Author Topic: Version 0.201 Released  (Read 32381 times)

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Offline Golradir

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Re: Version 0.201 Released
« Reply #45 on: January 06, 2011, 07:55:54 pm »
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i had to repair every round something, winner or loser :(

Offline Manabalu

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Re: Version 0.201 Released
« Reply #46 on: January 06, 2011, 08:03:59 pm »
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Xbow accuary seems to be bugged, yesterday it was very accurate maybe too accurate. Today it's more like before patch, but sometimes it changed while I'm playing and it get further or closer. Like he is taking the zoom crosshair to the normal crosshair.

Offline Freland

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Re: Version 0.201 Released
« Reply #47 on: January 06, 2011, 08:17:06 pm »
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This is great news - the major issues resolved after just one day - many thanks!
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Offline Penchik

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Re: Version 0.201 Released
« Reply #48 on: January 06, 2011, 08:26:11 pm »
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Tincans again on all servers  :mad:
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Offline Tai Feng

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Re: Version 0.201 Released
« Reply #49 on: January 06, 2011, 08:28:11 pm »
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Yes.

Server swarming with cavalry.

As I typed in the other thread, one more hot "fix" like this and we're back to previous patch.
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.

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Offline kinngrimm

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Re: Version 0.201 Released
« Reply #50 on: January 06, 2011, 08:33:20 pm »
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first of all as i am only about 2 1/2 weeks playing both warband/crpg, great mod, your work is really appreciated, that of all devs.

I play round the clock on EU and NA Servers, and i just loved it that there weren't so much tincans anymore. It looked more like a real historic battle.

20% upkeep was too high 5% could be too low, as you said time will tell.

I liked the idea earlier on if you did some killing the ratio of breaking items/repair decreases. So all are starting with a high ratio which decreases with every kill you do.
As a peasent it wouldn't be a problem because of low level gear, but if you suck as tincan it hurts.
If you just punish the whole team it demotivates players.
Also such a beginning  ratio must somewhat depend on the amount of players you are up against, so we can still play with fewer players on small servers aswell on big once

A humble suggestion for a future patch if i may  :)
If possible can you make the characters resetable on the homepage, without loosing the lvl/exp/gold/items, so we
- can play different builds (perhaps even save/load them)
- have more time in general
- can quickly create a build for a strategus battle
To do so it would  perhaps needed for some players to retire their other toons to one single characeter.

i am looking forward to a long time with crpg


Edit: longterm motivation was mentioned, i go with the heirloomed items alone, gold/xp is just another way to change your playing style. As different weapons/armor and stats allow you to change it.
« Last Edit: January 06, 2011, 08:39:06 pm by kinngrimm »
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Offline KaMiKaZe_JoE

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Re: Version 0.201 Released
« Reply #51 on: January 06, 2011, 08:39:04 pm »
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Thx you chadz.
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG

Offline IceManX

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Re: Version 0.201 Released
« Reply #52 on: January 06, 2011, 08:45:53 pm »
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Tincans again on all servers  :mad:

then go and buy full plate for yourself...
buy pierce or blunt weapons...
perhaps play better than the tincans - you cant play better than a tincan? than the tincan would even dominate you without his platearmor...

just search for a solution by yourself! or play like a team, surround the plate guy, and dont hit your own teammates. i have often seen this, too much teamattack happens when ppl are standing to close and enemies are near.

for me i will never use milanese or black armor, i dont like them! its just the playstyle, why shouldnt someone use plate if he wants?
I have often seen ppl fighting in medium armor because they want it.
let ppl play what they want!

Offline Mordhom

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Re: Version 0.201 Released
« Reply #53 on: January 06, 2011, 08:47:11 pm »
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Im not sure if I like the hotfix upkeep changes , v0.200 needed more time in my opinion - but anyways, I still think adding the old xp/gold system would be very nice w/out removing the new time based system.

Also, you want winners to have an insta reward, multiplicater is nice but I think it's not "enough" for most people, what 0.200 teach us is that people were trying to think of a plan instead of going rambo and hope to outluck the other team, and that was because winning mattered a lot.

More rewards to winning team is the way to go imo.

Thanks for the hard work anyways.
« Last Edit: January 06, 2011, 08:50:10 pm by Mordhom »

Offline Kafein

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Re: Version 0.201 Released
« Reply #54 on: January 06, 2011, 09:06:03 pm »
+1
Thanks for the fast fix, chadz  :!:

Offline Mesmer

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Re: Version 0.201 Released
« Reply #55 on: January 06, 2011, 09:12:15 pm »
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Sorry that I'm like broken CD, but i still have prices from patch.

Offline Oldsnake

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Re: Version 0.201 Released
« Reply #56 on: January 06, 2011, 09:14:08 pm »
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Many tincans as tincans have lots of gold in bank. Maybe if we had the patch with a gold reset we would see less tin cans.

Offline Professor

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Re: Version 0.201 Released
« Reply #57 on: January 06, 2011, 09:46:19 pm »
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My character has been reset and set back about 8 levels.

Offline TheUnknown

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Re: Version 0.201 Released
« Reply #58 on: January 06, 2011, 09:49:03 pm »
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nice a patch no blue fog :)

Offline Ujin

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Re: Version 0.201 Released
« Reply #59 on: January 06, 2011, 10:04:00 pm »
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I gotta say i actually like almost everything now 0_o. Gotta test it some more, can't be true :D.