Author Topic: New retirement system.  (Read 2872 times)

0 Members and 1 Guest are viewing this topic.

Offline Panos

  • Permanently Banned
  • **
  • Renown: 1319
  • Infamy: 551
  • cRPG Player
  • Hate for 2h kuyak my old friends.
    • View Profile
  • Faction: Varangian Guard
  • Game nicks: Varangian_Panos
  • IRC nick: Panos
New retirement system.
« on: January 02, 2013, 12:03:56 am »
+5
Am I the only one that is tired from the endless grinding??

I suggest this.
You retire at level 32 not 31,since 1to30=30to31=31to32

And when you retire you get to go on level 31 not 1.

Discuss.
« Last Edit: January 02, 2013, 12:07:38 am by Panos »
visitors can't see pics , please register or login

Offline Tore

  • Item Manager
  • *
  • Renown: 882
  • Infamy: 329
  • cRPG Player
    • View Profile
Re: New retirement system.
« Reply #1 on: January 02, 2013, 12:06:25 am »
+5

Offline CaveSquirrel

  • Count
  • *****
  • Renown: 199
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Ayween_the_Quail
  • IRC nick: CaveSquirrel
Re: New retirement system.
« Reply #2 on: January 02, 2013, 12:07:10 am »
-2
There was a similiar topic somewhere.

Anyways, you can already do that, you're not forced to retire at level 31.


Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: New retirement system.
« Reply #3 on: January 02, 2013, 12:09:12 am »
+6
Make builds for 30 but retire at 32, thats what I'd do. You will spend most of your time at lvl 30+ and get 2 loom points at the end
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Panos

  • Permanently Banned
  • **
  • Renown: 1319
  • Infamy: 551
  • cRPG Player
  • Hate for 2h kuyak my old friends.
    • View Profile
  • Faction: Varangian Guard
  • Game nicks: Varangian_Panos
  • IRC nick: Panos
Re: New retirement system.
« Reply #4 on: January 02, 2013, 12:09:15 am »
+1
There was a similiar topic somewhere.

Anyways, you can already do that, you're not forced to retire at level 31.

I forgot to add a major aspect of my suggestion,my bad.

from level 1 to 31 you need 8.7 mil exp if i can recall correct.

from level 31 to 32 you need 8.7 mil exp,increase the retirement cap by 1 level it`s plain simple.
visitors can't see pics , please register or login

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: New retirement system.
« Reply #5 on: January 02, 2013, 12:53:04 am »
+3
I play and have fun at level 30 to 31, retire, grinding to level 26 for 1 day is totally shit and makes me often stop playing, but I want the looms  :cry:
visitors can't see pics , please register or login

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: New retirement system.
« Reply #6 on: January 02, 2013, 12:56:27 am »
+1
Sounds like a good system. But lets restrict it for people who donated 100€ at least.


:mrgreen:
Miwiw_HRE - Two Handed
Trade with me

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: New retirement system.
« Reply #7 on: January 02, 2013, 12:56:37 am »
+6
why would you? if you really want that, just retire at lvl 32. its your choice, but lets not make this even harder for the new players, it takes them already enough time to reach gen 2

Offline Templar_Ratigan

  • Count
  • *****
  • Renown: 183
  • Infamy: 21
  • cRPG Player
    • View Profile
Re: New retirement system.
« Reply #8 on: January 02, 2013, 12:57:08 am »
+2
New retirement idea.

You play till your char reaches 65, you retire and then spend the next 20 levels stuck on 1 for every stat....with an engorged prostate and rheumatoid arthritis.
He reached for his pants and grabbed the cheese, missing the bees whose honey he needs.

Offline Panos

  • Permanently Banned
  • **
  • Renown: 1319
  • Infamy: 551
  • cRPG Player
  • Hate for 2h kuyak my old friends.
    • View Profile
  • Faction: Varangian Guard
  • Game nicks: Varangian_Panos
  • IRC nick: Panos
Re: New retirement system.
« Reply #9 on: January 02, 2013, 01:08:12 am »
+2
why would you? if you really want that, just retire at lvl 32. its your choice, but lets not make this even harder for the new players, it takes them already enough time to reach gen 2

But that`s the thing bro,new players find grinding boring,but on the other hand if u get on level 31,you have a full grown character and the game is more fun,no more useless peasants..and also the game will become more challenging..

Ignore me I`m just a retard.


yolo bro.
visitors can't see pics , please register or login

Offline Tore

  • Item Manager
  • *
  • Renown: 882
  • Infamy: 329
  • cRPG Player
    • View Profile
Re: New retirement system.
« Reply #10 on: January 02, 2013, 01:08:57 am »
+1
Sounds like a good system. But lets restrict it for people who donated 100€ at least.


:mrgreen:

They already added it!:

visitors can't see pics , please register or login

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: New retirement system.
« Reply #11 on: January 02, 2013, 02:31:03 am »
+3
I played for 17 gens this mod and playing from lvl 1 to 20 is nightmare then it comes 10 lvls of super joy,and then nightmare of getting from lvl 30 to 31.
It takes too long,i would rather like to see it spearated in two or more lvls then 4 milions in one. It is like it never have its end.
« Last Edit: January 02, 2013, 02:40:47 am by Mlekce »

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: New retirement system.
« Reply #12 on: January 02, 2013, 10:26:05 am »
+3
Being a peasent is fun. It makes you appreciate being high level. Its the only way for people to understand how new players feel.

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: New retirement system.
« Reply #13 on: January 02, 2013, 10:45:14 am »
+7
So, only new players with gen 1 could be low lvl? That kinda sucks. It's always nice to find another peasant in battle for epic duel  :rolleyes:, but what you're suggesting is total eliminating of real peasants.
cRPG without peasants = dead mod.

Offline Shaksie

  • Count
  • *****
  • Renown: 195
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Double Thickshake
Re: New retirement system.
« Reply #14 on: January 02, 2013, 11:19:09 am »
0
Could be cool if you lose a flat 75% xp when you retire and gain the xp bonus relative to the xp you lost when retiring and the loom points you gain are also relative to this factor, maybe gain a decimal place of a loom  point which contributes to a whole loom point?
Also remove minimum level for retirement, or change it to say; level 25-30?
This would cause people to no longer be forced to play until a certain point rather than being able to stop whenever they wish.
VERY nice boy :)