Author Topic: What needs to be changed with version 0.220  (Read 60679 times)

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Offline Torben

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Re: What needs to be changed with version 0.220
« Reply #75 on: April 29, 2011, 01:59:29 pm »
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cav pls stop the bitching and read chadz post on page 2 of this thread
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Offline Reinhardt

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Re: What needs to be changed with version 0.220
« Reply #76 on: April 29, 2011, 02:03:55 pm »
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cav pls stop the bitching and read chadz post on page 2 of this thread

Thank you, posts deleted. ^^
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Offline Gisbert_of_Thuringia

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Re: What needs to be changed with version 0.220
« Reply #77 on: April 29, 2011, 02:04:34 pm »
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Actually I don't get it. Why does the Warbow receive an accuracy and dmg buff? It was fine as it was.
Now longbow has piercedamaga and 2 more speedpoints. I haven't tried out the dmg yet, but speed should be nice. But why taking 2 points of accuracy??
It's a long-ranged-bow so why should it be less accurate than other bows?

And please explain to me what you thought when creating the slotsystem. It's impossible now for guys with warbow or longbow to use a meleeweapon o.O  How shall i defend myself in melee fights. Either you create a secondary mode for bows so you can hit someone with it and run away or you change warbow and longbow to 1slot.....

Offline PikeDan

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Re: What needs to be changed with version 0.220
« Reply #78 on: April 29, 2011, 02:09:19 pm »
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Archrs must be nerfed.

There' s too many of them, and it's pure hell for infantry, especially for 2h.

Best pierce damage of 2h = 25, when best bow + best arrows = 35.

How it can be?Great, strong, mighty strike of 2h, have less damage then bloody bow.

Archers too cool now, I dieing in Transitional Armourl by 3 arrows, with 5 IF. W H Y?

Less arrrows, less damage, less speed.

M&B - game about melee fights.Native already CS:S - medieval mod.

Hundreds people playing cRPG becouse of better melee.Please save this Mod Creator!
Get a fucking shield, Archers where underpowered compared to the mass of xbow/throwers before. Nevermind the fact that the only bow that does pierce damage is the Longbow, and it does 24p, as opposed to the Warbow's 28c, and the Longbow is a pain to draw and is inaccurate without mucho WPF, archers needed the buff because they where doing too little damage compared to before, and where constantly being outgunned by xbows and the occasional thrower. Nevermind the fact that an archer either has to choose between an extra quiver of arrows or a melee weapon that he can block with now.

Stop bitching. For once, it's not the archers.

Remove Throwing Lances, that's all I really want in regards to throwing, and of course, fixing the cav issues, because they got nerfed hard with no reason. The only thing that needed the nerfing pre-patch was xbow and throwing, due to the massive amount of xbow/throwing hybrids with 1h/Shield or 2h, and the slot limit fixed that for the most part. But that's all IMO.

@Gisbert: You can equip Daggers with 0 slots. So you can take two sets of arrows and a long-dagger to use in melee combat, I'm an archer, I used it, I killed a few people after the NA-100 opened, it's a nice and fast weapon when you put a few points into Power Strike, but you can't block with it. I find it kinda sad, 'coz I used my heirloomed Longsword in Melee before, but this makes enough sense.

Wish the Longsword was a 1-slot item, though. Always struck me as a 1-slot item, sorta like the Fighting Axe, a 1-slot 1 1/2 hander not unlike the Longsword. Oh well.
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Offline ToxicKilla

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Re: What needs to be changed with version 0.220
« Reply #79 on: April 29, 2011, 02:15:56 pm »
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The new head models. In alot of helmets the back of the head comes out the helmet lol. Just bring back the old ones.

Offline Ming

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Re: What needs to be changed with version 0.220
« Reply #80 on: April 29, 2011, 02:24:25 pm »
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Great efforts and thanks for that, however i was really disappointed :P because i have spent all my efforts heirloom my glaive. Now that it has been nerfed badly, i think shouldnt we deserve a chance to pick our heirlooms again due to the change to almost every weapon in the game? 

Or otherwise all our efforts before were lost, including all those hours we spent fighting for a descent heirloom.

Offline Timotheusthereal

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Re: What needs to be changed with version 0.220
« Reply #81 on: April 29, 2011, 02:28:34 pm »
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What needs to be changed is your lack of previewing how the work occurs with Strategus...

goddamn

Offline Ming

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Re: What needs to be changed with version 0.220
« Reply #82 on: April 29, 2011, 02:30:50 pm »
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ive also lost around 20k

Offline Momo

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Re: What needs to be changed with version 0.220
« Reply #83 on: April 29, 2011, 02:36:24 pm »
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Buff long iron mace. A agree with the crush nerf, and also with the speed nerf (but not 100%), but why the dmg nerf? My 3x loomed mace is a slightly better than a unheirloomed bar mace.

