Author Topic: NEWPAPER: AzN  (Read 1925 times)

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Offline Leshma

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Re: NEWPAPER: AzN
« Reply #15 on: January 21, 2013, 04:38:21 pm »
+1
He's asian.

Offline Gurnisson

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Re: NEWPAPER: AzN
« Reply #16 on: January 21, 2013, 04:41:46 pm »
+3
Stop the opression! Stop the highlighting!
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tindel

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Re: NEWPAPER: AzN
« Reply #17 on: January 21, 2013, 04:50:14 pm »
+3
If i was making a mod in my spare time instead of playing games myself, i sure as hell would not sit and write out every little damn change i did.
Keeping a log on every action you do is really time and effort consuming. And why bother if you dont get paid?

Let them focus on the real work instead, and hurray for the devs may they code forever!

Offline cmp

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Re: NEWPAPER: AzN
« Reply #18 on: January 21, 2013, 05:57:47 pm »
+2
"multiple people adding changes here and there"

Kinda scary to think someone can just decide to modify code whenever they feel like it and not put any sort of note down. Does each dev know what the other is doing whenever he changes code?

We use revision control, so we can see exactly what the changes are, who made them and when they were made.

Offline Grumbs

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Re: NEWPAPER: AzN
« Reply #19 on: January 21, 2013, 06:03:20 pm »
0
Ah cool, so no one can sneak in a buff or nerf without someone noticing
If you have ranged troubles use this:

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Offline Jacko

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Re: NEWPAPER: AzN
« Reply #20 on: January 21, 2013, 11:09:43 pm »
0
Well...
Monkeys!

Offline Kafein

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Re: NEWPAPER: AzN
« Reply #21 on: January 21, 2013, 11:22:01 pm »
0
Increased memory usage my ass,we have 20 dresses that no one wears along with some peasant shirts.

Remove most of them,leave a couple of them..

When no one uses them, they don't hit performance that much. It's the variety of equipment during a battle that can bring some computers to their knees.

At least that's how I guess it works with load textures on demand activated.

Offline Meow

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Re: NEWPAPER: AzN
« Reply #22 on: January 21, 2013, 11:28:31 pm »
0
It also is a huge difference depending on how the textures are made and how much vram they need when loaded in game.

Having a random dress which is probably on one textures that hosts another 5 parts of armor is way different from having a 2048x2048 textures for a single armor and adding 6 of those...

I don't mind people asking questions, making drama threads about it and just assuming stuff you have no idea about will probably not help getting real answers in the future though.

Offline Panos

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Re: NEWPAPER: AzN
« Reply #23 on: January 21, 2013, 11:40:15 pm »
+4
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  :twisted:
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Offline Erzengel

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Re: NEWPAPER: AzN
« Reply #24 on: January 22, 2013, 12:27:17 am »
+1
It also is a huge difference depending on how the textures are made and how much vram they need when loaded in game.

Having a random dress which is probably on one textures that hosts another 5 parts of armor is way different from having a 2048x2048 textures for a single armor and adding 6 of those...

I don't mind people asking questions, making drama threads about it and just assuming stuff you have no idea about will probably not help getting real answers in the future though.

Can you please still tell us if we can expect new items/a patch in the near future? That would be really nice.  :)

Offline Kelugarn

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Re: NEWPAPER: AzN
« Reply #25 on: January 22, 2013, 12:42:21 am »
0
Panos, how dare you petition for the removal of dresses! You don't see people wearing them anymore because our Great Leaders outlawed cross-dressing. Let this be a reminder to all of us that freedom is only an illusion maintained in front of our eyes by the devious devices of the dev team's dictatorship.
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Offline Tzar

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Re: NEWPAPER: AzN
« Reply #26 on: January 22, 2013, 07:43:47 am »
+8
For the devs: Why dont you just replace some of the shitty looking native armors with the new ones  :?:

Also if people have a hard time loading an playing cRPG maybe they should fuckin get a new pc... why should the rest of us sufffer because someone is playing the mod on a wooden amiga  :?:lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Paul

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Re: NEWPAPER: AzN
« Reply #27 on: January 22, 2013, 02:09:19 pm »
0
If we would simple create changelog out of commit notes, it would look like this (rageball only).
Starting with the newest change:
Code: [Select]
Message:
RAGEBALL: - changes to bouncing
----
Message:
RAGEBALL: -changes to nudge
----
Message:
RAGEBALL: - fix for natural curve
----
Message:
RAGEBALL: - added nudge stuff
----
Message:
RAGEBALL: -changes to curved throws
----
Message:
RAGEBALL: -changes to tackling
----
Message:
RAGEBALL: - more tackle stuff to break the game
----
Message:
RAGEBALL: -removed active catch while blocking with a shield
----
Message:
RAGEBALL: -changed to air friction and multi decay
----
Message:
RAGEBALL: -changes for "dreher" throw and tackling
----
Message:
RAGEBALL: -fix for tackling and increased header str
----
Message:
RAGEBALL: - added tackling
----
Message:
RAGEBALL: -removed always_emit flag from power kick particle effect
----
Message:
RAGEBALL: - reworked offcenter kicks
----
Message:
RAGEBALL: -slightly increased max kick distance (and thus power) to partly compensate for air friction
----
Message:
RAGEBALL: -deactivated autopickup during kicks
----
Message:
RAGEBALL: -nerfed power jump when carrying the ball


So pretty useless for most.

Offline Joseph Porta

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Re: NEWPAPER: AzN
« Reply #28 on: January 22, 2013, 02:15:13 pm »
0
Alexander the great? Dafuq? I wasexpecting an other name for sure  phaselol
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But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Tzar

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Re: NEWPAPER: AzN
« Reply #29 on: January 22, 2013, 02:16:33 pm »
+1
Who cares about rage ball patch notes..... add new items  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.