Author Topic: This double hit business  (Read 18327 times)

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Offline cmp

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Re: This double hit business
« Reply #270 on: January 12, 2013, 03:36:57 pm »
+1
I see. So when you break compatibility, you plan on dispensing with the formula and manually adjusting every weapon's turn speed? Or will you only be doing that for weapons that are outliers under the formula? Well, either way, I'm rather excited for this change and glad that you guys considered trying it. It should really help to make each weapon feel like it handles a little differently from other weapons of the same type, which is a good thing in my book.

Every weapon will be adjusted manually.

Offline Paul

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Re: This double hit business
« Reply #271 on: January 12, 2013, 03:39:02 pm »
+8
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Offline cmp

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Re: This double hit business
« Reply #272 on: January 12, 2013, 03:39:40 pm »
+1

Offline Fasader

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Re: This double hit business
« Reply #273 on: January 12, 2013, 03:47:34 pm »
0
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Offline rustyspoon

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Re: This double hit business
« Reply #274 on: January 12, 2013, 04:03:53 pm »
+1
Another example of theory vs practice. Axe or maul? Don't be ridiculous. They do work if you manage to hit a single shielder 4-5 times, and what is left after the shield breaks? A class that many play today, a "swashbuckler" with full hp. Also, you can't really concentrate only on one shielder when your whole team starts retreating and shielders gank those who keep fighting. Shield in masses is very OP, it is not even that much of teamplaying, it is just moving together and breaking enemy line of defense.

For example, I don't see a team consisted of 1h & hoplite shielders losing vs whole team of "insert any class here".

So from what you're saying...this is how fights go where you play:

A team of shielders stands in a line, hits RMB and moves forward. Your team screams, "They have hoplites and we don't know how to block down!" D:

Your team runs away, leaving you to get beat down by 50 shielders.

Sounds more like fail teamplay on your side. Also, I never knew that a swashbuckler was a fearsome opponent. I know their short reach, low damage and susceptibility to stuns is a huge advantage and all, but still.

All the classes are pretty balanced. Your idea that shielders are like some rampaging Mongol horde is not only ridiculous...but kind of odd.
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Offline Teeth

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Re: This double hit business
« Reply #275 on: January 12, 2013, 04:15:50 pm »
+2
(click to show/hide)
NA bad, NA don't understand.

Shielders push, force the enemies to block sideways with ye old leftswing, hoplites stab. Shielder with pike/hoplite/longspear support is amazingly strong.

Offline Zlisch_The_Butcher

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Re: This double hit business
« Reply #276 on: January 12, 2013, 04:16:01 pm »
+2
So from what you're saying...this is how fights go where you play:

A team of shielders stands in a line, hits RMB and moves forward. Your team screams, "They have hoplites and we don't know how to block down!" D:

Your team runs away, leaving you to get beat down by 50 shielders.

Sounds more like fail teamplay on your side. Also, I never knew that a swashbuckler was a fearsome opponent. I know their short reach, low damage and susceptibility to stuns is a huge advantage and all, but still.

All the classes are pretty balanced. Your idea that shielders are like some rampaging Mongol horde is not only ridiculous...but kind of odd.
Sig worthy
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline tizzango

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Re: This double hit business
« Reply #277 on: January 12, 2013, 04:18:26 pm »
0
R.I.P Ninja build

Offline Erzengel

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Re: This double hit business
« Reply #278 on: January 12, 2013, 04:21:36 pm »
+8
NA bad, NA don't understand.

Shielders push, force the enemies to block sideways with ye old leftswing, hoplites stab. Shielder with pike/hoplite/longspear support is amazingly strong.

Every class is extremly strong with pike/hoplite/longspear support.  :rolleyes:

Offline Teeth

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Re: This double hit business
« Reply #279 on: January 12, 2013, 04:38:40 pm »
+2
Every class is extremly strong with pike/hoplite/longspear support.  :rolleyes:
None can apply pressure like shielders. For all you 'shielders are underpowered' people I am stf-ing one and I am having x5 forever. By supporting pokers on my team I have an incredible effect on the chances of victory for my team, and even if we lose I still get valour due to getting loads of proximity points.

I don't have any trouble with spamming 2h, but I am using very fast stuff I guess it is not fair to draw conclusions about that.

Edit: I do have some problems with weapons going straight through a held up shield, that is rather weird.
« Last Edit: January 12, 2013, 04:42:59 pm by Teeth »

Offline Erzengel

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Re: This double hit business
« Reply #280 on: January 12, 2013, 04:40:50 pm »
0
None can apply pressure like shielders. For all you 'shielders are underpowered' people I am stf-ing one and I am having x5 forever.

Good luck with that. :D

Offline Dalhi

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Re: This double hit business
« Reply #281 on: January 12, 2013, 04:50:20 pm »
0
Edit: I do have some problems with weapons going straight through a held up shield, that is rather weird.

It's pretty common, quite a lot of players learned how to "bypass" the shield with longer pole/2h, you get the impression that guy is right in front of you and the hit should land on your shield, yet it hits your side.

I think the ganking problem comes from lack of friendly fire between shielders. They are able to close in safely without their teammate hitting them in 2 vs 1. With any other melee class, in 2 vs 1 you can often hurt your teammate because of that one guy's footwork action.

 :lol:
« Last Edit: January 12, 2013, 05:38:17 pm by Dalhi »

Offline Rebelyell

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Re: This double hit business
« Reply #282 on: January 12, 2013, 05:03:51 pm »
-1
1h are up because

Flanged Mace
Iberian Mace
Military Cleaver
Niuweidao
Military Pick
Military Hammer
Arabian Cavalry Sword
Elite Scimitar
Steel Pick
Warhammer

all that weapons are up
 knockdown, high blunt dmg and high speed, they need 1/2 hits to kill anyone from horesback, archers laugh when some cav guy hit them to the face with h lance
that is so much worse than 2h polear is...


ou and shield, thrust me every 2hender/polearm love to get shot to the face with arrow that you blocks with shields( no fun at all)

yea buff 1h
« Last Edit: January 12, 2013, 05:07:45 pm by Rebelyell »
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Offline Erzengel

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Re: This double hit business
« Reply #283 on: January 12, 2013, 05:10:07 pm »
+1
1h are up because

Flanged Mace
Iberian Mace
Military Cleaver
Niuweidao
Military Pick
Military Hammer
Arabian Cavalry Sword
Elite Scimitar
Steel Pick
Warhammer

all that weapons are up
 knockdown, high blunt dmg and high speed, they need 1/2 hits to kill anyone from horesback when archers laugh when some cav guy hit them to the face with h lance
that is so much worse than 2h polear is...


ou and shield, thrust me every 2hender/polearm love to get shot to the face with arrow that you blocks with shields( no fun at all)

yea buff 1h

You play a class that has a weapon like Bar Mace and call 1h op? Aren't you using a Bastard Sword all the time btw?  :lol:

Offline Vodner

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Re: This double hit business
« Reply #284 on: January 12, 2013, 05:23:13 pm »
+12
Does every single thread have to degenerate into either a weapon class dick-waving match, or an NA vs EU dick-waving match? That got really old over a year ago.