Long Iron Mace:

difficulty: 14
speed rating: 92
shield width: 95
thrust damage: 20 blunt
swing damage: 33 blunt
weapon length: 95
Can't use on horseback
Unbalanced
Knockdown

Bar Mace:

difficulty: 15
speed rating: 92
shield width: 96
thrust damage: 0 blunt
swing damage: 35 blunt
weapon length: 96
Can't use on horseback
Unbalanced
Knockdown

3x heirloomed long iron mace:

difficulty: 14
speed rating: 92
shield width: 95
thrust damage: 22 blunt
swing damage: 36 blunt
weapon length: 95
Can't use on horseback
Unbalanced
Knockdown

Look, it's a completely useless weapon now compared to the bar mace, and that's has +1 reach with the same speed. Yeah, long iron mace has thrust but it was pretty usless pre patch and now it's more useless with this new lolpole anim. I don't mind if the bar mace has better dmg, but please make a balance between the 2 weapon, maybe +1 speed  on the 3rd heirloom for long iron mace. Oh and both maces should receive a slight bonus againts shields or make them balanced. And there is only 1k gold difference between the 2.
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Offline Razzen

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Re: What needs to be changed with version 0.220
« Reply #84 on: April 29, 2011, 02:38:46 pm »
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I dunno if im the only one who have noticed this, but ALL 2handers are new useless, you might as well run around with a war spear with 1 wpf in polearms, people have just been bitching alot about 2handers because many players find 2handers cool and stay at them and learn to manual block and do good movement, but now it have to be even harder for us, now we have to stab people with 3 IF 8 times to kill them, that just aint fair at all.

I guess the people who whined about 2handers got what they wanted, because they simply lose to 2handers, because some 2handers are just better than them so they just whine about it and say "NERF NERF"
« Last Edit: April 29, 2011, 02:42:20 pm by Razzen »
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Offline Momo

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Re: What needs to be changed with version 0.220
« Reply #85 on: April 29, 2011, 02:43:50 pm »
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I dunno if im the only one who have noticed this, but ALL 2handers are new useless, you might as well run around with a war spear with 1 wpf in polearms, people have just been bitching alot about 2handers because many players find 2handers cool and stay at them and learn to manual block and do good movement, but now it have to be even harder for us, now we have to stab people with 3 IF 8 times to kill them, that just aint fair at all.

I guess the people who whined about 2handers got what they wanted, because they simply lose to 2handers, because some 2handers are just better than them so they just whine about it and say "NERF NERF"

People only bitched a lot about crushtrough on maces...

Edit: Yes, crushtrough was kinda silly, but it was the BEST counter againts the 1 handers, and look, they got buffed now, op shield didn't get any nerf...now the maul is completely useless because it's tooooooooo slow.
« Last Edit: April 29, 2011, 02:45:47 pm by Momo »
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Offline Fluffy_Muffin

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Re: What needs to be changed with version 0.220
« Reply #86 on: April 29, 2011, 02:45:23 pm »
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I think you are overreacting Razzen, lolstab was nerfed as it should be, dmg was nerfed also for a little bit. Its not like 2h is useless just nerfed a little bit like everything else, i played for about 4 hours today and didnt notice that much of a differrence.

I think we should all stop jumping to conclusions and wait a bit for everything to cool down and the hotfix to take affect and then judge this patch.

P.S. All my stuff is back yayf
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Offline woody

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Re: What needs to be changed with version 0.220
« Reply #87 on: April 29, 2011, 02:47:51 pm »
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Lost my Heavy Great Axe (heired once). Cant buy a replacement ordinary one - seems a few others had this bug.

Patches always takes time to settle down and having pm'd various business based implementations a bug free launch is almost unknown. So give the guys time and report genuine bugs not whinges about balance.

Offline chaosegg

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Re: What needs to be changed with version 0.220
« Reply #88 on: April 29, 2011, 02:49:02 pm »
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2h are just fine. Try it out before you look at stats and cry.
The game plays different now.

My problem is I had a War Cleaver among other things. It vanished after rollback I believe.
I bought another one. The money disappeared and it is not in my inventory.
I bought a Great Sword. Money gone, no item.

Buying/selling other things seems to work though (helmets an such I tried).
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Offline Razzen

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Re: What needs to be changed with version 0.220
« Reply #89 on: April 29, 2011, 02:51:44 pm »
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I think you are overreacting Razzen, lolstab was nerfed as it should be, dmg was nerfed also for a little bit. Its not like 2h is useless just nerfed a little bit like everything else, i played for about 4 hours today and didnt notice that much of a differrence.

I think we should all stop jumping to conclusions and wait a bit for everything to cool down and the hotfix to take affect and then judge this patch.

P.S. All my stuff is back yayf

It is useless more than ever other melee weapon there is out there. And no "lolstab" wasnt nerfed, the whole idea of being able to attack with a thrust got nerfed, so we cant do that now. You stab with a sword, thats what you do, swords were made for stabbing. If this is not getting fixed them im defitenely going to be a 1hander.
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