Poll

Do you think the devs, should recruit a couple of new devs, to help them with c-rpg??

Yes, they should hire a couple new devs
78 (85.7%)
No, they should not hire no one
13 (14.3%)

Total Members Voted: 91

Voting closed: July 11, 2013, 01:35:20 pm

Author Topic: The Official "Add new armours" thread. UPDATED, please check!  (Read 32906 times)

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Offline Ealoseum

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #360 on: July 24, 2013, 04:07:49 pm »
+2
Add new Panos! :twisted:

Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #361 on: July 28, 2013, 10:14:55 am »
+1
3 patches since this thread have been made and yet not a single armour was addedd  :mad:
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Offline Sagar

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #362 on: July 28, 2013, 10:36:10 am »
+1
At last add that helmets from in game files.

Offline Normanguy

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #363 on: July 28, 2013, 07:35:43 pm »
0
Implement all of these game would be and look so much better!!:)

Offline Count_Grishnackh

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #364 on: July 29, 2013, 01:13:27 am »
0
At last add that helmets from in game files.

Sagar, we need to keep bumping with this lovely picture. We have to find a way to make the devs add these lovely helmets.
(click to show/hide)
We don't make mistakes, we just have happy accidents.

Offline Just A Random Pizza Guy

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #365 on: July 29, 2013, 01:21:23 am »
+3
If the reason they aren't adding armors because of balance why not just give them the same stats as armors already implemented making them a purely cosmetic update?
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Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #366 on: July 29, 2013, 08:39:17 am »
0
If the reason they aren't adding armors because of balance why not just give them the same stats as armors already implemented making them a purely cosmetic update?

You fool, adding a donkey is way more important than these armours  :twisted:
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Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #367 on: July 29, 2013, 11:28:55 pm »
+2
"oh sorry guys, we don`t have time to add new armours to the mod, but we can add a flamming katana that will destroy your game session"
(click to show/hide)


 :evil:
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Offline Jacko

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #368 on: August 01, 2013, 10:30:35 am »
+4
Most of these armours and weapons are poorly made and too similar to something that is already in the game. Some of these have merit, but if you truly want to help and not just farm renown, you'd open the BRFs, look over the quality and what models have LODS (they are a must) and start sorting from there. This is no guarantee we will add them, but posting pictures are no help for us, but I somehow doubt that was the intention.
Monkeys!

Offline Sagar

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #369 on: August 01, 2013, 11:17:40 am »
0
I made this picture with helmets, from BRF files that are already in game.
These are really nice looking helmets. Is it possible that developers add these helmets in the game?
(click to show/hide)

Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #370 on: August 01, 2013, 11:39:16 am »
+1
Most of these armours and weapons are poorly made and too similar to something that is already in the game. Some of these have merit, but if you truly want to help and not just farm renown, you'd open the BRFs, look over the quality and what models have LODS (they are a must) and start sorting from there. This is no guarantee we will add them, but posting pictures are no help for us, but I somehow doubt that was the intention.


at the beggining I wanted to provide in game pictures of all the OSP`s that I would post, but the thing is that almost all modelers are douchebags, and they only give you the models, and not the item_kinds1.txt file with the stats of the items in their OSP.

I would be more than glad to do the task (of taking in game pictures) if someone could guide me how I can install OSP to my native.
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Offline Paul

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #371 on: August 01, 2013, 12:55:58 pm »
+1
Why would we care about any item_kinds.txt? We make up our own bullshit stats.

Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #372 on: August 01, 2013, 01:33:35 pm »
0
Why would we care about any item_kinds.txt? We make up our own bullshit stats.

I know, but I need the item_kinds.txt to add them on MY game, so I can take the pictures of the armours, and show them here.
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Offline Zlisch_The_Butcher

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #373 on: August 01, 2013, 01:38:19 pm »
+3
I know, but I need the item_kinds.txt to add them on MY game, so I can take the pictures of the armours, and show them here.
You don't, open the files in openbrf, and replace them with other items temporarily, it's that simple. But really, look at 90% of what you've posted, and ask yourself, aren't most of these of even lower quality than native ones?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #374 on: August 01, 2013, 01:41:50 pm »
+1
ok I`m gonna give it a go
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