Author Topic: did one handed turn speed get adjusted??  (Read 4340 times)

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Offline Nazurdin

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Re: did one handed turn speed get adjusted??
« Reply #15 on: January 14, 2013, 04:55:55 pm »
+2
Lol Rufio, just look at the ground and pull some of this epileptic moves of yours, puny shielders like me cant stand a chance. But please, don't let us drown in your tears, I prefer a quick death.
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Offline Erzengel

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Re: did one handed turn speed get adjusted??
« Reply #16 on: January 14, 2013, 04:56:12 pm »
0
It really seems like you play a different game than most other people Rufio. When was your glorious "eazymod" time as shielder by the way? Since I am playing the mod I can only remember you as 2h.

Offline rufio

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Re: did one handed turn speed get adjusted??
« Reply #17 on: January 14, 2013, 05:43:05 pm »
-1
he is called lelouche lamperouge and he is king of prostitutes and kills hopefull young warriors aiming to be legends someday, also my main has been shielder , and cav for gens before i went for my ultimate build
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Offline Leshma

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Re: did one handed turn speed get adjusted??
« Reply #18 on: January 14, 2013, 05:45:18 pm »
+6
Also, knockdown chance of one handed maces is just silly high.

Offline rufio

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Re: did one handed turn speed get adjusted??
« Reply #19 on: January 14, 2013, 05:45:59 pm »
0
i have also lobbyd for that to change, reduce the knockdown chance to like 12% or make them unballanced!
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Offline Kafein

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Re: did one handed turn speed get adjusted??
« Reply #20 on: January 14, 2013, 06:07:27 pm »
+4
Have to agree with Rufio. "Swashbuckling" isn't hard at all. In direct duels, it has an edge over 2h/polearms that have less than 3 attacks. For example, I'm using Dadao atm and it's pretty damn hard to win against any semi-competent shielder/onehander.

Stun + hiltslash ? Especially with a dadao.

Also, knockdown chance of one handed maces is just silly high.

Yes, nerf the only 1h left that do a little bit of damage. Please.

Offline Erzengel

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Re: did one handed turn speed get adjusted??
« Reply #21 on: January 14, 2013, 06:11:50 pm »
0
Also, knockdown chance of one handed maces is just silly high.

Compared to the knockdown chance of Bar Mace it is extremly low. Stop crying 2h heroes. :)

@rufio

Unbalanced one handed maces? Really? Come on it is getting ridiculous...
« Last Edit: January 14, 2013, 06:16:55 pm by Churchill »

Offline Strudog

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Re: did one handed turn speed get adjusted??
« Reply #22 on: January 14, 2013, 06:16:59 pm »
+1
Compared to the knockdown chance of Bar Mace it is extremly low. Stop crying 2h heroes. :)

The Warhammer knocks me down every time i come into contact with it, or it 1 hits me
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Offline Erzengel

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Re: did one handed turn speed get adjusted??
« Reply #23 on: January 14, 2013, 06:17:50 pm »
-2
The Warhammer knocks me down every time i come into contact with it, or it 1 hits me

Simply not true....  :rolleyes:

Offline CrazyCracka420

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Re: did one handed turn speed get adjusted??
« Reply #24 on: January 14, 2013, 06:29:14 pm »
+3
Yeah how ridiculous that you can now adjust an overhead with a light/short weapon...I mean, how would anyone manage to do such a great feat in real life.    :rolleyes:

The reason this was implemented in the first place was because of the super long (pike/long spear) or super heavy (mauls) weapons being able to helicopter spin and hit anything in their swing radius, even if the overhead was already "in the ground".  You should have always been able to do this with lighter/shorter weapons. 

Also the 1h stab animation is terrible and before this turn rate removal you had to have the person off center to your right, and god forbid they move slightly when you're trying to thrust.

Again, this makes perfect sense.  The lighter/shorter weapons should be less affected by the turn speed nerf than heavier/longer weapons (in regards mainly to thrusting/overheads)
« Last Edit: January 14, 2013, 06:34:05 pm by CrazyCracka420 »
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Offline Dalhi

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Re: did one handed turn speed get adjusted??
« Reply #25 on: January 14, 2013, 06:32:18 pm »
+2
Personally I am not a fan of any game mechanics that gives you "free" hit.

Back to the topic, overheads feels much better now, wich is awsome for me.
« Last Edit: January 14, 2013, 06:40:05 pm by Dalhi »

Offline Leshma

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Re: did one handed turn speed get adjusted??
« Reply #26 on: January 14, 2013, 06:45:39 pm »
+2
Stun + hiltslash ? Especially with a dadao.

Hiltwhat? I haven't been hiltslashed in ages myself, and doing it on my own is so much harder than it used to be. I used to harass turtles with it, now that's ten times harder to do than it was before. And Dadao is slower, you are probably thinking of Miadoao.

Stun? Maybe that works if you have 10 PS or more, personally I've rarely seen anyone stunned long enough to be able to hit him twice.

Offline Leshma

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Re: did one handed turn speed get adjusted??
« Reply #27 on: January 14, 2013, 06:50:09 pm »
+1
Simply not true....  :rolleyes:

Yes it is true, those weapons knock me down most of the time. And I don't think that Barmace has higher chance, it's probably the same (based on PS or whatever). And imho Barmace and Great Maul having same knock down chance like Flanged mace, that's silly.

Offline Joseph Porta

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Re: did one handed turn speed get adjusted??
« Reply #28 on: January 14, 2013, 06:57:59 pm »
0
1h mace is knockdown usually every first or second hit.. not even kidding
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Re: did one handed turn speed get adjusted??
« Reply #29 on: January 14, 2013, 06:59:04 pm »
0
Have to agree with Rufio. "Swashbuckling" isn't hard at all. In direct duels, it has an edge over 2h/polearms that have less than 3 attacks. For example, I'm using Dadao atm and it's pretty damn hard to win against any semi-competent shielder/onehander.
Problems with Dadao? You are full of shit leshma.


Look at prices on mioadao and dadao and you will see how shit and unwanted those items are. That tells a lot about this.