Author Topic: What needs to be changed with version 0.220  (Read 60785 times)

0 Members and 1 Guest are viewing this topic.

Offline FICO

  • Noble
  • **
  • Renown: 16
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_FICO
Re: What needs to be changed with version 0.220
« Reply #45 on: April 29, 2011, 11:05:37 am »
0
in game i had cca 30000 $ and after game i went to page and there was cca 27000 (i closed game at the very beginning of round, so it isn't upkeep. i guess. because my upkeep isn't so high)
visitors can't see pics , please register or login

A fighter is more dangerous, starved, sick, injured, sleep-deprived, drunk and naked than the normal person is well-fed, healthy, whole, rested, cold sober and armed to the teeth

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: What needs to be changed with version 0.220
« Reply #46 on: April 29, 2011, 11:11:52 am »
0
Lost my lordly gauntlets  :cry: and sarranid guard armor.

But hey atleast i got a dress right?
Defy me, and you will know what it is to stand against a god.

Offline BlameMeForTheNoise

  • Count
  • *****
  • Renown: 189
  • Infamy: 21
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Varangian Guards
  • Game nicks: Vanguard_Sonjarr
Re: What needs to be changed with version 0.220
« Reply #47 on: April 29, 2011, 11:12:50 am »
0
When i use my pike the stab-animation is really weird. I release the attack-button and it takes like 0.5 sec before it actually attacks, and then does so instantly... Very hard to block or chamber for enemies... It is so "abrupt".
« Last Edit: April 29, 2011, 11:16:53 am by BlameMeForTheNoise »

Offline Darter

  • Peasant
  • *
  • Renown: 4
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Game nicks: Secik
Re: What needs to be changed with version 0.220
« Reply #48 on: April 29, 2011, 11:38:46 am »
0
Arabian Cavalry Sword
difficulty: 13
speed rating: 95
shield width: 105
thrust damage: 19 pierce
swing damage: 33 cut
weapon length: 105

vs

Masterwork Arabian Cavalry Sword
difficulty: 13
speed rating: 96
shield width: 105
thrust damage: 21 pierce
swing damage: 36 cut
weapon length: 105

Only +1 to speed on masterwork it is right or its a bug ?
Before patch it has 97 speed

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: What needs to be changed with version 0.220
« Reply #49 on: April 29, 2011, 11:41:38 am »
0
Arabian Cavalry Sword
difficulty: 13
speed rating: 95
shield width: 105
thrust damage: 19 pierce
swing damage: 33 cut
weapon length: 105

vs

Masterwork Arabian Cavalry Sword
difficulty: 13
speed rating: 96
shield width: 105
thrust damage: 21 pierce
swing damage: 36 cut
weapon length: 105

Only +1 to speed on masterwork it is right or its a bug ?
Before patch it has 97 speed

I think they wanted to sort things out to avoid mw weapons to dominate everything. Now many weapons only increase their speed rating by 1 at the second heirlooming.

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: What needs to be changed with version 0.220
« Reply #50 on: April 29, 2011, 11:42:28 am »
0
well i gots my itemz bak yeeeeeeee
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline BaldRider

  • Noble
  • **
  • Renown: 13
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: What needs to be changed with version 0.220
« Reply #51 on: April 29, 2011, 11:55:45 am »
0
Website doesn't show weight of shields.
It refers to leg armor as accuracy.
Projectile speed I think have been replaced by shield height on crossbows and bows.

Actually, the website doesn't show weights at all.
« Last Edit: April 29, 2011, 12:10:40 pm by BaldRider »

Offline Armbrust_Schtze

  • Knight
  • ***
  • Renown: 72
  • Infamy: 110
  • cRPG Player
  • (being watched)
    • View Profile
  • Game nicks: Philip :)
Re: What needs to be changed with version 0.220
« Reply #52 on: April 29, 2011, 12:22:19 pm »
0
the kettlehat gorget/throat is bugged when i wear it to my favorite xbowman armors (padded cloth, padded leather)

see here: http://steamcommunity.com/profiles/76561197988248702/screenshot/576669726742732483/?

and the ninja mask and other hoods show nude patches on the head..

could just be fixed by restoring the old model, dont know what was wrong with it, and sorry for my harsh words chadz in the bug reports threat, i overreacted due to anger about new patch..

btw nice gamemodes, and armors there! <3
This masterwork bolt will send you straight to hell Tincan!

