Author Topic: What needs to be changed with version 0.220  (Read 60736 times)

0 Members and 1 Guest are viewing this topic.

Offline SittingBull

  • Earl
  • ******
  • Renown: 381
  • Infamy: 50
  • cRPG Player
    • View Profile
  • Faction: Astralis
  • Game nicks: Chief_SittingBull_Astralis
Re: What needs to be changed with version 0.220
« Reply #270 on: May 01, 2011, 09:30:04 am »
0
The Strategus tab is missing, FYI.

Most likely intentional.

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: What needs to be changed with version 0.220
« Reply #271 on: May 01, 2011, 10:32:35 am »
0
Hi again, i already posted about the frozen lake with the boat map but i noticed strange stuff like that happening on multiple maps. Most noticably houses (verticaly placed) appearing on random places on the map, and houses in general having their texture messed up
Defy me, and you will know what it is to stand against a god.

Offline Gatsby

  • Knight
  • ***
  • Renown: 69
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Game nicks: Goffredo; Montfort
Re: What needs to be changed with version 0.220
« Reply #272 on: May 01, 2011, 11:23:15 am »
0
What about new contruction towers/catapults/tent

Personally, i like the tent, but have some doubts about sigetower and catapult.

The tower should not be allowed in defense, i have already seen some bad use of it, to block ways or to cover the flag..
But even for attackers seems to be too easily to build up. If a Castle is created with some weak point and u can add also a sige tower, or more, the castle itself become too easy to take.

Lastly about catapults, i think those stuff create more problems to attackers then defenders, coz a lot of doors and passages become blocked after some blow. But probably this inconvenience is wanted.

EDIT: about catapults again, i discovered the damage to the walls stand for the entire battle not only one round. So i change my idea, those are supergood for attackers, maybe even too much
« Last Edit: May 01, 2011, 11:36:59 am by Gatsby »

Offline Ganon

  • Peasant
  • *
  • Renown: 8
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Ganon, Linkk
Re: What needs to be changed with version 0.220
« Reply #273 on: May 01, 2011, 11:51:48 am »
0
The oneshotting throwers wasn't enough, now we have piercing longbows (wtf longbows didn't work vs plate, they needed crossbows for that) which oneshot or deal 90% hp damage with one arrow. I don't find it fun and won't be playing much because of it. Maybe if you give 2h the ability to launch a lightsaber, it will be balanced. (call it force throw)

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: What needs to be changed with version 0.220
« Reply #274 on: May 01, 2011, 12:02:32 pm »
0
from my perspective i also have one note on what should be changed...

the patch was overall good, brought like 80 percent of good stuff and 20 percent of stupid one. but i think if you'd discuss the changes beforehand, made some simple list of planned changes you'd save yourself that 20 percent of work and a lot of whinning. also people knowing ahead what is about to come wouldn't ask all over again the stupid questions that put on you a lot of pressure. a pressure to be honest some of devs can't lately handle as they were able before including chadz. it causes a lot of bad blood which is really a pity. i sense that the gap between the devs and the community is getting bigger :o(
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: What needs to be changed with version 0.220
« Reply #275 on: May 01, 2011, 12:11:23 pm »
0
I don't really understand the conclusions here made about lolstab. It's still pretty effective. I spent a few hours playing on the duel server yesterday, and I didn't feel a big difference when I lolstabbed. A little less damage, but I can handle that since what I find gamebreaking with the stab is the ability to make unreadable feints.

One big difference i felt, however, is a buff in polearms speed. All the members of the Grey clan are a pain in the ass to fight, with their spam builds (I swear I never saw ANY Grey clan guy not swinging a 2 handed weapon like an helicopter). More importantly, the LHB seems to skip even more frames than before, a good 1/5 of my blocks simply didn't worked against it.

