Yeah how ridiculous that you can now adjust an overhead with a light/short weapon...I mean, how would anyone manage to do such a great feat in real life.
The reason this was implemented in the first place was because of the super long (pike/long spear) or super heavy (mauls) weapons being able to helicopter spin and hit anything in their swing radius, even if the overhead was already "in the ground". You should have always been able to do this with lighter/shorter weapons.
Also the 1h stab animation is terrible and before this turn rate removal you had to have the person off center to your right, and god forbid they move slightly when you're trying to thrust.
Again, this makes perfect sense. The lighter/shorter weapons should be less affected by the turn speed nerf than heavier/longer weapons (in regards mainly to thrusting/overheads)