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1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.
Imagine stuff in brackets is distance animation covers: [xxxxxx==xxxxxx] x is where thrust will glance and = is area around where the glance won't happen.I hope it makes sense.
I fought a lot with long espada over the last weeks. Its a difficult weapon to play but can be devastating. Sure its not as easy to stab like poles or 2h but it has benefits. It could connect a bit better but if its overdone it would be a nonbrainer to use it.
I can't tell you how many times a thrust of mine has glanced from being too close or too far when it really seemed like it should have landed.Not only that but you get a stupid long delay from it and look like an idiot and then someone with a pike stabs past you and turns it in and touches your leg to score a "stab".I'm just getting rather tired of borked game mechanics and physics being biased towards 2h and polearm weapons.Even close up in a tight corner a 1h will stop on EVERYTHING, the swing won't even fire half the time, then the person using a german great axe can swing no problem.Tiresome.
I think after the turn speed changes things should be better for 1h.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia
It does good damage when it doesn't glance. But unfortunately, it glances very often, if you don't have a masterwork weapon and high STR/PS character.