Why couldn't you just have named yourself KUTT 2.0.
No differences besides original one was winter theme, is there?
Well, some major differences would be that KUTT was more of a uniformed large army. Xeen and all his friends were also the core-members of KUTT long before KUTT was even really a recognized clan in cRPG. It wouldn't be fair to them for us to carry on the name they established with the KUTT brand, when they are no longer apart of it in cRPG. KUTT was also themed more along the lines of Guardians of the Tundra and weren't bent on warfare, and we also used a lot of Heraldic Stuff and Plate.
Whereas..
The Twelve Hands is an informal gathering of houses, each bringing their own theme to the clan. So, under one banner you may very well see Swiss Pikemen alongside Samurai Warriors, Mongols, or Barbarians. In a sense, we will be more of a bandit faction this time around and being slightly more aggressive--not to gain territory, but to "Quest" for "Holy Relics". The clan sets itself apart in appearance and theme as well as lore, yet the core members this time around were for the most part involved in 2nd or 3rd Generation KUTT hierarchy.
So, in short, there are some similarities based on members and color-scheme, but our goal is to be almost entirely different from KUTT in as many areas as we can, while attempting to do something fresh and new.