine)
« Reply #23 on: February 04, 2013, 06:27:19 pm »
0
Reminds me of all the times my wife says "you never put the oven mitt away", even though I put it away 90% of the time when I use it, she only sees the 10% of the time I don't put it away, so to her (in her mind/perception) I never put it away.

Most things in life can be chalked up to what Umbra said "it's all in your head"

So much truth.
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Offline Leshma

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Re: What is wrong with numbers in this game (engine)
« Reply #24 on: February 04, 2013, 07:15:13 pm »
+1
People tend to want to be a hero though, see Leshma for example. A stupid thought however.

Not anymore. Now I'm support. Only reason why I was trying hard is because I wanted to get in one of the stronger and bigger clans. Now when I don't have that ambition anymore (wrong I still want that but have certain technical difficulties which I can't overcome easily) no need for trying hard. Trying to enjoy the game, just like everyone else.

Offline Tears of Destiny

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Re: What is wrong with numbers in this game (engine)
« Reply #25 on: February 04, 2013, 07:18:49 pm »
0
...(wrong I still want that but have certain technical difficulties which I can't overcome easily)...


Off-topic, but I personally would enjoy seeing you hang out in the Fallen Teamspeak, even if it is just to listen and play silently with us, we don't expect every player to talk (the mic/talking bit is optional), just listen and play together. We only require speaking individuals if they ever want to take leadership roles. I also imagine that there are several other clans with like-minded mentalities. We've had similar players in the past like Marked One or Strider.
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Offline San

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Re: What is wrong with numbers in this game (engine)
« Reply #26 on: February 04, 2013, 07:24:29 pm »
+2
The random range of the soak formula isn't even close to what you describe; the difference is caused by other factors that are hard to predict but definitely not random, like speed bonus and sweetspots.
Would you like us to remove those as well and make attacks deal a fixed amount of damage no matter what?

Why have the random factors at all when the deterministic factors provide enough variability in damage already?

Offline Butan

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Re: What is wrong with numbers in this game (engine)
« Reply #27 on: February 04, 2013, 07:24:43 pm »
+1
I wanted to get in one of the stronger and bigger clans...

You want to be in my clan ? why you didnt say so !  :P


Offline Turboflex

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Re: What is wrong with numbers in this game (engine)
« Reply #28 on: February 04, 2013, 07:30:27 pm »
0
Nothing wrong with some randomness to abstract real life hitboxes not modelled in the game engine. For example in a fight if someone had a small gap in armor, maybe in armpit, or a joint, or a large visor perhaps a skilled/lucky opponent could land a fatal blow there which would otherwise not be so deadly if it had missed the weak spot and hit a stronger section instead? Being impossible to model this in warband, randomness abstracts it.

Offline Osiris

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Re: What is wrong with numbers in this game (engine)
« Reply #29 on: February 04, 2013, 07:34:23 pm »
0
Not anymore. Now I'm support. Only reason why I was trying hard is because I wanted to get in one of the stronger and bigger clans. Now when I don't have that ambition anymore (wrong I still want that but have certain technical difficulties which I can't overcome easily) no need for trying hard. Trying to enjoy the game, just like everyone else.


there are very few clans who recruit only on skill ^^
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