Author Topic: Version 0.201 Released  (Read 32386 times)

0 Members and 1 Guest are viewing this topic.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Version 0.201 Released
« on: January 06, 2011, 06:08:01 pm »
+1
A new version was released, changelog:

you have 60 seconds to leave after the match started
you can join in the first 60 seconds
break chance: from 3% to 4%
repair cost: from 20% to 5%
repair dice roll: does not matter if you are on the winning or losing team.
fixing no heirloomed items bug ingame
changed xp from 1500 to 1000 per minute
siege - blue fog removed
some other minor stuff

It is compatible with older versions, however, it will look strange if you keep playing with the older version.

Older server version will not save xp/money.

Edit: download the small fix from: http://www.c-rpg.net/cRPG_update.zip
Or the big one from: http://www.mbrepository.com/file.php?id=2247
« Last Edit: January 06, 2011, 06:56:43 pm by chadz »

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Version 0.201 Released
« Reply #1 on: January 06, 2011, 06:10:25 pm »
0
As there is a chance your items can break even if you win a round: does this happen only to dead people or to anyone?

Is it death based? (Hope not)
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Version 0.201 Released
« Reply #2 on: January 06, 2011, 06:13:51 pm »
0

Offline Dunecat

  • Noble
  • **
  • Renown: 19
  • Infamy: 2
  • cRPG Player
  • h+
    • View Profile
  • Game nicks: Jaer_Selorn
Re: Version 0.201 Released
« Reply #3 on: January 06, 2011, 06:14:53 pm »
0
where to download this new version?
Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.
In memory of Jaer_Selorn, member of Str, ruler of Pagundur

Offline krampe

  • Knight
  • ***
  • Renown: 29
  • Infamy: 4
  • cRPG Player A Gentleman and a Scholar
  • Count Palatine of the Rhine
    • View Profile
  • Faction: Pony
  • Game nicks: krampe and the moons
Re: Version 0.201 Released
« Reply #4 on: January 06, 2011, 06:16:17 pm »
0
Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.


I knew it, you heirloomed a fork! :D

P.S. Thanks for emergency patch!
Sacrum Romanum Imperium

Yeah, well you know, that's just like, your opinion, man.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Version 0.201 Released
« Reply #5 on: January 06, 2011, 06:18:19 pm »
0
Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.

owned
+1
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Dioxete

  • Peasant
  • *
  • Renown: 7
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Den Bitre
  • Game nicks: Date
Re: Version 0.201 Released
« Reply #6 on: January 06, 2011, 06:19:44 pm »
0
that from 20% to 5% means that you down the pay amount or that can be any cost betwen 20 and 5%?

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.201 Released
« Reply #7 on: January 06, 2011, 06:20:31 pm »
0

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Version 0.201 Released
« Reply #8 on: January 06, 2011, 06:22:31 pm »
0
Thx for that reply  :D
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Bruels

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Bruels, Sollen
Re: Version 0.201 Released
« Reply #9 on: January 06, 2011, 06:26:04 pm »
0
I downloaded the file but now when I go to play it minimizes M&B:W and takes me to the TalesWorld forums. I'm not sure what the problem is.
Any suggestions?

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: Version 0.201 Released
« Reply #10 on: January 06, 2011, 06:28:34 pm »
0
What about siege, is it going to be "fixed" or is it not deemed necesary?

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: Version 0.201 Released
« Reply #11 on: January 06, 2011, 06:36:00 pm »
0
repair dice roll: does not matter if you are on the winning or losing team.

NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Version 0.201 Released
« Reply #12 on: January 06, 2011, 06:36:59 pm »
0
Nice.  600k d/l speed.  Thanks chadz
And I should be nice or polite to anyone.... why exactly?

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Version 0.201 Released
« Reply #13 on: January 06, 2011, 06:40:19 pm »
0
NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?

it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Version 0.201 Released
« Reply #14 on: January 06, 2011, 06:40:24 pm »
0
Is siege mode fixed?

(to not be autowin for attackers)