Author Topic: Version 0.201 Released  (Read 32413 times)

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Offline Manabalu

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Re: Version 0.201 Released
« Reply #15 on: January 06, 2011, 06:43:29 pm »
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NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?

so true. i really can't understand that change. Matches were really exiting yesterday, I give all to make my team win, now i will not really care anymore.
Anyway... thanks for some fixes.

Offline Assarix

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Re: Version 0.201 Released
« Reply #16 on: January 06, 2011, 06:44:39 pm »
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chadz you are a genious. BTW - Thank you much for the Danish sword. I actually liked the expensive system, but let's see how this will work. Super work.

Offline Formless

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Re: Version 0.201 Released
« Reply #17 on: January 06, 2011, 06:47:24 pm »
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it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

Easy fix for that, make is so that if a person kills someone that round they don't have to pay maintenance even if their team loses.  That way people will be encouraged to wear their good stuff even when on a losing team as they will want to make kills and avoid maintenance.  This will also act as a reward for skill.  And put back the maintenance to 20%, or at least don't dismiss that idea totally.  As I got a feeling a 5% penalty won't dis-way people from being tin cans all the time, which was something you wanted to fix in the first place.       

EDIT

The whole random maintenance thing does not make much sense.  Its just a random money sink.  If you are going to use a money sink attach it to something that will reward good play and punish bad.   

 
« Last Edit: January 06, 2011, 06:52:54 pm by Formless »
“Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend.” - Bruce Lee

Offline Joker86

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Re: Version 0.201 Released
« Reply #18 on: January 06, 2011, 06:47:48 pm »
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it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

I think you just completely forgot matters of motivation. On long term there will be no motivation playing cRPG, as more money doesn't help anything, because you can't afford more expensive items, unless you run around naked for a while. Getting higher levels is only fun until lvl 30, then it gets back to the grind you didn't want.

Basically your only motivation for winning a round is getting a higher multiplier for things you don't really need...

Did you also take in concern that you can't just suppose a 50/50 win/loss-ratio? If you win, lose, win, lose and so on you will have less money after ten rounds with 5 wins and 5 losses alternating, than with 5 losses and 3 wins in a row.  :?  :?:
« Last Edit: January 06, 2011, 06:52:44 pm by Joker86 »
Joker makes a very good point.
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Offline Torp

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Re: Version 0.201 Released
« Reply #19 on: January 06, 2011, 06:49:49 pm »
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i love you chadz

Offline forgivers

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Re: Version 0.201 Released
« Reply #20 on: January 06, 2011, 06:50:27 pm »
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im glad about the upkeep but now tincan are back and archer with cut dmg cant stop em anymore
we need piercing dmg back never seen that much xbow before
Actually, it's because I love playing archer, and I like it to be special.
Sad !

Offline Phazey

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Re: Version 0.201 Released
« Reply #21 on: January 06, 2011, 06:51:13 pm »
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it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

Well okay i understand that.

But this is how i see it:
Every round, i had to think about what i dared to wear. Do i dare wear my plate? Do i think i can win this round? And if yes, then i used nice gear, maybe get a few siege shields or a ladder for my team...

Now that breaking is just random, that great new feature is totally gone.

Offline chadz

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Re: Version 0.201 Released
« Reply #22 on: January 06, 2011, 06:53:13 pm »
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I might reduce the break chance for winners. Or increase the maintenance, if it looks like there's too high armor in general.

Lets see how it goes, first. Then we do changes :)

Offline Cris

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Re: Version 0.201 Released
« Reply #23 on: January 06, 2011, 06:53:45 pm »
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Thanks the changes.

I dont know if it was a bug or bad luck

But most times I had to pay upkeep in my last few hours online it was my courser+longsword over and over again...I lost like 20k. Hope this fixes that.
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Offline chadz

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Re: Version 0.201 Released
« Reply #24 on: January 06, 2011, 06:55:13 pm »
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There is now a link that only includes the small files, pack it into your Modules/cRPG/ folder:

http://www.c-rpg.net/cRPG_update.zip

Offline Phazey

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Re: Version 0.201 Released
« Reply #25 on: January 06, 2011, 06:55:40 pm »
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I might reduce the break chance for winners. Or increase the maintenance, if it looks like there's too high armor in general.

Lets see how it goes, first. Then we do changes :)

Music to my ears. I love you, chadz. You rock!  :D

Offline Caaahl

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Re: Version 0.201 Released
« Reply #26 on: January 06, 2011, 06:57:20 pm »
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I want to use this thread (and my first post in here) to thank chadz for that awsome mod and how fast he reacts to bugs and stuff.

Offline Memento_Mori

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Re: Version 0.201 Released
« Reply #27 on: January 06, 2011, 06:58:40 pm »
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thank you chadz :D

Offline Zoidberg

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Re: Version 0.201 Released
« Reply #28 on: January 06, 2011, 06:59:21 pm »
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When i join the servers it says the owner of the server should update the server to 0.2001 is this a problem?
Sorry for my bad English.

Offline Dravic

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Re: Version 0.201 Released
« Reply #29 on: January 06, 2011, 07:00:03 pm »
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There is a problem, chadz must update server first, Zoidberg.

Please, do that, chadz.