Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 346383 times)

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Offline [ptx]

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1410 on: September 16, 2013, 08:45:35 pm »
+1
Beautiful :lol:

Offline Tom Cruise

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1411 on: September 17, 2013, 12:49:20 am »
+1
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Offline Gravoth_iii

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1412 on: September 17, 2013, 01:28:16 am »
+3
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Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline rufio

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1413 on: September 17, 2013, 10:55:56 am »
+1
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Offline Tom Cruise

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1414 on: September 17, 2013, 07:48:56 pm »
+1
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Offline Miwiw

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1415 on: September 19, 2013, 03:21:52 pm »
0
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Miwiw_HRE - Two Handed
Trade with me

Offline Thovex

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1416 on: September 19, 2013, 11:00:27 pm »
+1
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1417 on: September 19, 2013, 11:47:12 pm »
+1
no more fountain hooking :D

But some really nice stuff like:

Quote
Item purchases can be made at the secret shop if the courier is at that location without selecting the courier
Control groups are now saved to the cloud, per hero, and will persist across games and disconnects. They are saved per hero
Alt-left clicking on an enemy icon in the top bar will send a chat message that the hero is missing

Offline Tor!

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1418 on: September 19, 2013, 11:54:22 pm »
0
no more armlet toggles
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1419 on: September 20, 2013, 12:12:27 am »
0
always found armlet toggling pretty annoying to be honest

Offline Thovex

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1420 on: September 20, 2013, 12:43:33 am »
+1
no more armlet toggles

nah just the script (simple console command) where you can literally instantly disable/enable it and you'll even armlet through 0.5 second dots and stuff.
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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1421 on: September 20, 2013, 08:32:53 am »
0
Let's discuss this

Quote
Fixed Shadow Blade revealing only when the attack hit the target rather than when it was launched

Does this mean only for right clicks or also stuff like:
- Shadowfiend ulti under SB
- Furion teleport under SB

Would be a pretty huge gamechanger for some heroes if it applies to stuff like that as well.

Offline rufio

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1422 on: September 20, 2013, 09:26:52 am »
0
those are spells not attacks, done.  :rolleyes:
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Offline Thovex

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1423 on: September 20, 2013, 09:47:23 am »
+1
Let's discuss this

Does this mean only for right clicks or also stuff like:
- Shadowfiend ulti under SB
- Furion teleport under SB

Would be a pretty huge gamechanger for some heroes if it applies to stuff like that as well.

Well it says it will reveal you when the attack has hit instead of launched, that can't be for skills since that's already the case for skills.

So if you shadowblade attack someone and someone goes invisible before the projectile lands you won't reveal yourself.  :)
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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1424 on: September 20, 2013, 10:14:04 am »
0
Well it says it will reveal you when the attack has hit instead of launched, that can't be for skills since that's already the case for skills.

So if you shadowblade attack someone and someone goes invisible before the projectile lands you won't reveal yourself.  :)

its the otherway arround, they fixed it so that you get revealed on launch..
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