I really enjoy the mod and the game, but the retirement system just seems to baffle me. If you try to explain the system to people who havent played they game they basically look at you like you're retarded. This game is like too many other games, specifically PVP MMO's where veteran players have an enormous advantage over new players. Systems that are weighted for veterans have high turn over, because new players dont enjoy being at the bottom of the totem pole when they see how long its going to take in order to be on fairly even ground with vets.
Games like Eve have a cost curve that new players can quickly catch long time veterans to be on near equal footing in the areas they choose to specialize in.
Although this game is third person, its basically a melee FPS. Most FPS games are based on twitch skill and veterans dont enjoy any significant advantage over new players.
The entire retirement system should be scrapped. It would make more sense that the OLDER your character the SLOWER exp you got, but that would make new players level so incredibly fast it would be as silly as it would be confusing.
When the game was changed to give players exp/gold per tick it has serious implications. Now its a team game that rewards people going for objectives rather than just outright killing.
PROPOSAL
- Remove retirement system and bonuses
Make heirlooming use gold based on the cost of the weapon. Maybe x5 for 1st looming, x10 for 2nd, x25 for third.
- Sell stacking exp bonuses that also have exponential cost curve. No reason to retire unless you want to try something new
- Give veterans a retroactive gold lump sum for how long they've been playing. Generations arent necessarily a great indicator as higher generations took less time
The beauty of a pure gold based system is...veterans cant really speed up this process. Only thru person skill and objective teamplay can they influence their income.