Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 349651 times)

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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3135 on: April 26, 2014, 12:21:15 pm »
0
also this one,

Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]

gonna be soooo ghey Lina shotgun through BKB.


Tusk
Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it

also anyone think this change just makes it more complicated for no reason? :P



Also ursa desolater + vlads = rape
« Last Edit: April 26, 2014, 12:39:19 pm by Osiris »
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Offline SixThumbs

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3136 on: April 26, 2014, 03:27:13 pm »
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As if most Tusk players I've come across weren't bad enough already (myself included).
And how!

Offline Lennu

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3137 on: April 26, 2014, 04:15:57 pm »
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They probably want to change the Tusk's snowball into more tactical team initiation than just a stun you throw at an enemy to land your own combo.

Offline Thovex

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3138 on: April 26, 2014, 04:31:05 pm »
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I actually like most changes in this patch.

Unlike last patch which gave me broodmother aids. I'm not sure what will happen with brood this patch though I don't think I've ever played vs a broodmother after that patch so I'm not really sure how the hero works itself anyway (And I never played broodmother after it either.  :mrgreen:)

The tusk change is good, Jakiro and KotL aghanims scepters are I guess fairly good. Lich ball will be hilarious, watch Lich go back as highest winrate like before.
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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3139 on: April 26, 2014, 05:00:24 pm »
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i think huskar and ursa pick rates will shoot to the top now :D and yay 611 mmr up from calibration now. really wish i hadn't lost most of those first ranked games :(

also why buff WD :D he is pro as it is
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Offline Lennu

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3140 on: April 26, 2014, 06:00:32 pm »
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Witch doc is extremely unreliable with pretty much all of his skills. I think I've never seen him in any pro games.

Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3141 on: April 26, 2014, 07:06:01 pm »
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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3142 on: April 26, 2014, 07:29:47 pm »
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That kotl vision :o and lich gonna cause some poor wooden pc to explode with that shit
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Offline IR_Kuoin

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3143 on: April 28, 2014, 09:55:49 pm »
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That is it, I am fucking done with ranked party games. Que with a 4.01 and a 3.9k. Get put with people with 120 hrs and no fucking ability do the right pick or anything similar. Picks Silencer carry and WD carry, both argue about farm ... How the fuck could they get that much MMR when they suck donkey balls ...

5 losses in a row, kill me plz.
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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3144 on: April 28, 2014, 09:58:28 pm »
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go 5 man crpg stack and shout at each other :D best way  :lol:
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3145 on: April 28, 2014, 10:41:47 pm »
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9 win streak abruptly ended by a warlock feeding on safelane http://dotabuff.com/players/23592/matches

Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3146 on: April 28, 2014, 10:56:05 pm »
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when i was on my 10 match streak i always feared some random feeder ending it :D poor warlock ^^
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Offline IR_Kuoin

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3147 on: April 28, 2014, 11:05:55 pm »
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Always that 1 guy ...
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3148 on: April 29, 2014, 07:05:47 pm »
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I'm glad Terrorbljad is getting a nerf, even though I don't think it's enough. Seriously, it's not even about his health swap, it's what gigantic damage his real ult (E) + illusions do. Disregarding the fact that he has a 5 sec slow for ez ganks at lvl 1 (but that's getting the nerf hammer).
In this game I just pushed towers as soon as the enemy left and kept pushing every time my Metamorphosis was off cooldown. They literally melt in seconds with Metamorphosis and Illusions. I could melt two of their towers solo while their team pushed one as 5.
Result: 12.4k tower damage
http://dotabuff.com/matches/633999488

late game hero my ass, this is a pushing hero
« Last Edit: April 29, 2014, 07:14:27 pm by Vibe »

Offline Overdriven

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #3149 on: April 29, 2014, 08:02:43 pm »
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Yup we only use terrorblade for massive push. I don't particularly like him in any other capacity but when it comes to taking down towers that guy destroys them faster than anything else I've seen. Late game I really don't think he's worth it.

We had a base race once and he just melted their towers and ancient. I don't think they knew quite how insane his damage is in that effect.