Author Topic: 1h Stab still a viable attack?  (Read 3178 times)

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Offline Laufknoten

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Re: 1h Stab still a viable attack?
« Reply #15 on: January 04, 2013, 07:44:53 pm »
+1
It's not really worth the risk. Landing a good stab on a heavy armored guy is really difficult and risky and you're better off using a sword with 33+ cut.
Also if the first stab doesn't kill your opponent you have to kill him with your weak slash attack, because the stab is too predictable and your enemy will most likely be aware and won't let you hit him with a second stab.
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Offline Zlisch_The_Butcher

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Re: 1h Stab still a viable attack?
« Reply #16 on: January 04, 2013, 07:53:14 pm »
+1
Me and Kulin tested the stab, it's totally OP, please nerf it, 2+ espada never glances.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Zlisch_The_Butcher

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Re: 1h Stab still a viable attack?
« Reply #17 on: January 04, 2013, 11:04:39 pm »
+1
Imagine stuff in brackets is distance animation covers:

 :D [xxxxxx==xxxxxx] :evil:

x is where thrust will glance and = is area around where the glance won't happen.

I hope it makes sense.
I'd say it's more like long-[xxxx:=xxx]-short with : being just enough damage to not glance.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Konrax

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Re: 1h Stab still a viable attack?
« Reply #18 on: January 05, 2013, 12:52:20 am »
+2
I can't tell you how many times a thrust of mine has glanced from being too close or too far when it really seemed like it should have landed.

Not only that but you get a stupid long delay from it and look like an idiot and then someone with a pike stabs past you and turns it in and touches your leg to score a "stab".

I'm just getting rather tired of borked game mechanics and physics being biased towards 2h and polearm weapons.

Even close up in a tight corner a 1h will stop on EVERYTHING, the swing won't even fire half the time, then the person using a german great axe can swing no problem.

Tiresome.

Offline Camaris

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Re: 1h Stab still a viable attack?
« Reply #19 on: January 05, 2013, 06:23:47 pm »
+1
I fought a lot with long espada over  the last weeks. Its a difficult weapon to play but can be devastating.
Sure its not as easy to stab like poles or 2h but it has benefits.

It could connect a bit better but if its overdone it would be a nonbrainer to use it.

Offline Kafein

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Re: 1h Stab still a viable attack?
« Reply #20 on: January 05, 2013, 07:01:57 pm »
0
I fought a lot with long espada over  the last weeks. Its a difficult weapon to play but can be devastating.
Sure its not as easy to stab like poles or 2h but it has benefits.

It could connect a bit better but if its overdone it would be a nonbrainer to use it.

I've seen you playing very regularly with what looked like a long espada, thumbs up for that. I can't stand having such a weak stab personally.

Offline El_Infante

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Re: 1h Stab still a viable attack?
« Reply #21 on: January 07, 2013, 11:51:35 pm »
+3
Before turn nerf, it was a viable attack. Now, it isn't. If you glance, you are dead and it glances often. It seem like a bugged animation or something but it's not easy to land a stab, moreover to a armored player.

Offline Spa_geh_tea

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Re: 1h Stab still a viable attack?
« Reply #22 on: January 14, 2013, 06:17:58 pm »
0
I can't tell you how many times a thrust of mine has glanced from being too close or too far when it really seemed like it should have landed.

Not only that but you get a stupid long delay from it and look like an idiot and then someone with a pike stabs past you and turns it in and touches your leg to score a "stab".

I'm just getting rather tired of borked game mechanics and physics being biased towards 2h and polearm weapons.

Even close up in a tight corner a 1h will stop on EVERYTHING, the swing won't even fire half the time, then the person using a german great axe can swing no problem.

Tiresome.

Wo1H.  So buggy it was overshadowed by WoW and was never fully released from beta.

Offline Konrax

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Re: 1h Stab still a viable attack?
« Reply #23 on: January 15, 2013, 05:09:13 pm »
0
I think after the turn speed changes things should be better for 1h.

Offline Jarlek

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Re: 1h Stab still a viable attack?
« Reply #24 on: January 15, 2013, 06:19:58 pm »
0
I think after the turn speed changes things should be better for 1h.
It is, although I didn't test the stab yet. Was about to switch to my LEE when I got 800+ ping (curse you porn-downloading roomate!) and had to go :( QQ
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Offline Phew

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Re: 1h Stab still a viable attack?
« Reply #25 on: January 28, 2013, 03:12:48 pm »
0
I think after the turn speed changes things should be better for 1h.

For some reason the glance due to being too close doesn't occur if you spin to the left really fast during the thrust. This is stupid and unrealistic; I'd be fine with crappy turn rates if they just made it so a thrust aimed directly at someone didn't glance at moderate range.

Offline Vibe

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Re: 1h Stab still a viable attack?
« Reply #26 on: January 28, 2013, 03:34:10 pm »
0
Did the recent changes to better turn rate for shorter weps and the new sweetspots do any good for 1h stabbing? Anyone tried?

Offline Kafein

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Re: 1h Stab still a viable attack?
« Reply #27 on: January 28, 2013, 03:35:48 pm »
0
Didn't played EU_1

Offline Leshma

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Re: 1h Stab still a viable attack?
« Reply #28 on: January 28, 2013, 04:46:34 pm »
+1
Personally, haven't tried yet. But I've seen many onehanders stabbing way more than they did before. Certain people are very good at it.

Offline Kaiser Augustus

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Re: 1h Stab still a viable attack?
« Reply #29 on: January 29, 2013, 02:26:38 pm »
0
It does good damage when it doesn't glance. But unfortunately, it glances very often, if you don't have a masterwork weapon and high STR/PS character.

I've got to say, my Rondel works like a charm on my 6/33 character. Of course, maybe that's just the speed bonus.
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