I feel like some of the polearms that didn't needed a buff at all (mostly, the 4 attack directions polearms), got a little speed buff. I don't understand the logic of nerfing real polearms (only thrust and overhead) with the slot system (although the system in itself is a very good idea) and buffing those that allready were borderline-imba.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: What needs to be changed with version 0.220
« Reply #276 on: May 01, 2011, 02:10:02 pm »
0
(click to show/hide)
+1
learn from the past, live the moment, dream of the future

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: What needs to be changed with version 0.220
« Reply #277 on: May 01, 2011, 02:15:53 pm »
0

One big difference i felt, however, is a buff in polearms speed. All the members of the Grey clan are a pain in the ass to fight, with their spam builds (I swear I never saw ANY Grey clan guy not swinging a 2 handed weapon like an helicopter). More importantly, the LHB seems to skip even more frames than before, a good 1/5 of my blocks simply didn't worked against it.

I thought a lot of polearms got speed reductions rather than boosts? Maybe it's just the ones I use, but Iron Staff used to be 97 and is now 95 for example.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: What needs to be changed with version 0.220
« Reply #278 on: May 01, 2011, 03:12:06 pm »
0
Warspear should be a 1 slot weapon, i can live with the damage nerf and requirement 11 but atleast make it a 1slot weapon :)
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: What needs to be changed with version 0.220
« Reply #279 on: May 01, 2011, 03:23:37 pm »
0
Heavy lance speed buff...

Offline Nindur

  • Knight
  • ***
  • Renown: 29
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Northern Empire Rebellion
  • Game nicks: N1nd3r9
Re: What needs to be changed with version 0.220
« Reply #280 on: May 01, 2011, 03:46:47 pm »
0
I would be happy if the defend the village mode was fixed because it is extremly fun!

Offline Adhonis

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Adonis Adonis_of_Phoenicia Achtung_Panzer
Re: What needs to be changed with version 0.220
« Reply #281 on: May 01, 2011, 03:49:05 pm »
0
I still love my 2h even that is a bit worse against the rest than before.

BUt archers are insanly op... Idk why in all games the creators tend to help the most lame classes xD


I have just seen an archer with bow ammo 1h and shield

So wtf is this shit
« Last Edit: May 01, 2011, 03:53:47 pm by Adhonis »
"E tan, e epi tan"
"Come home with your shield or upon it”-  Spartan woman to her son.

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: What needs to be changed with version 0.220
« Reply #282 on: May 01, 2011, 04:10:58 pm »
0
Heavy lance speed buff...
Either this or we get a damage buff.
Don't mind the fish.

Offline Inhumanetie

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: DoG
  • Game nicks: Inhumane, Arsebiscuits
Re: What needs to be changed with version 0.220
« Reply #283 on: May 01, 2011, 04:16:35 pm »
0
The only bad thing about this patch is archers who choose to use the warbow or longbow have no real choice for melee weapons which sucks, give us some low teir 2H or polearms as 1 slot

Coz at the minute am running around with warbow, 17 arrows and the 2H spiked mace as its the only 1 i can use.
Else it will be a waste of my 60 wpf in 2 handed

i know some archers run around and away, but be4 patch i used to at least attempt melee with my german great sword.
« Last Edit: May 01, 2011, 04:19:28 pm by Inhumanetie »

Offline Adhonis

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Adonis Adonis_of_Phoenicia Achtung_Panzer
Re: What needs to be changed with version 0.220
« Reply #284 on: May 01, 2011, 04:30:51 pm »
0
The only bad thing about this patch is archers who choose to use the warbow or longbow have no real choice for melee weapons which sucks, give us some low teir 2H or polearms as 1 slot

Coz at the minute am running around with warbow, 17 arrows and the 2H spiked mace as its the only 1 i can use.
Else it will be a waste of my 60 wpf in 2 handed

i know some archers run around and away, but be4 patch i used to at least attempt melee with my german great sword.


Yeee por archers... At least you can run away to 2shot a guy when you have the chance. Meles cant have jarids to hunt down archers that go away.

I used to hunt archers with jarids, now wat? waste points to use 3 jarids each round? no.. So archers always scape.
"E tan, e epi tan"
"Come home with your shield or upon it”-  Spartan woman to her son.