Author Topic: New patch (whenever it comes)  (Read 2928 times)

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Offline Haboe

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Re: New patch (whenever it comes)
« Reply #15 on: January 07, 2013, 11:15:30 pm »
+2

Things that should be changed in my opinion are:

- add new items!

Nononono
Add old items first  :twisted:
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Offline Zlisch_The_Butcher

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Re: New patch (whenever it comes)
« Reply #16 on: January 07, 2013, 11:18:08 pm »
+1
They're working on a new patch, it should be out somewhat soonish, Jacko hinted at it.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Erzengel

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Re: New patch (whenever it comes)
« Reply #17 on: January 07, 2013, 11:19:51 pm »
0
They're working on a new patch, it should be out somewhat soonish, Jacko hinted at it.

Let's hope they add new items.  :wink:

Offline Sagar

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Re: New patch (whenever it comes)
« Reply #18 on: January 07, 2013, 11:24:52 pm »
0
Make headshots from ranged to at last 50% lost hp. Because is really stupid to be killed from one headshot no matter if you have 0 or 55 or 60 head armor.
It happening to me all time. I play with 55 head armor helmet and I get killed with ONE (1) headshot every time.
What is the purpose of helmet? Just to look nice?

Offline BlueKnight

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Re: New patch (whenever it comes)
« Reply #19 on: January 07, 2013, 11:31:04 pm »
0
Make headshots from ranged to at last 50% lost hp. Because is really stupid to be killed from one headshot no matter if you have 0 or 55 or 60 head armor.
It happening to me all time. I play with 55 head armor helmet and I get killed with ONE (1) headshot every time.
What is the purpose of helmet? Just to look nice?
1h is the answer, left swing to be more precise.
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Offline Vibe

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Re: New patch (whenever it comes)
« Reply #20 on: January 08, 2013, 09:56:21 am »
0
- Blocking changes (tapblocking, etc.) - cmp
- Implementing a new WPF curve + wiping wpf points - chadz
- Changing/removing the multi system - chadz
- Separating hilt and blade damage types - chadz
- Speeding up the gameplay - chadz
- New game mode and/or changes to siege - Ozin

These were all things that devs publicly considered adding for cRPG at some point, but in light of the latest developing news, I doubt they will make it into the next(last big??) cRPG patch.

Probably never, if you ask me.

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Offline Kafein

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Re: New patch (whenever it comes)
« Reply #21 on: January 08, 2013, 10:15:07 am »
0
Probably never, if you ask me.

Roam free, my dear 0 WM STR stackers!

...with a glaive.


Common, I know it's literally changing one or two numbers on that RSS-like thingie.

Anyway with my newly found love for being a near naked 1h without shield (sometimes I still take it though), I'm having more fun getting killed by glaive crutchers than them killing me. Take THAT, no-skillers.


Also I kill them more easily without my fully loomed body and hand armor, which is kinda weird. But I do die faster in clusterfucks.

Offline Gravoth_iii

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Re: New patch (whenever it comes)
« Reply #22 on: January 08, 2013, 10:17:20 am »
0
Make headshots from ranged to at last 50% lost hp. Because is really stupid to be killed from one headshot no matter if you have 0 or 55 or 60 head armor.
It happening to me all time. I play with 55 head armor helmet and I get killed with ONE (1) headshot every time.
What is the purpose of helmet? Just to look nice?

Headshots arent that easy to pull off, they should be rewarding. And helmets are also made to protect from melee hits, try fighting without one and you will notice a huge difference, atleast i do.. damn 1h left swings >_>
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Offline Zlisch_The_Butcher

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Re: New patch (whenever it comes)
« Reply #23 on: January 08, 2013, 11:53:15 am »
0
Headshots arent that easy to pull off, they should be rewarding. And helmets are also made to protect from melee hits, try fighting without one and you will notice a huge difference, atleast i do.. damn 1h left swings >_>
Helmets also do the protection against bumps, with a weak helmet that destrier is gonna onehit you when the bad gk on it misses with his lance.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Moncho

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Re: New patch (whenever it comes)
« Reply #24 on: January 08, 2013, 12:12:24 pm »
-1
...with a glaive.


Common, I know it's literally changing one or two numbers on that RSS-like thingie.

Anyway with my newly found love for being a near naked 1h without shield (sometimes I still take it though), I'm having more fun getting killed by glaive crutchers than them killing me. Take THAT, no-skillers.


Also I kill them more easily without my fully loomed body and hand armor, which is kinda weird. But I do die faster in clusterfucks.
It is not really weird, you have with less armor less weight and a much higher mobility, when I am light armoured  I can even sometimes win at the range game against glaives (with a military cleaver). It is all about the timing, and making them get overconfident.
That gamestyle is a very risky and fun one, and I love it. You need decent ping though to get in in the split second that you can pull it off.

Helmets also do the protection against bumps, with a weak helmet that destrier is gonna onehit you when the bad gk on it misses with his lance.
What? I thought it was leg armour that defended against bumps.


And to the OP: Oh the power of nostalgia.
Imo the turnspeed should be tweaked to make it affect longer/heavier weapons more, but not fully removed (oh the maul feet hit after the animation is done, how beautiful they were. NO)
And armor looms? Please leave as they are, they are already very effective imo. Would not mind the weapons looms restoration though.

Offline BattalGazi

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Re: New patch (whenever it comes)
« Reply #25 on: January 08, 2013, 02:25:11 pm »
0
Is there any evidence that developer team will stop developing cRPG anymore? If that is the case I support the idea of reverting many things back for the old fun. Most importantly I would like to see THE REMOVAL OF (-HA*10) FROM WPF CALCULATION DAMN IT!

Offline Leshma

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Re: New patch (whenever it comes)
« Reply #26 on: January 08, 2013, 02:50:01 pm »
+1
They will support it before release of M:BG but I doubt there will be much development going on. They'll now use money they've got to work full time on their game, I guess.

Offline Dalhi

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Re: New patch (whenever it comes)
« Reply #27 on: January 09, 2013, 11:13:21 am »
0
- Blocking changes (tapblocking, etc.) - cmp
- Implementing a new WPF curve + wiping wpf points - chadz
- Changing/removing the multi system - chadz
- Separating hilt and blade damage types - chadz
- Speeding up the gameplay - chadz
- New game mode and/or changes to siege - Ozin

These were all things that devs publicly considered adding for cRPG at some point, but in light of the latest developing news, I doubt they will make it into the next(last big??) cRPG patch.

Plus something that I always hoped to see, wich is disabling attack maybe even block animations while jumping.

Offline Miwiw

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Re: New patch (whenever it comes)
« Reply #28 on: January 09, 2013, 11:17:00 am »
0
Dalhi, did you play Vikingr mod recently (2012 ^^)? They disabled attacking and blocking while jumping. It's awful! But so realistic. But so awful!  :mrgreen:
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Offline Dalhi

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Re: New patch (whenever it comes)
« Reply #29 on: January 09, 2013, 11:29:37 am »
+3
Dalhi, did you play Vikingr mod recently (2012 ^^)? They disabled attacking and blocking while jumping. It's awful! But so realistic. But so awful!  :mrgreen:
I played Vikingr for like 2 hours overall, things were a bit too slow for me there, but they implemented some nice features and the one that I mentioned above was just great.
Hitboxes while you jump feels "fishy" for me, not to mention ridicoulus tincan jumping style. I always considered this as nearly gamebreaking, and I am not complaining here, just stating my opinion.
For some people it's the way they play, how they dodge melee hits, I do realize that and that's why I know that this will never happen  :lol:
« Last Edit: January 09, 2013, 11:37:26 am by Dalhi »