Author Topic: This double hit business  (Read 18446 times)

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Offline Grumpy_Nic

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Re: This double hit business
« Reply #15 on: January 09, 2013, 11:26:19 pm »
0
Exactly

Offline _GTX_

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Re: This double hit business
« Reply #16 on: January 09, 2013, 11:26:56 pm »
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Exactly

Well thats 1 more reason to stay in rageball then. That kinda fucks up the good players... normally the fights was decided by slightly better footwork and timings between good players.... now it seems like the worse player can win aswell.
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Offline Dooz

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Re: This double hit business
« Reply #17 on: January 09, 2013, 11:28:36 pm »
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So how do you avoid being hit then? You block a swing, then you swing but so does the other guy and you both hit each other, every time?
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Offline Grumpy_Nic

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Re: This double hit business
« Reply #18 on: January 09, 2013, 11:29:37 pm »
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not every time, when the timing of both swings is very close to each other. But still quite annoying tbh

Offline Apsod

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Re: This double hit business
« Reply #19 on: January 09, 2013, 11:30:46 pm »
+3
What kind of crap is this? :mad:

Offline Dooz

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Re: This double hit business
« Reply #20 on: January 09, 2013, 11:31:33 pm »
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Oh okay, so the swing will still get interrupted if you hit the guy early enough? Hmm, if it's only on EU1, I might have to hop on and spec. Kinda sounds good, but who knows.
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Offline Strudog

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Re: This double hit business
« Reply #21 on: January 09, 2013, 11:32:55 pm »
+4
worst add on to the game get rid of it
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Offline TheAppleSauceMan

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Re: This double hit business
« Reply #22 on: January 09, 2013, 11:34:16 pm »
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Haven't experienced it personally, but if it's as you've described it, sounds like a mistake. I don't feel like the devs would implement something that encourages spam, er at least I hope not.
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Offline Skurwiwij

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Re: This double hit business
« Reply #23 on: January 09, 2013, 11:36:17 pm »
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I really like this new change, the whole point of fencing is to kill in such a manner that your enemy wont be able to hurt you. This is a step foward and makes combat feel more realistic.
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Offline Zanze

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Re: This double hit business
« Reply #24 on: January 09, 2013, 11:41:02 pm »
+18
Sounds like a HUGE boost to strength crutchers.

"Oh, you hit me first and did 1/5 of my health? Cute. Let me just 1 shot you anyways."

Offline Osiris

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Re: This double hit business
« Reply #25 on: January 09, 2013, 11:41:46 pm »
+2
It makes anything other than a high hp tincan pointless. its just too damn risky to attack a str stacking 2h unless its a perfect strike. double hit? nope thats gone. deviate at all from the hit block hit block pattern? nope that gets you killed now! fighting a guy who just spams and doesn't block? better hope you have enough str to kill him otherwise your getting a hit in the face yay! fighting a guy who only tries to hiltslash constantly? good luck getting a hit in ^^
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Offline Lizard_man

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Re: This double hit business
« Reply #26 on: January 09, 2013, 11:42:52 pm »
-4
Someone stabs you and you stab them at the same time, you both take damage. What's wrong with that? I think it's great... :P
« Last Edit: January 09, 2013, 11:51:56 pm by Lizard_man »
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Offline Dooz

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Re: This double hit business
« Reply #27 on: January 09, 2013, 11:43:22 pm »
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It does seem realistic... if someone has a swing cocked and ready, releases and it's coming at you full force, why should it stop mid-air when you make contact with him at about the same time? Especially in cases where it's just a glance or something, but of course it's not differentiated here I guess, glance or not. But a step in the right direction...? I feel like the more people hate a feature, the more realistic and probably better it is.
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Offline Elindor

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Re: This double hit business
« Reply #28 on: January 09, 2013, 11:45:48 pm »
+1
Realistic?  Probably yes.
Do I see the potential problems from a gameplay stance?  Yeah.

We'll see.

---

Perhaps the swing of the interrupted player should (although connecting) lose some force?
« Last Edit: January 09, 2013, 11:48:58 pm by Elindor »
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Offline Osiris

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Re: This double hit business
« Reply #29 on: January 09, 2013, 11:47:29 pm »
+2
lizard man you use a hard hitting unbalanced cleaver ofc you love it :D

dooz just because it might be realistic doesn't make it good (not to mention getting a full hit wouldn't be realistic as the strength would be taken out of a swing if you smash a guys head in) Im just against things that limit the combat even more. See a mauler on siege? oh now what can you do.....
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