Author Topic: Steel pick 13 str  (Read 4622 times)

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Offline Leshma

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Steel pick 13 str
« on: January 20, 2013, 04:52:35 pm »
+6
Bet you don't have the balls to change it :D

Offline TurmoilTom

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Re: Steel pick 13 str
« Reply #1 on: January 20, 2013, 05:33:24 pm »
+30
Why? Making the Steel Pick 13 strength would literally do nothing except fuck over Kinngrimm.

Offline Falka

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Re: Steel pick 13 str
« Reply #2 on: January 20, 2013, 05:41:42 pm »
+4
Why? Making the Steel Pick 13 strength would literally do nothing except fuck over Kinngrimm.

And that's the point  :wink:
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Offline Leshma

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Re: Steel pick 13 str
« Reply #3 on: January 20, 2013, 05:57:30 pm »
+1
Why? Making the Steel Pick 13 strength would literally do nothing except fuck over Kinngrimm.

Well yeah. But if you look closely at 1H item stats, you'll notice that Military pick has 13 str requirement, just like most high level blunt/pierce 1H weapons.

Offline rustyspoon

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Re: Steel pick 13 str
« Reply #4 on: January 20, 2013, 10:22:40 pm »
+3
The stats on the steel pick are fine.

The real problem is the discrepancy between cut and pierce/blunt damage in this game.
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Offline Kafein

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Re: Steel pick 13 str
« Reply #5 on: January 20, 2013, 10:55:49 pm »
+10
The stats on the steel pick are fine.

The real problem is the discrepancy between cut and pierce/blunt damage in this game.

This.

Pierce and blunt 1h are becoming more and more popular because 1h swords are utter shite when you have to deal with 70 armor and 70HP monsters with shieldbreaking + knockdown weapons that twoshot you, stun your shield or weapon on every other hit, can hit faster in the animation and hit everything in a 3 meters wide circle around them.

Offline CrazyCracka420

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Re: Steel pick 13 str
« Reply #6 on: January 20, 2013, 10:55:59 pm »
+4
It should be at 13 strength requirement...swords that are 1 weight are 13 strength...same with other 2 weight blunt/heavy (axe) weapons.  Why wouldn't a weapon that weighs twice as much as my knightly arming sword be the same strength requirement
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Offline Rebelyell

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Re: Steel pick 13 str
« Reply #7 on: January 21, 2013, 01:37:57 am »
0
Bet you don't have the balls to change it :D

kingrimhater
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Offline Leshma

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Re: Steel pick 13 str
« Reply #8 on: January 21, 2013, 01:12:48 pm »
+1
Don't like powerlamers.

Offline Piok

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Re: Steel pick 13 str
« Reply #9 on: January 21, 2013, 01:26:05 pm »
+1
What is fine on steel pick stats? It do more damage than 2h ultraslow  englishbill.

Offline rustyspoon

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Re: Steel pick 13 str
« Reply #10 on: January 21, 2013, 02:19:50 pm »
+5
What is fine on steel pick stats? It do more damage than 2h ultraslow  englishbill.

Even though the english bill isn't a 2-hander...here we go:

  • 1-handed weapons are incredibly well balanced among themselves. There is a very logical progression.
  • English bill does 1 point less damage on a swing, but the english bill also has 110 more length. Kind of a big difference there.

Also you're comparing apples to oranges a bit. The english bill is a support weapon. If I was backing up other players, I'd much rather have the english bill. Spamming overheads with that thing while backing up your teammates can be pretty handy. Unfortunately the swiss halberd does a much better job. The swiss halberd has more utility due to it's ability to break shields and it's higher initial damage means it will get a larger bonus on overheads. Using the steel pick you have to get so close that it makes it difficult for your team to support you.

Really I just think that the internal weapon balance of 2h and poles is just not nearly as good as 1h when you look at their individual lists.
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Offline Phew

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Re: Steel pick 13 str
« Reply #11 on: January 21, 2013, 06:13:56 pm »
+2
Steel pick/warhammer seem so awesome on paper. In reality, you spend all your time getting teamwounded, chasing backpedalers, and being kicked.

1h internal balance is indeed very good. Most decent players will perform about the same with any non-peasant 1h.

Offline Iymore

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Re: Steel pick 13 str
« Reply #12 on: January 21, 2013, 06:50:40 pm »
0
make it 9

Offline Zlisch_The_Butcher

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Re: Steel pick 13 str
« Reply #13 on: January 21, 2013, 07:53:23 pm »
+2
Steel pick/warhammer seem so awesome on paper. In reality, you spend all your time getting teamwounded, chasing backpedalers, and being kicked.

1h internal balance is indeed very good. Most decent players will perform about the same with any non-peasant 1h.
If you get kicked learn to use footwork and jumping, even with a rondel dagger it's your own damn fault if you get kicked.

Also, internal 1h balance isn't all that great.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kelugarn

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Re: Steel pick 13 str
« Reply #14 on: January 22, 2013, 12:52:45 am »
+1
The stats on the steel pick are fine.

The real problem is the discrepancy between cut and pierce/blunt damage in this game.

Pierce and blunt are supposed to be what you use against heavily armored targets though.
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