Author Topic: Fips' Maps  (Read 8036 times)

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Offline Viriathus

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Re: Fips' Maps
« Reply #90 on: July 14, 2013, 12:51:05 pm »
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And this is why i just copy the old siege maps and just give them a new look, never fails.

Offline Fips

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Re: Fips' Maps
« Reply #91 on: July 14, 2013, 03:03:08 pm »
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And this is why i just copy the old siege maps and just give them a new look, never fails.

That would be way too boring for me =P

Offline Viriathus

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Re: Fips' Maps
« Reply #92 on: July 14, 2013, 07:37:29 pm »
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whenever i try to create something new, i always end up with a unrealistic, confusing castle.

Offline Fips

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Re: Fips' Maps
« Reply #93 on: July 14, 2013, 07:40:11 pm »
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whenever i try to create something new, i always end up with a unrealistic, confusing castle.

Realism is nice but not a necessity. As long as it looks like a castle and possibly could have been a real one, it's fine^^

Offline Elindor

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Re: Fips' Maps
« Reply #94 on: July 14, 2013, 10:41:40 pm »
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Doesn't even have to be a castle...just has to be a structure that through choke points, destructable doors etc, and spawn locations gives an advantage to the defending team while giving the attacking team viable options for entry.

My next map will probably be a crossroads on a trade route with no massive stone walls at all, just lots of buildings and carts etc.
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Offline Fips

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Re: Fips' Maps
« Reply #95 on: July 14, 2013, 11:15:36 pm »
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Yeah, blurring the line between battle and siege is always a nice idea.


Edit: Oh god, i finally figured out what was wrong with the winches and gates. Just had to turn the gates upside down. This is gunna be awesome. And i already have a name for it. I shall name it "Battlemasters"!
http://imgur.com/ULTOw2r

(Maybe you get the idea just from this screenshot^^)
« Last Edit: July 15, 2013, 01:44:00 pm by Fips »

Offline Viriathus

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Re: Fips' Maps
« Reply #96 on: July 15, 2013, 10:18:07 pm »
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(Maybe you get the idea just from this screenshot^^)

I see what you are doing, and i like it...

does it has to do something with this guy?
http://www.youtube.com/watch?v=7uDMw9kpRWg

Offline Fips

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Re: Fips' Maps
« Reply #97 on: July 16, 2013, 12:02:42 am »
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I see what you are doing, and i like it...

does it has to do something with this guy?
http://www.youtube.com/watch?v=7uDMw9kpRWg

Can't watch because i live in germany =/
But "Gladiator" in the title is enough for me to know what you want^^

Yeah, it will definitely have an arena-feeling. Can't let any wild animals out, though (Hehe). People will have to deal with gates being closed again and only fighting on half the ground and/or falling down if the Battlemasters (hence the name xD) want to.

It's kinda weird because i made it so huge that it seems like a man could even pass through the gaps on the gates themselves, but if i kept it smaller there would be like absolutely no place to fight xD

Not quite sure how to implement cav in this map, i don't want it to get like another version of the genius pitfalls, so yeah, need to figure something out. Maybe a couching track on one side.

Offline Jarold

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Re: Fips' Maps
« Reply #98 on: July 19, 2013, 08:11:36 pm »
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Your map berg rabenstein is an fps dropping map. I know you updated it for awhile now but I think it could help to remove the second castle and just put like 2 village houses there instead.

Offline Fips

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Re: Fips' Maps
« Reply #99 on: July 19, 2013, 08:17:25 pm »
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Your map berg rabenstein is an fps dropping map. I know you updated it for awhile now but I think it could help to remove the second castle and just put like 2 village houses there instead.

Still? I mean i never experienced any fps drops, even before i deleted like 60% of the vegetation. Not even Varadin who's playing on a potato told me about any problems with the fps.
Well, i see what i can do, not going to remove the town completely, though =P

Edit: Removed a whole lot of vegetation, deleted some smoke, should definitely run smoother now.
« Last Edit: July 19, 2013, 08:34:25 pm by Fips »

Offline Jarold

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Re: Fips' Maps
« Reply #100 on: July 19, 2013, 10:18:25 pm »
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I'm playing on a laptop so that might be why it was bad for me. Thanks for changing it though.

Offline Fips

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Re: Fips' Maps
« Reply #101 on: July 21, 2013, 04:04:00 pm »
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Battlemasters is done!

(click to show/hide)


If you are curious how the gates work: Winches on both sides to open the horizontal ones. They are pushed together and then form a battlearena in between the two vertical ones. The winches under the arena block open the vertical ones so players can enter the arena. Now here's the twist: If the masters at the winch (hence the name) decide to close the vertical ones, the people in the arena are trapped to a fight until death. Now they are a little toys for the people at the winches. They can either open one of the vertical gates and let their players free, but they can also open one or both horizontal ones. One opened horizontal gate will just make the fighting ground smaller, but if both are open everybody inside will fall to their deaths. There is also a ramp so cavalry can rush through the opened gates (or get trapped as well xD). Archers are able to shoot down into the arena to make them suffer even more.

If the player decides to have nothing to with all this, they can either take the jousting area on the one side, the stairs and battleground next to the area where the towers are, or just fight along the streets of this town.

Offline obitus

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Re: Fips' Maps
« Reply #102 on: July 21, 2013, 04:10:04 pm »
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Fuck yes!!!

It's going to be a damn fun time when all these new maps and updates are serverside.

Offline Fips

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Re: Fips' Maps
« Reply #103 on: July 28, 2013, 08:39:49 pm »
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Battlemasters does not work properly =(

First of all i will make it smaller, is way too huge now (Didnt seem that bad in the editor xd) and second, i will rework the gates. They did not reset properly after the first round, fucking m&b =/

Offline Jarold

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Re: Fips' Maps
« Reply #104 on: August 03, 2013, 01:22:39 am »
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Are you looking at the DTV maps submissions?