Randomness > Predictability
Two extreme scenarios :
- the most negative = random stray shot to the head, lance couched in the back, overwhelmed by several players at once, one shotted by any kind of weapon, miss all blocks, die shamefully (bonus: very short lifespan); you are a loser
- the most positive = block everything, dont miss a shot/throw, get plenty of kills/headshot kills, outmatch every opponent, everything glances on you or do little damage, win a round by yourself (bonus: very long lifespan); you are a hero
All the scenarios between being a loser and being a hero equals to all the game experience you can have, and they can happen with any build/gear/skill : having those 3 maxed enhances the chance of being a hero but doesnt give you a 100% chance.
You can not control the outcome of a battle, cRPG engine is clearly aimed toward that, and it is one of the greatest element of this mod.