If you spawn same time as your team and stick with them you prob have higher chance to stay alive longer. If you spawn different time and are all alone you have lower chance to stay alive longer. Everyone can choose when they spawn. Sometimes irl issues force you to spawn alone but then you just have to deal with it and not whine about it, it is nobody's fault. Where is the problem?
Sometimes irl [illnesses] force you to [become ill] but then you just have to deal with it and not whine about it, it is nobody's fault. Where is the problem? [No health insurance needed]
Sometimes irl [animals/ice/broken trees on the street] force you to [cause a car accident] but then you just have to deal with it and not whine about it, it is nobody's fault. Where is the problem? [No ambulance needed]
You see the problem of the argmentation? Just because it is nobody's fault, it doesn't mean there is nothing to be done about it. If somebody CAN help something, he SHOULD. The devs can help players who spawned late for some reason, so they should.
You attitude shows already lack of interest, empathy and even understanding for the problems of others.
wat?
I suggest you stop making exaggerated analogies because they make no sense and do nothing to improve your argument. If you spawn late you might have to deal with enemy cav, but you certainly have a good chance to survive even if you don't have a spear, I have survived many times against multiple cav despite being 1h shielder with 0 athletics, just find a wall, map edge, hill, rock or a tree and you are home free. You can find at least one of these near the spawn in most maps.
The analogy is perfect. Because often I spawned as pikeman (!!!) late and I got spawnraped nonetheless by 3 or more cav. YOu don't stand a chance. YOu just haven't experienced it yet.
Dude, my last post was explaining the spawnraping situation from the infantry perspective vs cav...
On the other side the whiners seem to have no clue of cavs perspective and seem to really think spawnraping is how cav gets all their kills.
Seriously feels like I'm arguing with retards.
You explained it from a very special infantry perspective. Most people have other experiences, and what do you do if you do NOT have some obstacle nearby where you can hide, on open plains map or the like, and what if the cav attacking you is not a complete retard who can be fended off by 1hd+shield? Then you are screwed although you haven't done a single mistake.
What is the cav perspective? Needing a reward for getting through to the enemy spawn, in form of easy kills? What are you actually raging about, if you say that it's only one kill per round?
And insulting never helps anything.
What are the arguments why spawnraping should be stopped? "its lame" "it just boosts cavs k/d ratio" "takes no skill"
In other words, people are whining for no reason.
Actually those are the reasons, and those are good reasons. Plus the one reason which you totally ignore, thus showing the lack of empathy and understanding I was talking about: the round of your victim is completely screwed up, as he dies although he did not mistake, and has to wait a complete round before being able to spawn and play again. This kind of thing ruins the game for others, so cav should stop that crap. If they don't have the insight themselves, they simply have to be forced to stop it, for example by spawn protection.
Tell me why it is so detrimental to the gameplay that you think devs need to step in. Only reason I can think of is the spawn lag (if it even exists) that prevents you from controlling your char when you spawn. But even if it is a real issue how many players die because of it? 1 in every 1000 rounds? Other than that spawnraping is just killing afk or unaware infantry that think they are safe when they spawn in the battlefield. So yeah, please enlighten me if you have any good arguments, I'm guessing you don't have any based on your previous posting.
Only cavalry has the chance to kill afks on a regular base. Why? Should cav get some frag-gifts for some reason? Other classes have to work for their kills.
And I already told you why it is detrimental for gameplay. The killed player will hate it way more than being fragged the normal way, while fighting. It kills the game for him. You didn't even think about it. But I tell you, those afks or unaware players you are killing there are no bots for your personal pleasure, they are players like you who want to have fun, and you are killing it to boost your own fun even more. Being killed within the first seconds of a game is
a) not expectable. Round and team based games need some kind of "orientation and preparation"-phase, where players can organize themselves, get and overview, find out where they are and so on. You need just some time to get "into the round". That's why on ALL shooters the spawns are not in the line of sight to each other.
b) highly demotivating. All games try to keep a high player base to stay alive, but too many demotivating experiences cause players to quit playing a game. That's why gameplay should take this into account, as game design is actually about motivation and nothing else.
Enough reasons?