Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 349638 times)

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Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3120 on: April 23, 2014, 04:41:59 am »
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That's a really cool costume! Wearer makes it even better  :)
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Offline djavo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3121 on: April 24, 2014, 12:38:32 pm »
+1
That's a really cool costume! Wearer makes it even better  :)
Yep cute boy
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Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3122 on: April 24, 2014, 05:40:12 pm »
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Offline IR_Kuoin

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3123 on: April 24, 2014, 06:05:41 pm »
+1
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3124 on: April 25, 2014, 08:59:36 am »
+2
« Last Edit: April 25, 2014, 09:34:51 am by Vibe »

Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3125 on: April 25, 2014, 11:10:32 pm »
+1
This was posted on the blog then taken off

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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3126 on: April 26, 2014, 12:56:26 am »
+1
slowly going up in mmr. Started in mega trench 1650 a month and a half or so ago now up to 2218. someday ill reach a decent level :D
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Offline cmp

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3127 on: April 26, 2014, 02:32:13 am »
+3
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Also, 6.81 out.

Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3128 on: April 26, 2014, 03:06:51 am »
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That changelog.
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Offline IR_Kuoin

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3129 on: April 26, 2014, 03:53:04 am »
+1
Alt-click on inventory items alerts your team that the item is ready, in cooldown, or needs mana.

About damn time!

Meepo is no longer available in Ability Draft.

Lol :D

Poison Touch no longer causes a ministun.

Don't do this to my main support hero Valve :(

Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80

Ov vey!

Aghanim's Scepter Chain Frost no longer has a bounce limit.

Holy shit!

Fury Swipes is no longer a Unique Attack Modifier.

Fuck ...
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Offline Lennu

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3130 on: April 26, 2014, 11:29:18 am »
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Aghanim's Scepter Chain Frost no longer has a bounce limit.
Holy shit!

Fury Swipes is no longer a Unique Attack Modifier.

Lol, the Lich's ulti combined with refresher Magnus  :lol:
Ursa and especially Huskar got a massive buff. For ursa this only means that you'll now get the mask first while jungling, or possibly even go fight rosh before the 8 min mark with only the mask. But Huskar will be insane on mid/late game with lifesteal stacking with the burning spears.

Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3131 on: April 26, 2014, 11:34:10 am »
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yeah also aghs gives kotl perma ulti? :D
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3132 on: April 26, 2014, 11:47:43 am »
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I like most of the changes, like the Ember Spirit nerf, Invoker's EMP nerf, some new aghs ultis sound great, don't think Lich's one needed a buff. Some other changes seem quite silly - Huskar/Ursa UAM removal... well, we'll see how it plays out. Not sure if Terrorbljad nerf is enough though, that hero is batshit OP as well. So much damage early game.

Oh also Lycan nerf, ++
« Last Edit: April 26, 2014, 12:01:56 pm by Vibe »

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3133 on: April 26, 2014, 11:57:20 am »
+3

Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3134 on: April 26, 2014, 12:02:37 pm »
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Not sure if Terrorbljad nerf is enough though, that hero is batshit OP as well. So much damage early game.

I only played him once today, the match wasn't a good measure because the radiant just disconnected and left, quite annoying.

Meta form damage was brutal, without any items whatsoever. I hesitated too much because the hero wasn't familiar, so I ended up getting 2/2/2 or something. Pushing was faceroll pretty much. That's the only thing I really tried out with him.
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