Author Topic: Steel pick 13 str  (Read 4628 times)

0 Members and 3 Guests are viewing this topic.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Steel pick 13 str
« Reply #45 on: January 26, 2013, 04:13:59 pm »
0
The real problem is the discrepancy between cut and pierce/blunt damage in this game.
:shock:

That is a problem? It is already way too easy to just run around with your Danish 'can do it all' or your Nordic 'can do it all'. Cut weapons are usually long and fast, and now it's a problem that they can't deal as much damage to armour as pierce or blunt? About 90% of the 2h and 80% of the 1h use a cut weapon on EU and we armour crutch a lot more than NA. They still do way too much damage to armour in my opinion, because barely anyone thinks that going for low reach with blunt or pierce is worth it.

The difference between cut and blunt/pierce's damage too armour should be increased if anything, in my opinion.

Unfortunately the swiss halberd does a much better job. The swiss halberd has more utility due to it's ability to break shields and it's higher initial damage means it will get a larger bonus on overheads.
Here you even state that 38 cut (Swiss Halberd) is better than 31 pierce (English Bill). Yeah, cut really needs a buff against armour  :|
« Last Edit: January 26, 2013, 04:19:00 pm by Teeth »

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Steel pick 13 str
« Reply #46 on: January 26, 2013, 04:40:33 pm »
+4
but there are certain fights where you don't even have a chance (duel-type situations against Agi builds, maulers, skilled kickers, throwing kiters, etc)

 :lol: :lol: :lol:

Beating a mauler with a pick is piss easy.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Steel pick 13 str
« Reply #47 on: January 26, 2013, 06:00:08 pm »
0
:lol: :lol: :lol:

Beating a mauler with a pick is piss easy.

Maybe on battle. Try it in a narrow corridor or ladder on siege.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Steel pick 13 str
« Reply #48 on: January 26, 2013, 08:42:14 pm »
+2
:shock:

That is a problem? It is already way too easy to just run around with your Danish 'can do it all' or your Nordic 'can do it all'. Cut weapons are usually long and fast, and now it's a problem that they can't deal as much damage to armour as pierce or blunt?

There's a problem. Cut on 2h swords is simply too good because 2h animations makes glancing a non-issue and the high PS of dedicated builds + the high base damage of 2h (even the HBS) is plenty enough for the multiplicative effect of PS to really make a difference. With 1h swords, it's the other way around. Even with high PS you won't get many additional damage points, right swings are extremely prone to early glancing (left swings are prone to missing entirely because your enemy sidestepped to the left). A 1h build with 6PS and 80 effective wpf with a MW KAS is right under the sweetspot to start doing serious damage to heavy armor on normal swings. The difference between 1h cut and blunt/pierce is like night and day.


About 90% of the 2h and 80% of the 1h use a cut weapon on EU and we armour crutch a lot more than NA.

At least on EU_2, 1h swords have been very quickly decreasing in popularity.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Steel pick 13 str
« Reply #49 on: January 27, 2013, 01:56:38 am »
+3
Maybe on battle. Try it in a narrow corridor or ladder on siege.

Still don't see any problem...
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Steel pick 13 str
« Reply #50 on: January 27, 2013, 10:01:33 pm »
0
At least on EU_2, 1h swords have been very quickly decreasing in popularity.
Yeah, I was talking about battle. Reach is barely an advantage on siege, so obviously the blunt/pierce is more popular there. On battle though, it's all swords because the reach is such a big deal.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Steel pick 13 str
« Reply #51 on: January 28, 2013, 01:10:06 am »
+1
Still don't see any problem...

I do...how do you make up for a 18cm reach disadvantage (maul overhead vs. steel pick overhead or left swing) where you have no room to sidestep the overhead? Even a right swing (which has the same reach as maul overhead) at best gives you a 50/50 chance. Those gate control corridors don't allow ANY room to sidestep, so it's basically a test of who times their swing better, so its a coin flip. If you lose, you're knocked down or dead. Even if you win, the mauler can block and recover.

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Steel pick 13 str
« Reply #52 on: January 31, 2013, 11:17:36 am »
0
This isn't about pierce vs cut vs blunt damage type. It's about the fact that Steel Pick has lower requirement than Military Pick and I don't see a reason for it.
Fighting pick got 8 diff, stop talking out of your ass.
visitors can't see pics , please register or login

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Steel pick 13 str
« Reply #53 on: January 31, 2013, 02:51:03 pm »
+4
Fighting pick got 8 diff, stop talking out of your ass.

Fighting Pick =\= Military Pick

Iberian Mace: 13
Warhammer: 15

Military Pick: 13
Steel Pick: 12

Always found that quite weird. :P
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1115
  • Infamy: 2726
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Steel pick 13 str
« Reply #54 on: January 31, 2013, 03:14:16 pm »
+1
Fighting pick got 8 diff, stop talking out of your ass.

Fighting pick can be considered as something a peasant would use. It's not what I would call a good weapon (I know that because I used it for two gens).

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Steel pick 13 str
« Reply #55 on: January 31, 2013, 04:32:59 pm »
+2
I hear this change got in for the next patch. It'll now have a 30 str requirement with a minimum of 12 agility as well. I believe they're titling the patch "Customization Removal" and so now you can only use certain weapons and armors if you have the right build. Oh yeah, blocking removed, and cleave implemented. No one is going to want to use a short pick with cleave in game.

QQ

*SPOILER* LOGIC INCOMING
(click to show/hide)
chadz> i wouldnt mind seeing some penis on my character

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2853
  • Infamy: 2514
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Steel pick 13 str
« Reply #56 on: January 31, 2013, 04:34:37 pm »
+1
Quote
Or, better yet, buff the cut 1hers so they have comparable/better damage on low-medium armored targets

Yeah, because 1h no shield is so UP :rolleyes:

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Steel pick 13 str
« Reply #57 on: January 31, 2013, 04:45:46 pm »
0
Certainly 1h cut weapons with less than 90(and especially 80) length are vastly inferior to the 100+ length ones, the ones everyone uses in the duel server, the ones nearly every 1h no shield character uses.
chadz> i wouldnt mind seeing some penis on my character

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Steel pick 13 str
« Reply #58 on: January 31, 2013, 04:56:40 pm »
+3
Within 1h, the pierce/blunt weapons do more damage than the cut weapons to everyone. Yet within 2h/pole, high cut weapons do so much damage to everyone, that there isn't much incentive to take a pierce/blunt weapon for fighting high armor targets. For instance, right now a Great Long Axe (45 cut) does the same damage to 60 armor as a Bec (34 pierce). Why take the Bec when you can do more damage to everyone and break shields with the axe?

1h are being forced to use the pierce blunt weapons (and deal with the terrible reach) because 1h cut is so awful on loomed medium armor or higher. 2h doesn't have a care in the world, because their loomed greatsword does huge damage to everyone.


Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Steel pick 13 str
« Reply #59 on: January 31, 2013, 04:57:38 pm »
0
A MW pasta cutter (70 reach) is an excellent dueling weapon though.