Poll

Do you think the devs, should recruit a couple of new devs, to help them with c-rpg??

Yes, they should hire a couple new devs
78 (85.7%)
No, they should not hire no one
13 (14.3%)

Total Members Voted: 91

Voting closed: July 11, 2013, 01:35:20 pm

Author Topic: The Official "Add new armours" thread. UPDATED, please check!  (Read 32986 times)

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Offline Tydeus

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #375 on: August 01, 2013, 02:26:14 pm »
0
Those are not "Waiting to get implemented", they should pass stylistic test, quality test, they should have a decent polycount and adequate texture resolution, then the author should give his permission to use them in mod and only after that they are "waiting to get implemented" which is not one button task either. The ones Sagar mentioned here are way closer to a "Waiting to get implemented" state.
How many of the proposals actually pass these tests?
chadz> i wouldnt mind seeing some penis on my character

Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #376 on: August 01, 2013, 02:30:09 pm »
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does anyone know how I can make the custom items that I added , show up on the cheat menu??
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Offline Zlisch_The_Butcher

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #377 on: August 01, 2013, 02:58:41 pm »
+2
Panos, you don't need to do that at all to test the stuff ingame, the simplest way to test this is just by replacing shit in the brf files, I've taken the liberty of making a very detailed tutorial of 3 pictures for you.

(click to show/hide)
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #378 on: August 01, 2013, 03:54:05 pm »
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I did what you told me to, but this is what I got in game

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any ideas why??
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Offline BlueKnight

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #379 on: August 01, 2013, 03:56:10 pm »
+3
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I used to think that Greeks are poor but now...
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Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #380 on: August 01, 2013, 04:05:49 pm »
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this is how we roll in HellaSS baby  :lol:
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Offline Nordwolf

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #381 on: August 01, 2013, 04:06:55 pm »
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You didn't put the textures in the folder or didn't assign a material in BRF editor.

Offline JackieChan

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #382 on: August 01, 2013, 04:27:50 pm »
+11
devz, why say that armor must be decent quality to be in crpg while keeping this armor still ingame?!?

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/QQ
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 Wهاهاهاهاهاهاهاهاهاه

Offline BlueKnight

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #383 on: August 01, 2013, 04:50:43 pm »
0
I did what you told me to, but this is what I got in game

(click to show/hide)

any ideas why??

You have to do something similar to what I've done with the winged great helmet issue. Link to the topic -> http://forum.meleegaming.com/general-discussion/fair-not-fair-genius/msg709457/#msg709457 . You can skip the combining part of the model construction etc. but you have to focus on adding the model to the group of models and rename some shit. With bigger patch my helmet thingy got cleared but due to this small instruction "how to..." I reinded myself how to do it so I could do that again. I hope you will get some info from that topic. It's a lot of work if you want to check every armour so it'll take you quite some time.

Good luck and keep it going. I'd offer my help with checking stuff&shiet but I'll be pretty busy soon so no chance I guess  :|
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Offline pro.fail

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #384 on: August 01, 2013, 05:29:26 pm »
+1
Fucking awesome stuffs on the list.
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Offline Tydeus

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #385 on: August 01, 2013, 05:34:16 pm »
+1
Removing things is a big no-no(people will lose looms?), replacing them on the other hand is a possibility. Of course, we'd need an appropriate replacement to begin with.
« Last Edit: August 01, 2013, 06:36:26 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Panos_

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #386 on: August 01, 2013, 08:19:37 pm »
0
there is no need to remove nothing from the game, just add something new, I believe that with a playerbase that big, we need a lot of armours.

I`m really hoping that dev`s will recruit a couple of new item balancers to help them a bit , like they did with Fips, who is doing a fantastic job so far.
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Offline Dionysus

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #387 on: August 02, 2013, 08:13:20 am »
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Removing things is a big no-no(people will lose looms?), replacing them on the other hand is a possibility. Of course, we'd need an appropriate replacement to begin with.

If they've loomed any of these awful armors, then they deserve to be punished for their poor judgement...

Just kidding. Perhaps a loom refund can be offered, or some other compensation. If it's difficult to judge what can go, we may as well hold a poll to see what armors the community wants to remove together.

there is no need to remove nothing from the game, just add something new, I believe that with a playerbase that big, we need a lot of armours.

I`m really hoping that dev`s will recruit a couple of new item balancers to help them a bit , like they did with Fips, who is doing a fantastic job so far.

Yeah, I think the problem comes down to balance. While having all of these armors would be absurd, most of them would make great additions to the variety and replacements for some of the old and unused armors in the mod.
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Offline Just A Random Pizza Guy

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #388 on: August 03, 2013, 12:59:13 am »
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Yeah, I think the problem comes down to balance. While having all of these armors would be absurd, most of them would make great additions to the variety and replacements for some of the old and unused armors in the mod.
Again, I must suggest adding the items into the game with stats of already existing items that are similar,  Just giving players more cosmetic options. I feel as if only a select few would have a problem with this.
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Offline Tydeus

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Re: The Official "Add new armours" thread. UPDATED, please check!
« Reply #389 on: August 03, 2013, 01:13:09 am »
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Again, I must suggest adding the items into the game with stats of already existing items that are similar,  Just giving players more cosmetic options. I feel as if only a select few would have a problem with this.
We'll likely be doing this in the future for certain things, been doing it with helmets for a long time now.
chadz> i wouldnt mind seeing some penis on my character