The entire match was innately flawed and at it's very core impossible for FCC to win unless Hospitaller or admins decided to intervene for the sake of fairness, and neither party did. If you want to argue that FCC didn't have no to invest it's manpower in getting to that flag area as a first priority, you aren't understanding FCC's perspective.
Tons of factions this Strategus have lost entire armies without even getting a chance to fight due to the battle listings freezing up and battles going off at random hours. This game is full of bugs and it usually screws over one side. Its nobodies fault (except the map makers of course.)
Keep in mind Hospitaller side people kept trying to change their spawn points. Only discussion about the broken flag was complaining about being spawn camped and trapped there and how unfun it was. A few players completely GTX because whenever they set a new spawn flag they'd randomly get put back there, and some people just got killed at that flag repeatedly without getting the chance to set a new one.
What were admins supposed to do about a single buggy spawn point? Begin mass banning everyone who accidently spawned there? I told everyone to manage the best they could, no one liked that spawn point, and play the battle as regular. As far as I saw and helped organize, the majority of the fighting was on the opposite side of the map anyways. We had over half the city under our control with dozens of flags that never got threatened, and thousands of tickets of gear.
Hypothetically if every flag was down except that one it'd be plenty awkward, but that situation was extremely improbable and probably impossible unless they were all mass banned or something.
To me this looks like trying to get a reset cuz FCC made a mistake. Expected an easy win like the KUTT cities where they ran out of gear, so attacked with thousands of troops. Hosps were organized and prepared, kept a 1:1 KD ratio, and duked it out until you guys ran out of time. FCC made a strategic error and are blaming a single spawn point for having almost 2 thousand unused tickets when time ran out.
Do you really expect the devs to roll back all of strategus and reset this battle because you lost it? Tens of thousands of troops have been lost due to much worse bugs in battles that they never even got to fight with no compensation. That's why most of UIF stopped playing.
It would be nice but it simply doesn't happen with this game. Most importantly no players were to blame for a map having a glitch. Remember Strat 2 and onwards when they introduced flags, and how many maps had invisible walls guarding a spawn? All we did was suck it up and report it to the devs to fix, which they did ASAP, and will again here.
Trying to play the game by getting out of a broken part of the map is not exploiting. The majority of admins on (from both sides of battle) agreed and hopefully the map is fixed.
Sucks about the bugs and the loss but that's the price of playing Strategus.
Merry Christmas!