Offline Sir_Bertran

  • Knight
  • ***
  • Renown: 43
  • Infamy: 3
  • cRPG Player A Gentleman and a Scholar
  • Robber-baron of The Pillagers.
    • View Profile
  • Faction: The Pillagers
  • Game nicks: Sir_Bertran
Re: What needs to be changed with version 0.220
« Reply #53 on: April 29, 2011, 12:23:37 pm »
0
Archrs must be nerfed.

There' s too many of them, and it's pure hell for infantry, especially for 2h.

Best pierce damage of 2h = 25, when best bow + best arrows = 35.

How it can be?Great, strong, mighty strike of 2h, have less damage then bloody bow.

Archers too cool now, I dieing in Transitional Armourl by 3 arrows, with 5 IF. W H Y?

Less arrrows, less damage, less speed.

M&B - game about melee fights.Native already CS:S - medieval mod.

Hundreds people playing cRPG becouse of better melee.Please save this Mod Creator!
We'll pillage your village!

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: What needs to be changed with version 0.220
« Reply #54 on: April 29, 2011, 12:27:15 pm »
0
i haven't played the patch longer than 5 seconds, but its great...

regarding the sounds:
i logged in and tried to say "attack the siege tower" and "attack the catapult" - at both times my game immediately crashed.

i'm not sure if it wasn't caused because i had MMS mod installed, but i suppose not when all the sounds and sounds.txt was probably overwritten with the new version?
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Rhaegar

  • Earl
  • ******
  • Renown: 350
  • Infamy: 17
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: Nord_Rhaegar
Re: What needs to be changed with version 0.220
« Reply #55 on: April 29, 2011, 12:30:25 pm »
0
I can not find my Masterwork  Long Espada Eslavona  someone saw her?  :cry:

Offline Armbrust_Schtze

  • Knight
  • ***
  • Renown: 72
  • Infamy: 110
  • cRPG Player
  • (being watched)
    • View Profile
  • Game nicks: Philip :)
Re: What needs to be changed with version 0.220
« Reply #56 on: April 29, 2011, 12:35:07 pm »
0
and when you randomly press the Q button in melee u are as good as dead because then u cant move anymore (at least with the mouse) and it takes important long seconds (during a fight) untill u can get out of the voice menue because of the many layers of voic opportunities..just make it that u can still move while using the voice button, thx
This masterwork bolt will send you straight to hell Tincan!

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: What needs to be changed with version 0.220
« Reply #57 on: April 29, 2011, 12:36:08 pm »
0
New animations are RETARDED, sorry.

The polearm stab is too slow at the beginning then too fast when it strikes. It can also hit when the char is preparing to release, which is allready abused.

No comment about the 1h stab  :rolleyes:

Otherwise, some good new stuff added, and the website now looks much better and is more ergonomic.

Offline sF_Zorro

  • Peasant
  • *
  • Renown: 7
  • Infamy: 11
  • cRPG Player
    • View Profile
  • Faction: RoyalKnight
  • Game nicks: RoyalKnight_Bastard_Bernhard
  • IRC nick: Zorro
Re: What needs to be changed with version 0.220
« Reply #58 on: April 29, 2011, 12:37:49 pm »
0
I WANT MY MASTERWORK GREATSWORD Back !!!
visitors can't see pics , please register or login

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: What needs to be changed with version 0.220
« Reply #59 on: April 29, 2011, 12:38:07 pm »
0
Cavalry was nerfed for no reason at all. See rage posts at general discussion why.
Don't mind the fish.