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Thoughts on the Name and Storyline?

Great!
Eh, it's alright.
I didn't read it, it's really fucking long.
It sucks
You'll always be KUTT in my eyes, nerds.

Author Topic: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]  (Read 3387 times)

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Offline Joseph Porta

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #15 on: January 14, 2013, 11:06:21 pm »
0
Twelve hands to fap them all.

Good Luk!
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

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Offline Arjay

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #16 on: January 15, 2013, 01:21:09 am »
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If you don't want to be connected to the former clan KUTT, you probably shouldn't mention it in the title, or any other time during the first post. Just saying!
« Last Edit: January 15, 2013, 01:24:15 am by Arjay »

Offline MrPink44

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #17 on: January 15, 2013, 04:03:46 am »
0
You should have me be the head of the House of the Spiked Wall for my vicious hoplite style.
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Offline Equal

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #18 on: January 15, 2013, 04:52:42 am »
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Cool clan - but wouldn't there be 24 hands total?
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Offline Arjay

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #19 on: January 15, 2013, 07:56:19 am »
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Cool clan - but wouldn't there be 24 hands total?

Most people only put one hand in the circle, most...

Offline Tanken

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #20 on: January 15, 2013, 11:13:06 pm »
+1
Why couldn't you just have named yourself KUTT 2.0.
No differences besides original one was winter theme, is there?

Well, some major differences would be that KUTT was more of a uniformed large army. Xeen and all his friends were also the core-members of KUTT long before KUTT was even really a recognized clan in cRPG. It wouldn't be fair to them for us to carry on the name they established with the KUTT brand, when they are no longer apart of it in cRPG. KUTT was also themed more along the lines of Guardians of the Tundra and weren't bent on warfare, and we also used a lot of Heraldic Stuff and Plate.

Whereas..

The Twelve Hands is an informal gathering of houses, each bringing their own theme to the clan. So, under one banner you may very well see Swiss Pikemen alongside Samurai Warriors, Mongols, or Barbarians. In a sense, we will be more of a bandit faction this time around and being slightly more aggressive--not to gain territory, but to "Quest" for "Holy Relics". The clan sets itself apart in appearance and theme as well as lore, yet the core members this time around were for the most part involved in 2nd or 3rd Generation KUTT hierarchy.

So, in short, there are some similarities based on members and color-scheme, but our goal is to be almost entirely different from KUTT in as many areas as we can, while attempting to do something fresh and new.
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Offline LordBerenger

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #21 on: January 15, 2013, 11:29:22 pm »
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Well, some major differences would be that KUTT was more of a uniformed large army. Xeen and all his friends were also the core-members of KUTT long before KUTT was even really a recognized clan in cRPG. It wouldn't be fair to them for us to carry on the name they established with the KUTT brand, when they are no longer apart of it in cRPG. KUTT was also themed more along the lines of Guardians of the Tundra and weren't bent on warfare, and we also used a lot of Heraldic Stuff and Plate.



Something tells me eventually you'll be biased bandits in strat lol. A.ka picks an alliance.
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Offline Tanken

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #22 on: January 15, 2013, 11:33:50 pm »
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Something tells me eventually you'll be biased bandits in strat lol. A.ka picks an alliance.

Well, maybeeee...I don't want to rule it out since we don't openly label ourselves as Bandits--anything is bound to happen. However, I can tell you this, if we do use a lot of banditry it will be done in an Anti-Hero fashion, meaning if one faction is overwhelmingly controlling the game or dominating an opponent or unjustly picking on someone they shouldn't be--we'll most likely be stepping in. Whether it's disrupting their trade routes, fucking with their less-defended villages, or crossing paths with their incoming armies. Who knows! They may have some relics on them  :wink:
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Offline LordBerenger

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #23 on: January 15, 2013, 11:35:44 pm »
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Just go and invade EU with all your available troops. That should be nice since you trolled my Jihad invasion force back last year :)

« Last Edit: January 15, 2013, 11:39:33 pm by CountBerenger »
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Offline Tanken

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #24 on: January 15, 2013, 11:38:55 pm »
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hehehe. Jihad... xD I remember that. Well, if I ever need to call on some Muslims to search for a relic of sorts, at least I know who to go to.
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Offline LordBerenger

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #25 on: January 16, 2013, 01:39:20 pm »
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Found a vid of Tanken going batshit insane over Obama.

Lololol

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Offline Tanken

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #26 on: January 16, 2013, 10:18:00 pm »
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Lmfao. I hate idiots like that in Second Life. May have been me...when was this video taken..... hahaha.
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Offline Tears of Destiny

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #27 on: January 16, 2013, 10:21:57 pm »
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Best of luck!
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Tanken

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #28 on: January 17, 2013, 12:59:44 am »
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Thanks Tears. Going to go ahead and turn on the Recruitment Sign for a little while. We want to invite more people to join us at this time.


Come join our Crusade to recover the Lost Relics of Legend across Calradia!
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Offline Taser

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Re: [The Twelve Hands] From the ashes of KUTT, something eerie arises... [NA]
« Reply #29 on: January 17, 2013, 08:28:25 am »
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Good luck to you guys. I foresee the templars getting involved here. Baal threatens chadzatianity.. or does He?
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