Author Topic: New patch (whenever it comes)  (Read 2925 times)

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Offline Angellore

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Re: New patch (whenever it comes)
« Reply #30 on: January 09, 2013, 11:53:32 am »
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Plus something that I always hoped to see, wich is disabling attack maybe even block animations while jumping.
Yup, when I came back here I was surprised they disabled jumping and shooting by archers and crossbowmans. But after playing a while, I think it was very good change.
Same time i'm wondering why didn't they disabled jump-throwing and jump-attacking. Such a simple change would fix so many broken things.

Offline Corsair831

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Re: New patch (whenever it comes)
« Reply #31 on: January 09, 2013, 04:08:25 pm »
+3
if they did all of these suggestions i would just stop playing. If armour gets buffed beyond what it already is (which is really really op) it'll just be 'tarded
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Offline Gurnisson

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Re: New patch (whenever it comes)
« Reply #32 on: January 09, 2013, 04:26:27 pm »
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For some people it's the way they play, how they dodge melee hits, I do realize that and that's why I know that this will never happen  :lol:

I'd join the long spear group instead of nerfing myself with my pike... :)
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Zlisch_The_Butcher

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Re: New patch (whenever it comes)
« Reply #33 on: January 09, 2013, 04:31:50 pm »
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Dodging bellow and above attacks via jumping and bending down is fun, the many weird techniques you can execute via jumping are also fun, real threedimensional combat beyond swinging at the head is a realm the majority of players haven't ever delved into and I personally would stop playing if they removed that aspect of melee combat.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline [ptx]

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Re: New patch (whenever it comes)
« Reply #34 on: January 09, 2013, 04:34:42 pm »
+1
Disabling attacking whilst jumping - whatever. Disabling blocking whilst jumping - gamebreaking. If you had played Vikingr for 3 hours, rather than two, you would've witnessed just the ways people exploit that to totally break the game in stupid ways.

Offline JackieChan

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Re: New patch (whenever it comes)
« Reply #35 on: January 09, 2013, 04:39:37 pm »
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Talking about new patch, Crpg 1 just got updated, couple of new features... come and check em out
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Offline cmp

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Re: New patch (whenever it comes)
« Reply #36 on: January 09, 2013, 05:04:00 pm »
+1
Talking about new patch, Crpg 1 just got updated, couple of new features... come and check em out

What new features? Chance is they are new bugs. :D

Offline JackieChan

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Re: New patch (whenever it comes)
« Reply #37 on: January 09, 2013, 05:06:45 pm »
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What new features? Chance is they are new bugs. :D
(click to show/hide)

yeah this could be a bug xD


But i noticed also that if a player died, he dropped every equipement he had, even if they were sheathed
« Last Edit: January 09, 2013, 05:10:45 pm by JackieChan »
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Offline BattalGazi

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Re: New patch (whenever it comes)
« Reply #38 on: January 09, 2013, 05:08:05 pm »
+1
They buffed Jackie's head, it seems ...

Offline cmp

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Re: New patch (whenever it comes)
« Reply #39 on: January 09, 2013, 05:17:29 pm »
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(click to show/hide)

yeah this could be a bug xD

What is the bug? Javelins showing in the head or Javelins dealing too little damage?

Offline JackieChan

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Re: New patch (whenever it comes)
« Reply #40 on: January 09, 2013, 05:19:31 pm »
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What is the bug? Javelins showing in the head or Javelins dealing too little damage?
Before  when u got shot in the head and survived, the missile would dissapear and not stick out of your head like they do on the screenshot.
Its probably not a bug i guess.
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Offline Kirman

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Re: New patch (whenever it comes)
« Reply #41 on: January 09, 2013, 05:20:58 pm »
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That was really weird...
« Last Edit: January 09, 2013, 05:24:24 pm by Xside »

Offline Zlisch_The_Butcher

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Re: New patch (whenever it comes)
« Reply #42 on: January 09, 2013, 05:24:40 pm »
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Before  when u got shot in the head and survived, the missile would dissapear and not stick out of your head like they do on the screenshot.
Its probably not a bug i guess.
You surviving three jav headshots would have to be a bug, even with the shittiest stats one would wield a jav with that makes 0 sense.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline cmp

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Re: New patch (whenever it comes)
« Reply #43 on: January 09, 2013, 05:26:31 pm »
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Before  when u got shot in the head and survived, the missile would dissapear and not stick out of your head like they do on the screenshot.
Its probably not a bug i guess.

Yeah, the part about the missile not disappearing is "intended" (more like not intended, but not a bug either). However, as Zlisch said, it's a bit weird to survive 3 javs in the head. Was the thrower mounted?

Oh, and by the way, it's just a test for now (only EU1 has it).

Offline JackieChan

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Re: New patch (whenever it comes)
« Reply #44 on: January 09, 2013, 05:28:20 pm »
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Yeah, the part about the missile not disappearing is "intended" (more like not intended, but not a bug either). However, as Zlisch said, it's a bit weird to survive 3 javs in the head. Was the thrower mounted?

Oh, and by the way, it's just a test for now (only EU1 has it).
The thrower was my teammate, so its probably why i survived
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